Here are a list of .NET repos with active GitHub discussions:
Here is a list of .NET project roadmaps that you can get involved in:
[ | |
{ | |
"FullName": "James Montemagno", | |
"GitHubUserName" : "JamesMontemagno", | |
"MicrosoftAlias": "jamont", | |
"MicrosoftTeam": "friends" | |
} | |
] |
var eventAsObservable = Observable.FromEvent<PropertyChangedEventHandler, PropertyChangedEventArgs>( | |
ev => this.PropertyChanged += ev, | |
ev => this.PropertyChanged -= ev) | |
.Where((e, b) => e.PropertyName == nameof(Text)); | |
eventAsObservable | |
.Throttle(TimeSpan.FromMilliseconds(250)) | |
.Subscribe(e => | |
{ | |
//do stuff |
=== Visual Studio Community 2019 for Mac === | |
Version 8.0.4 (build 0) | |
Installation UUID: 6289573f-1da9-40b9-a50a-33e7dfcbb82b | |
GTK+ 2.24.23 (Raleigh theme) | |
Xamarin.Mac 5.6.0.2 (d16-0 / 040682909) | |
Package version: 518010003 | |
=== Mono Framework MDK === |
Here is my live stream setup kit :)
If you are doing a personal stream, I recommend only streaming to a single service such as Twitch. It is better for community building and easier on the streamer. Additionally, if you become an affiliate you are locked into a platform anyways.
How my setup works is that I have my main Desktop PC that has my streaming software, chat, alerts, music, and such all running on it. I have a second surface book that has HDMI out into the capture card in my Desktop PC. I do this because often when you compile apps it may freeze up your computer and stream :(. I have 2 sets of keyboards and mice and 2 monitors that I work off of. This works for me, but you do you :)
Software:
- OBS: Your main go to for streaming software. It works on every OS :). If you want something with everything baked in take a look at Streamlabs OBS.
- Streamlabs has all of your pop ups for subscribers and such on t
inting3D.Printing3DContract.winmd" /reference:"C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0\Windows | |
.Networking.Connectivity.WwanContract\1.0.0.0\Windows.Networking.Connectivity.WwanContract.winmd" /reference:"C:\Prog | |
ram Files (x86)\Windows Kits\10\References\10.0.16299.0\Windows.Services.Store.StoreContract\2.0.0.0\Windows.Services | |
.Store.StoreContract.winmd" /reference:"C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0\Windows.Servic | |
es.TargetedContent.TargetedContentContract\1.0.0.0\Windows.Services.TargetedContent.TargetedContentContract.winmd" /r | |
eference:"C:\Program Files (x86)\Windows Kits\10\References\10.0.16299.0\Windows.System.Profile.ProfileHardwareTokenC | |
ontract\1.0.0.0\Windows.System.Profile.ProfileHardwareTokenContract.winmd" /reference:"C:\Program Files (x86)\Windows | |
Kits\10\References\10.0.16299.0\Windows.System.Profile.ProfileSharedModeContract\2.0.0.0\Windows.System.Profile.Prof | |
ileSharedModeContract.winmd" /reference:"C:\Program Files (x86 |
using System; | |
using Xamarin.Essentials; | |
namespace LocationDistance | |
{ | |
public static class DistanceConverter | |
{ | |
public static void ConvertDistance() | |
{ | |
#region showme |
<PackageId>YourPackageId</PackageId> | |
<PackageVersion>1.0.0.0</PackageVersion> | |
<PackageLicenseUrl>LINK TO LICENSE</PackageLicenseUrl> | |
<PackageProjectUrl>LINK TO PROJECT</PackageProjectUrl> | |
<RepositoryUrl>LINK TO PROJECT</RepositoryUrl> | |
<PackageReleaseNotes>RELEASE NOTES</PackageReleaseNotes> | |
<PackageIconUrl>ICON URL</PackageIconUrl> | |
<PackageTags>xamarin, windows, ios, android, xamarin.forms,</PackageTags> |
<Project Sdk="MSBuild.Sdk.Extras/2.0.29"> | |
<PropertyGroup> | |
<!--Update with your target such as: Xamarin.iOS10 or MonoAndroid80 or Xamarin.Mac20--> | |
<TargetFramework>Xamarin.iOS10</TargetFramework> | |
<!--To Multi-target you can do this--> | |
<!--<TargetFrameworks>Xamarin.iOS10;MonoAndroid80</TargetFrameworks>--> | |