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Currently interested in Vue.js, and Godot Engine!

Jake Besworth jakebesworth

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Currently interested in Vue.js, and Godot Engine!
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@Leandros
Leandros / main.lua
Last active Jan 22, 2020
Love2D Fixed Timestep
View main.lua
local TICKRATE = 1/60
function love.update(dt)
end
function love.draw(dt)
end
function love.run()
if love.math then
@clayfreeman
clayfreeman / gnuize.sh
Last active Oct 3, 2018
GNU-ize Mac OS X El Capitan
View gnuize.sh
#!/bin/bash
# Install required packages from Homebrew
brew tap homebrew/dupes
brew install coreutils binutils diffutils ed findutils gawk gnu-indent gnu-sed \
gnu-tar gnu-which gnutls grep gzip screen watch wdiff wget bash gdb gpatch \
m4 make nano file-formula git less openssh python rsync svn unzip vim \
--default-names --with-default-names --with-gettext --override-system-vi \
--override-system-vim --custom-system-icons
brew cleanup
@TSiege
TSiege / The Technical Interview Cheat Sheet.md
Last active Sep 17, 2020
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.
View The Technical Interview Cheat Sheet.md

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@Twinklebear
Twinklebear / main.cpp
Last active Jul 8, 2020
Example of render to texture with SDL2
View main.cpp
#include <iostream>
#ifdef __linux__
#include <SDL2/SDL.h>
#elif defined(_WIN32)
#include <SDL.h>
#endif
const int WIN_WIDTH = 640;
const int WIN_HEIGHT = 480;
@armornick
armornick / playwav.c
Created Aug 24, 2012
Play a sound with SDL2 (no SDL_Mixer)
View playwav.c
#include <SDL2/SDL.h>
#define MUS_PATH "Roland-GR-1-Trumpet-C5.wav"
// prototype for our audio callback
// see the implementation for more information
void my_audio_callback(void *userdata, Uint8 *stream, int len);
// variable declarations
static Uint8 *audio_pos; // global pointer to the audio buffer to be played
@piscisaureus
piscisaureus / pr.md
Created Aug 13, 2012
Checkout github pull requests locally
View pr.md

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@m14t
m14t / fix_github_https_repo.sh
Created Jul 5, 2012
Convert HTTPS github clones to use SSH
View fix_github_https_repo.sh
#/bin/bash
#-- Script to automate https://help.github.com/articles/why-is-git-always-asking-for-my-password
REPO_URL=`git remote -v | grep -m1 '^origin' | sed -Ene's#.*(https://[^[:space:]]*).*#\1#p'`
if [ -z "$REPO_URL" ]; then
echo "-- ERROR: Could not identify Repo url."
echo " It is possible this repo is already using SSH instead of HTTPS."
exit
fi
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