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@jeenhyung
jeenhyung / StockWidget.js
Created August 30, 2021 08:10 — forked from saiteja09/StockWidget.js
Stock Widget for iOS using Scriptable
// Variables used by Scriptable.
// These must be at the very top of the file. Do not edit.
// icon-color: deep-blue; icon-glyph: book; share-sheet-inputs: plain-text;
// Stock Ticker Widget
let stocksInfo = await getStockData()
let widget = await createWidget()
if (config.runsInWidget) {
// The script runs inside a widget, so we pass our instance of ListWidget to be shown inside the widget on the Home Screen.
Script.setWidget(widget)
} else {
@jeenhyung
jeenhyung / Activate Office 2019 for macOS VoL.md
Created May 21, 2020 02:27 — forked from zthxxx/Activate Office 2019 for macOS VoL.md
crack activate office on mac with license file

Activate MS Office 2019/2016 for macOS - Microsoft_Office_2019_VL_Serializer

Office 2019 above

2019-06-03

Note that Office2019 DO NOT support activate via simple copy/paste plist license file which is the simplest way to activate Office 2016. Fortunately, you can also use the VL Serializer tool, just install Office 2019 and Serializer, then run Serializer to activate.

Ref

@jeenhyung
jeenhyung / postbodyEnc.md
Created July 19, 2019 03:06 — forked from jays1204/postbodyEnc.md
Http Method는 POST, Content-Type이 application/x-www-form-urlencoded인 경우 body를 encoding하는게 맞을까?

요즘의 Request

RestFul API를 사용하며 json을 많이 사용하게 됨에 따라 요즈음의 request의 Content-Type은 대부분이 application/json인 것이 많다.

아니면 파일 첨부를 위해 multipart/*를 사용한다. application/x-www-form-urlencoded는 form에서 default로 사용되는 것 이외에는 사실 잘 사용하지 않는 편으로 보인다.

요새 자주 사용하지 않지만, 하지만 여전히 application/x-www-form-urlencoded를 사용하는 경우가 존재한다.

Content-Type이 다름에 따라 뭐가 달라지겠느냐 하겠지만 다른 점이 분명히 있다.

@jeenhyung
jeenhyung / Apply LUT (LookUpTable).js
Created February 21, 2019 02:09 — forked from kishmiryan-karlen/Apply LUT (LookUpTable).js
A function that helps to apply LUT to image. Make sure to change the canvas IDs or to create temporary canvases.
/**
* Created by Karlen on 13-Aug-14.
*/
var imageContext = document.getElementById('imageCanvas').getContext('2d'),
lutContext = document.getElementById('lutCanvas').getContext('2d');
function applyLUT(image, lut) {
var imageData, lutData, iData, lData;