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using Unity.Burst; | |
using Unity.Collections; | |
using Unity.Entities; | |
using Unity.Jobs; | |
using Unity.Transforms; | |
using UnityEngine; | |
// TEST | |
namespace Tiles | |
{ |
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// Allocation singleton class | |
public static class StringProvider | |
{ | |
private static readonly Dictionary<uint, string> Storage = new Dictionary<uint, string>(); | |
private static uint nextHandle = 0; | |
public static uint Allocate(string value = default(string)) | |
{ |
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import markovify | |
import requests | |
from bs4 import BeautifulSoup | |
RELEASES = ["13.0", "12.2", "11.2"] | |
BASE_URL = "https://docs.improbable.io/reference/{}/releases/release-notes" | |
release_notes_list = [] | |
for release in RELEASES: |
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import os | |
import random | |
import markovify | |
import requests | |
from bs4 import BeautifulSoup | |
MAX_SEASON = 4 | |
EPISODES_PER_SEASON = 6 |