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#include "basicdefines_A3.hpp"
#include "config_macros_glass.hpp"
#include "cfgPatches.hpp"
class CfgVehicles
{
class House;
class House_F: House
{
class DestructionEffects;
};
class Ruins_F;
class Mailbox: House_F
{
scope = 2;
displayName = "Corvette";
model = Corvette\Corvette.p3d; // filepath
vehicleClass = Structures; // Object in the in-game editor
mapSize = 20.27;
cost = 40000;
class DestructionEffects: DestructionEffects
{
};
class HitPoints
{
};
class Damage
{
};
class UserActions
{
};
};
class Mailbox_2: House_F
{
scope = 2;
displayName = "Corvette2";
model = Corvette\MID.p3d; // filepath
vehicleClass = Structures; // Object in the in-game editor
mapSize = 20.27;
cost = 40000;
class DestructionEffects: DestructionEffects
{
};
class HitPoints
{
};
class Damage
{
};
class UserActions
{
};
};
class Mailbox_3: House_F
{
scope = 2;
displayName = "Corvette3";
model = Corvette\MIDFRONT.p3d; // filepath
vehicleClass = Structures; // Object in the in-game editor
mapSize = 20.27;
cost = 40000;
class DestructionEffects: DestructionEffects
{
};
class HitPoints
{
};
class Damage
{
};
class UserActions
{
};
};
class Mailbox_4: House_F
{
scope = 2;
displayName = "Corvette4";
model = Corvette\Tower.p3d; // filepath
vehicleClass = Structures; // Object in the in-game editor
mapSize = 20.27;
cost = 40000;
class DestructionEffects: DestructionEffects
{
};
class HitPoints
{
};
class Damage
{
};
class UserActions
{
};
};
};
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