Created
April 21, 2017 21:55
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#include "basicdefines_A3.hpp" | |
#include "config_macros_glass.hpp" | |
#include "cfgPatches.hpp" | |
class CfgVehicles | |
{ | |
class House; | |
class House_F: House | |
{ | |
class DestructionEffects; | |
}; | |
class Ruins_F; | |
class Mailbox: House_F | |
{ | |
scope = 2; | |
displayName = "Corvette"; | |
model = Corvette\Corvette.p3d; // filepath | |
vehicleClass = Structures; // Object in the in-game editor | |
mapSize = 20.27; | |
cost = 40000; | |
class DestructionEffects: DestructionEffects | |
{ | |
}; | |
class HitPoints | |
{ | |
}; | |
class Damage | |
{ | |
}; | |
class UserActions | |
{ | |
}; | |
}; | |
class Mailbox_2: House_F | |
{ | |
scope = 2; | |
displayName = "Corvette2"; | |
model = Corvette\MID.p3d; // filepath | |
vehicleClass = Structures; // Object in the in-game editor | |
mapSize = 20.27; | |
cost = 40000; | |
class DestructionEffects: DestructionEffects | |
{ | |
}; | |
class HitPoints | |
{ | |
}; | |
class Damage | |
{ | |
}; | |
class UserActions | |
{ | |
}; | |
}; | |
class Mailbox_3: House_F | |
{ | |
scope = 2; | |
displayName = "Corvette3"; | |
model = Corvette\MIDFRONT.p3d; // filepath | |
vehicleClass = Structures; // Object in the in-game editor | |
mapSize = 20.27; | |
cost = 40000; | |
class DestructionEffects: DestructionEffects | |
{ | |
}; | |
class HitPoints | |
{ | |
}; | |
class Damage | |
{ | |
}; | |
class UserActions | |
{ | |
}; | |
}; | |
class Mailbox_4: House_F | |
{ | |
scope = 2; | |
displayName = "Corvette4"; | |
model = Corvette\Tower.p3d; // filepath | |
vehicleClass = Structures; // Object in the in-game editor | |
mapSize = 20.27; | |
cost = 40000; | |
class DestructionEffects: DestructionEffects | |
{ | |
}; | |
class HitPoints | |
{ | |
}; | |
class Damage | |
{ | |
}; | |
class UserActions | |
{ | |
}; | |
}; | |
}; |
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