Authorizing via the "authorization" header in the request is perfect. All request definitions below do not explicitly include that header, however it should be used.
curl -X GET /api/artist/?page=1
{ | |
... | |
plugins: [ | |
require('./resources/assets/js/plugins/transition')({ | |
default: 0.15, | |
slow: 0.25, | |
}), | |
] | |
} |
ARC_drawOnMap = { | |
if (!isServer) exitWith {}; | |
params [ | |
["_object", objNull, [objNull]], | |
["_color", "ColorBlack", [""]], | |
["_alpha", 0.75, [0.00]] | |
]; | |
private _box = boundingBoxReal _object; |
removeAllWeapons this; | |
removeAllItems this; | |
removeAllAssignedItems this; | |
removeUniform this; | |
removeVest this; | |
removeBackpack this; | |
removeHeadgear this; | |
removeGoggles this; | |
private _uniform = selectRandom [ |
// Future versions of Hyper may add additional config options, | |
// which will not automatically be merged into this file. | |
// See https://hyper.is#cfg for all currently supported options. | |
module.exports = { | |
config: { | |
// default font size in pixels for all tabs | |
fontSize: 14, | |
// font family with optional fallbacks | |
fontFamily: 'Menlo, "DejaVu Sans Mono", Consolas, "Lucida Console", monospace', | |
// terminal cursor background color and opacity (hex, rgb, hsl, hsv, hwb or cmyk) |
<template> | |
<transition name="slide"> | |
<md-whiteframe class="keypad" v-if="show"> | |
<div class="keypad-row"> | |
<input type="text" class="keypad-input" v-model="displayValue"> | |
</div> | |
<div class="keypad-row" v-for="(row, index) in keys"> | |
<span | |
class="keypad-key has-ripple" |
enabled = true; | |
removeNightVision = true; | |
removeMedicalItems = true; | |
prioritizeTracerMags = true; | |
uniforms[] = { | |
{"U_Afghan01", 0.12}, | |
{"U_Afghan01NH", 0.12}, | |
{"U_Afghan02", 0.12}, | |
{"U_Afghan02NH", 0.12}, | |
{"U_Afghan03", 0.12}, |
removeAllWeapons this; | |
removeAllItems this; | |
removeAllAssignedItems this; | |
removeUniform this; | |
removeVest this; | |
removeBackpack this; | |
removeHeadgear this; | |
removeGoggles this; | |
switch (_typeOfUnit) do { |
#include "basicdefines_A3.hpp" | |
#include "config_macros_glass.hpp" | |
#include "cfgPatches.hpp" | |
class CfgVehicles | |
{ | |
class House; | |
class House_F: House | |
{ | |
class DestructionEffects; |
{ | |
_pos = ["Center", true] call CBA_fnc_randPosArea; | |
while {surfaceIsWater _pos} do { | |
_pos = ["Center", true] call CBA_fnc_randPosArea; | |
}; | |
_x setMarkerPos _pos; | |
} forEach ["marker_1", "marker_2", "marker_3","marker_4", "marker_5", "marker_6"]; |