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February 14, 2017 22:28
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SortableGroup Class modifications
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checkList = () => { | |
let lists = this.getRefs(); | |
let {target, current, delta, pageX, pageY} = this.dragInfo; | |
let t = this.center(target); | |
let closest = this.closestList(t.x, t.y, lists); | |
// closest list is not the current list | |
if(current != closest){ | |
if(this.shouldCancelListJump && this.shouldCancelListJump(current, closest)){ | |
console.info('list jump cancelled'); | |
return false; | |
} | |
//console.log('doing list jump...', current, closest); | |
t = this.center(target); | |
let itemContainer = lists[closest].getSortableItemContainer(); // TODO: default to list.container | |
let newIndex = this.closestNodeIndex(t.x, t.y, itemContainer.childNodes); | |
//console.log('stop dragging:', current); | |
// stop dragging from the prev list (calls onSortEnd) | |
lists[current].handleSortEnd({}); | |
//console.log('start dragging:', closest); | |
// start dragging from the closest list | |
this.startDragging(closest, newIndex, delta, pageX, pageY); | |
this.dragInfo.current = closest; | |
} | |
} | |
closestList(x, y, lists) | |
{ | |
let list; | |
let d = 0; | |
let sd = 999999999; | |
let listName; | |
_.each(lists, (c, key) = > { | |
// ORIGINAL | |
//list = this.center(c.container.getBoundingClientRect()); | |
//d = this.distance(x, y, list.x, list.y); | |
// MODIFIED | |
let list_rect = c.container.getBoundingClientRect(); | |
let rect = { | |
min: {x: list_rect.left, y: list_rect.top}, | |
max: {x: list_rect.right, y: list_rect.bottom} | |
} | |
let point = {x, y} | |
d = this.distance_rect_point(rect, point); | |
//console.log(key, d, sd); | |
if (d < sd) { | |
sd = d; | |
listName = key; | |
} | |
}); | |
return listName; | |
} | |
distance_rect_point(rect, p) | |
{ | |
// cred: http://stackoverflow.com/questions/5254838/calculating-distance-between-a-point-and-a-rectangular-box-nearest-point | |
// Let rect = {max:{x:_, y:_}, min:{x:_, y:_}} and p={x:_, y:_} | |
var dx = Math.max(rect.min.x - p.x, 0, p.x - rect.max.x); | |
var dy = Math.max(rect.min.y - p.y, 0, p.y - rect.max.y); | |
return Math.sqrt(dx * dx + dy * dy); | |
} |
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