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@dstroot
dstroot / install-redis.sh
Created May 23, 2012 17:56
Install Redis on Amazon EC2 AMI
#!/bin/bash
# from here: http://www.codingsteps.com/install-redis-2-6-on-amazon-ec2-linux-ami-or-centos/
# and here: https://raw.github.com/gist/257849/9f1e627e0b7dbe68882fa2b7bdb1b2b263522004/redis-server
###############################################
# To use:
# wget https://raw.github.com/gist/2776679/04ca3bbb9f085b192f6aca945120fe12d59f15f9/install-redis.sh
# chmod 777 install-redis.sh
# ./install-redis.sh
###############################################
echo "*****************************************"
@tamlyn
tamlyn / .profile
Last active August 1, 2020 10:45
Configs for our command line tools
# Use nano instead of vim
EDITOR=nano
# always list in long format
alias ls='ls -la --color'
# set dynamic prompt and window/tab title
PS1='\[\e]0;${PWD##*/}\a\]\n' # set window title
#PS1="$PS1"'\u@\h ' # user@host<space>
PS1="$PS1"'\[\033[32m\]' # change color
@etiennea
etiennea / 01.config
Created March 29, 2014 19:58
AWS Elastic Beanstalk node.js configuration for quick deployments
packages:
yum:
git: []
gcc: []
make: []
openssl-devel: []
ImageMagick: []
option_settings:
- option_name: NODE_ENV
@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active May 20, 2024 14:58
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
@aaronhampton
aaronhampton / gist:bfa4f52bdf786697d011
Created October 30, 2014 01:15
Enable physics on a Phaser Graphics Circle
// First, add your sprite and enable physics on it
sprite = game.add.sprite(game.world.centerX, game.world.centerY);
game.physics.p2.enable(this.sprite);
// Create a shape
var circObj = new Phaser.Circle(0, 0, 25);
// Set the body size of your sprite
sprite.body.setCircle(circObj._radius, 0, 0);
// Draw the graphics
var ring = game.add.graphics();
ring.lineStyle(2, 0x000000, 0.25);
anonymous
anonymous / KenneySpriteSheetBuilder.cs
Created July 27, 2015 19:04
KenneySpriteSheetBuilder.cs
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using UnityEditor;
using UnityEngine;
class KenneySpriteSheetBuilder : AssetPostprocessor
{
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
namespace Cluster {
public class CollisionCall : MonoBehaviour {
public LayerMask layerMask = -1;
/**
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@aizatto
aizatto / .bash_profile
Created July 2, 2017 06:20
Display node version in bash prompt
_node_version()
{
local br
br=$(node -v)
test -n "$br" && printf %s "$br" || :
}
green=$'\e[1;32m'
magenta=$'\e[1;35m'
normal_colours=$'\e[m'
@gboudreau
gboudreau / AuthyToOtherAuthenticator.md
Last active June 17, 2024 04:00 — forked from Ingramz/AuthyToOtherAuthenticator.md
Export TOTP tokens from Authy