I hereby claim:
- I am jackmott on github.
- I am jackmott (https://keybase.io/jackmott) on keybase.
- I have a public key whose fingerprint is DE51 EA3B 8EFA E93E 229C C013 2C5A AAC6 CAD9 92F8
To claim this, I am signing this object:
// A header file to get you set going with Intel SIMD instrinsic programming. | |
// All necessary header files are inlucded for SSE2, SSE41, and AVX2 | |
// Macros make the intrinsics easier to read and generic so you can compile to | |
// SSE2 or AVX2 with the flip of a #define | |
#define SSE2 //indicates we want SSE2 | |
#define SSE41 //indicates we want SSE4.1 instructions (floor and blend is available) | |
#define AVX2 //indicates we want AVX2 instructions (double speed!) |
/* | |
HotSwap shader sytem for MonoGame | |
HotSwap code only exists for debug builds | |
Edit paths to match your project | |
Construct in your Initialize method | |
Add shaders in LoadContent (or whenever) | |
Call CheckForChanges in Update() or periodically however you like | |
mgcb.exe usually located in C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools | |
*/ |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using Microsoft.Xna.Framework; | |
//Faster linq-style convenience functions https://github.com/jackmott/LinqFaster | |
using JM.LinqFaster; | |
namespace DrawAndDrive | |
{ |
using System; | |
using System.Diagnostics; | |
using System.Collections.Generic; | |
using System.Threading; | |
namespace bettercraft | |
{ | |
/* This code ported to Go from Stefan Gustavson's C implementation, his comments follow: | |
* https://github.com/stegu/perlin-noise/blob/master/src/simplexnoise1234.c | |
* SimplexNoise1234, Simplex noise with true analytic | |
* derivative in 1D to 4D. | |
* | |
* Author: Stefan Gustavson, 2003-2005 | |
* Contact: stefan.gustavson@liu.se | |
* | |
* | |
* This code was GPL licensed until February 2011. |
use minifb::{Key, Window, WindowOptions}; | |
use simdnoise::NoiseBuilder; | |
use std::{thread, time}; | |
const WIDTH: usize = 640; | |
const HEIGHT: usize = 640; | |
fn main() { | |
let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT]; |
package main | |
// Experiment! draw some crazy stuff! | |
// Gist it next week and I'll show it off on stream | |
import ( | |
"fmt" | |
"github.com/veandco/go-sdl2/sdl" | |
) |
namespace AlphaFront | |
module JsonCustomConverters = | |
open Newtonsoft.Json | |
open Microsoft.FSharp.Reflection | |
open System | |
open System.IO | |
type DuConverter() = | |
inherit JsonConverter() |
using System.Collections.Generic; | |
using System.Linq; | |
namespace FB | |
{ | |
public class PQueue<T> | |
{ | |
private SortedDictionary<float, Stack<T>> sdict; |
I hereby claim:
To claim this, I am signing this object: