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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('ball', 'assets/sprites/shinyball.png');
var sprite;
function create() {
sprite = game.add.sprite(,, 'ball');
game.canvas.addEventListener('mousedown', requestLock);
game.input.addMoveCallback(move, this);
function requestLock() {
function move(pointer, x, y) {
if (game.input.mouse.locked)
sprite.x += game.input.mouse.event.webkitMovementX;
sprite.y += game.input.mouse.event.webkitMovementY;
function update() {
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