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@rafali
rafali / ResizeAnimation.java
Last active February 26, 2021 13:05
Resize animation on Android
public class ResizeAnimation extends Animation {
final int startWidth;
final int targetWidth;
View view;
public ResizeAnimation(View view, int targetWidth) {
this.view = view;
this.targetWidth = targetWidth;
startWidth = view.getWidth();
}
@ftvs
ftvs / CameraShake.cs
Last active May 17, 2024 12:21
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@XiaoxiaoLi
XiaoxiaoLi / ColorUtils.java
Last active March 22, 2024 14:47
Java Code to get a color name from rgb/hex value/awt color. The part of looking up a color name from the rgb values is edited from * https://gist.github.com/nightlark/6482130 by Ryan Mast (nightlark)
import java.awt.Color;
import java.util.ArrayList;
/**
* Java Code to get a color name from rgb/hex value/awt color
*
* The part of looking up a color name from the rgb values is edited from
* https://gist.github.com/nightlark/6482130#file-gistfile1-java (that has some errors) by Ryan Mast (nightlark)
*
* @author Xiaoxiao Li
@srivastavarobin
srivastavarobin / AndroidJavaCodeReview.md
Last active August 4, 2023 10:32
Code Review Checklist for Android (Java Only)

My Android Java Code Review Checklist

  1. Is the functionality correct?
  2. Are the classes named suitably?
  3. Are the functions named suitably?
  4. How's the datastructure being used? Is it the correct DS or it needs improvement?
  5. Can the classes be further borken into small classes?
  6. Do we need an interface?
  7. If it contain functions that can be reused later then are there Utils created for them?
  8. Can it use already available Util functions?
  9. Does the large set of input for a function deserve a new bean to be created?
@wbroek
wbroek / genymotionwithplay.txt
Last active February 12, 2024 03:22
Genymotion with Google Play Services for ARM
NOTE: Easier way is the X86 way, described on https://www.genymotion.com/help/desktop/faq/#google-play-services
Download the following ZIPs:
ARM Translation Installer v1.1 (http://www.mirrorcreator.com/files/0ZIO8PME/Genymotion-ARM-Translation_v1.1.zip_links)
Download the correct GApps for your Android version:
Google Apps for Android 6.0 (https://www.androidfilehost.com/?fid=24052804347835438 - benzo-gapps-M-20151011-signed-chroma-r3.zip)
Google Apps for Android 5.1 (https://www.androidfilehost.com/?fid=96042739161891406 - gapps-L-4-21-15.zip)
Google Apps for Android 5.0 (https://www.androidfilehost.com/?fid=95784891001614559 - gapps-lp-20141109-signed.zip)
@tsmsogn
tsmsogn / new_gist_file.md
Last active August 29, 2015 14:05
[android]Google Analytics SDK v4 for Android

Google Play Service を使う

ライブラリプロジェクト google-play-services_lib を読み込む

AndroidManifest.xml に追加

res/AndroidManifest.xml

<uses-permission android:name="android.permission.INTERNET" />
@doridori
doridori / DaggerHelper.java
Last active May 14, 2022 10:01
Testing with Dagger, Retrofit & MockWebServer gists
/**
* Allows easy swapping of production and test modules to satisfy Dagger dependencies
*/
public class DaggerHelper
{
//DAGGER
private static ObjectGraph sObjectGraph;
private static final List<Object> productionModules;
@fadookie
fadookie / CameraAnchor.cs
Last active April 29, 2024 12:19
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@JakeWharton
JakeWharton / README.md
Last active April 17, 2023 14:07
A JUnit @rule which launches an activity when your test starts. Stop extending gross ActivityInstrumentationBarfCase2!
@gabrielemariotti
gabrielemariotti / README.md
Last active March 9, 2023 06:02
A SectionedGridRecyclerViewAdapter: use this class to realize a simple sectioned grid `RecyclerView.Adapter`.

You can use this class to realize a simple sectioned grid RecyclerView.Adapter without changing your code.

Screen

The RecyclerView has to use a GridLayoutManager.

This is a porting of the class SimpleSectionedListAdapter provided by Google

If you are looking for a sectioned list RecyclerView.Adapter you can take a look here