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@erichurst
erichurst / US Zip Codes from 2013 Government Data
Created December 9, 2013 23:00
All US zip codes with their corresponding latitude and longitude coordinates. Comma delimited for your database goodness. Source: http://www.census.gov/geo/maps-data/data/gazetteer.html
This file has been truncated, but you can view the full file.
ZIP,LAT,LNG
00601,18.180555, -66.749961
00602,18.361945, -67.175597
00603,18.455183, -67.119887
00606,18.158345, -66.932911
00610,18.295366, -67.125135
00612,18.402253, -66.711397
00616,18.420412, -66.671979
00617,18.445147, -66.559696
@twokul
twokul / hidden-classes-in-js-and-inline-caching.md
Last active April 23, 2024 22:02
Hidden classes in JavaScript and Inline Caching

Hidden classes in JavaScript and Inline Caching

Knowing how internals work is always a good. Pretty much for everything. Cars, trains, computers, you name it. It gives you an insight on what happens under the hood. You also act/react differently based on this knowledge.

As you might have guessed, it’s also true for web development. Knowledge of CSS transitions allows you to achieve better performance and not to use JavaScript in most cases. Knowledge of V8 internals allows you to write more performant JavaScript code. So let’s talk about V8 a little.

A little about V8

V8 is a JavaScript engine built by Google. Firefox built SpiderMonkey, Opera built Carakan and Microsoft built Chakra. One very important difference between V8 and other JavaScript engines is that V8 doesn’t generate any intermediate code. It compiles JavaScr

@paulmillr
paulmillr / active.md
Last active April 23, 2024 17:32
Most active GitHub users (by contributions). http://twitter.com/paulmillr

Most active GitHub users (git.io/top)

The count of contributions (summary of Pull Requests, opened issues and commits) to public repos at GitHub.com from Wed, 21 Sep 2022 till Thu, 21 Sep 2023.

Only first 1000 GitHub users according to the count of followers are taken. This is because of limitations of GitHub search. Sorting algo in pseudocode:

githubUsers
 .filter(user => user.followers > 1000)
@conorbuck
conorbuck / angle-between-points.js
Created May 5, 2012 22:51
JavaScript: Find the angle between two points
var p1 = {
x: 20,
y: 20
};
var p2 = {
x: 40,
y: 40
};
@ef4
ef4 / examples.md
Last active April 2, 2024 17:38
Webpack 5 Node Polyfills Upgrade Cheatsheet

Webpack 5 Node Polyfills Upgrade Cheatsheet

Webpack 4 automatically polyfilled many Node APIs in the browser. This was not a great system, because it could lead to surprisingly giant libraries getting pulled into your app by accident, and it gave you no control over the exact versions of the polyfills you were using.

So Webpack 5 removed this functionality. That means you need to make changes if you were relying on those polyfills. This is a quick reference for how to replace the most common patterns.

List of polyfill packages that were used in webpack 4

For each automatically-polyfilled node package name on the left, this shows the name of the NPM package that was used to polyfill it on the right. Under webpack 5 you can manually install these packages and use them via resolve.fallback.

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@dominictarr
dominictarr / readme.md
Created November 26, 2018 22:39
statement on event-stream compromise

Hey everyone - this is not just a one off thing, there are likely to be many other modules in your dependency trees that are now a burden to their authors. I didn't create this code for altruistic motivations, I created it for fun. I was learning, and learning is fun. I gave it away because it was easy to do so, and because sharing helps learning too. I think most of the small modules on npm were created for reasons like this. However, that was a long time ago. I've since moved on from this module and moved on from that thing too and in the process of moving on from that as well. I've written way better modules than this, the internet just hasn't fully caught up.

@broros

otherwise why would he hand over a popular package to a stranger?

If it's not fun anymore, you get literally nothing from maintaining a popular package.

One time, I was working as a dishwasher in a restu

@paulirish
paulirish / rAF.js
Last active March 22, 2024 00:00
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
@tomysmile
tomysmile / mac-setup-redis.md
Last active March 18, 2024 22:12
Brew install Redis on Mac

type below:

brew update
brew install redis

To have launchd start redis now and restart at login:

brew services start redis
@joyrexus
joyrexus / README.md
Last active February 24, 2024 15:16
collapsible markdown

collapsible markdown?

CLICK ME

yes, even hidden code blocks!

print("hello world!")