One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
using UnityEngine.EventSystems; | |
using UnityEngine.Rendering; | |
namespace Katas.Experimental | |
{ | |
public class WorldSpaceUIDocument : MonoBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler, | |
ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IDragHandler |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.composed | |
import androidx.compose.ui.draw.drawBehind | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.Paint | |
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas | |
import androidx.compose.ui.graphics.toArgb | |
import androidx.compose.ui.unit.Dp | |
import androidx.compose.ui.unit.dp |
package com.filipkowicz.headeritemdecorator | |
/* | |
solution based on - based on Sevastyan answer on StackOverflow | |
changes: | |
- take to account views offsets | |
- transformed to Kotlin | |
- now works on viewHolders |
public class FileLoggingTree extends Timber.DebugTree { | |
private static final String TAG = FileLoggingTree.class.getSimpleName(); | |
private Context context; | |
public FileLoggingTree(Context context) { | |
this.context = context; | |
} |
This collection of files serves as a simple static demonstration of how to post to a google spreadsheet from an external html <form>
following the example by Martin Hawksey
Depreciation Warning: This code is not maintained, and should be seen as reference implementation only. If you're looking to add features or update, fork the code and update as needed.
You should be able to just open index.html
in your browser and test locally.