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for (var i=1; i <= 20; i++) | |
{ | |
if (i % 15 == 0) | |
console.log("FizzBuzz"); | |
else if (i % 3 == 0) | |
console.log("Fizz"); | |
else if (i % 5 == 0) | |
console.log("Buzz"); | |
else | |
console.log(i); | |
} |
let i = 1;
while(i <= 100) {
console.log((${i%3===0?'Fizz':''}${i%5===0?'Buzz':''}
) || i)
i++;
}``
Using currying is highly technical but for some reason, I think is not more reliable than one-line code (It divides so many fn to solved). I just think we can use HOC or using closures to limit the context.
If you want fun and games:
new Array(100)
.fill()
.map((_,i) => `${i%3===0?'Fizz':''}${i%5===0?'Buzz':''}`)
.forEach(console.log)
or a little more testable
const fizzbuzz = (_,i) => `${i%3===0?'Fizz':''}${i%5===0?'Buzz':''}`
new Array(10).fill().map(fizzbuzz).forEach(console.log)
The use of forEach
is not necessary here since map
already traverses the array.
But I like how you used fill
new Array(100).fill().forEach((_,i) => {
i++
console.log((`${i%3===0?'Fizz':''}${i%5===0?'Buzz':''}`) || i)
})
@Megafry If you want fizzbuzz
to be side-effect free, it still makes sense to separate the two. Also, I usually wouldn't expect map
to have a side effect — that's what forEach
is for. It is an additional traversal, but in most cases, the gain in clarity should outweigh the performance hit.
Not the smallest / most elegant solution but when that pesky product manager wants to add "boop" on 7 it won't require a refactor
const fizzBuzz = (duration = 100) => Array(duration).fill().map((_, i) => {
i++
const subs = new Map([[15, "Fizzbuzz"], [3, "Fizz"], [5, "Buzz"] ])
const match = Array.from(subs.keys()).find(k => i % k === 0)
return match ? `${subs.get(match)}` : `${i}`;
})
console.log(fizzBuzz())
for (var i = 1; i <= 100; i++) {
switch (true) {
case i % 5 == 0 && i % 3 == 0:
console.log("FizzBuzz");
break;
case i % 5 == 0 && i % 3 != 0:
console.log("Buzz");
break;
case i % 3 == 0 && i % 5 != 0:
console.log("Fizz");
break;
default:
console.log(i);
break;
}
}
Thanks man, was looking for switch case implementation on this one.
for (let i = 1; i <= 100; i++) {
const fizz = i % 3 === 0 ? "Fizz" : ""
const buzz = i % 5 === 0 ? "Buzz" : ""
console.log(`${fizz}${buzz}` || i)
}
const fizzBuzz = (num, rules) => {
const result = [];
for (let i = 1; i <= num; i++) {
result.push(applyRules(i, rules));
}
return result;
};
const applyRules = (num, rules) => {
const output = rules.reduce((result, rule) => {
if (rule.condition(num)) {
result += rule.output;
}
return result;
}, '');
return output || num;
};
// Example usage:
const isMultipleOf = (n) => (num) => num % n === 0;
const rules = [
{ condition: isMultipleOf(3), output: 'Fizz' },
{ condition: isMultipleOf(5), output: 'Buzz' },
];
const resultArray = fizzBuzz(15, rules);
console.log(resultArray);
//para imprimir en la página web const n= window.prompt("Ingrese un número: "); for(i=1; i<=n; i++) if(i%3==0 && i%5==0){ console.log("FizzBuzz\n"); } else if(i%3==0 && i%5!=0){ console.log("Fizz\n"); } else if(i%3!=0 && i%5==0){ console.log("Buzz\n"); } else{ console.log(i\n); }
Which way would be "better regarded" as a best answer, by using for loops or by using .forEach() and .map()? Or it really does not matter as long as the program executes what is expected of it? Cheers
@iuliaGrig The answer is: It depends.
In this example, it's so simple that it doesn't matter for most intents and purposes. For more complex examples a rule of thumb could be:
.forEach
and.map
are generally more readable (even though plenty of people already might disagree)..forEach
should be used if there are side-effects to the function (likeconsole.log
),.map
must be used if you want to create a new list (.forEach
doesn't return anything)for
-loops are generally more performant, even though the difference only really matters for very large lists
A v8 optimized version (I'd be quite surprised if it can be made faster by keeping the same signature):
function fizzBuzz(limit = 100) {
var result = new Array(limit),
f = "Fizz",
b = "Buzz",
fb = "FizzBuzz",
i = 0;
for (; i + 15 <= limit; i += 15) {
result[i] = i + 1;
result[i + 1] = i + 2;
result[i + 2] = f;
result[i + 3] = i + 4;
result[i + 4] = b;
result[i + 5] = f;
result[i + 6] = i + 7;
result[i + 7] = i + 8;
result[i + 8] = f;
result[i + 9] = b;
result[i + 10] = i + 11;
result[i + 11] = f;
result[i + 12] = i + 13;
result[i + 13] = i + 14;
result[i + 14] = fb;
}
var pattern = [0, 0, f, 0, b, f, 0, 0, f, b, 0, f, 0, 0, fb];
for (; i < limit; i++) result[i] = pattern[i % 15] || i + 1;
return result;
};
Agreed. If you need to adopt FizzBuzz for production use, you are in the wrong place. FizzBuzz enterprise edition is recommended for these use cases https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpriseEdition