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Studying from home
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@vahidk
vahidk / colorTransform.js
Last active January 10, 2024 13:36
Convert RGB to HSL and vice versa in Javascript.
// This code is based on https://en.wikipedia.org/wiki/HSL_and_HSV
// Free to use for any purpose. No attribution needed.
function rgbToHsl(r, g, b) {
r /= 255; g /= 255; b /= 255;
let max = Math.max(r, g, b);
let min = Math.min(r, g, b);
let d = max - min;
let h;
if (d === 0) h = 0;
@WaldoJeffers
WaldoJeffers / compose.js
Last active January 3, 2024 16:47
JavaScript one-line compose (ES6)
const compose = (...fns) => fns.reduce((f, g) => (...args) => f(g(...args)))
// Usage : compose functions right to left
// compose(minus8, add10, multiply10)(4) === 42
//
// The resulting function can accept as many arguments as the first function does
// compose(add2, multiply)(4, 10) === 42
@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2024 12:32
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@yang-wei
yang-wei / destructuring.md
Last active February 20, 2024 04:40
Elm Destructuring (or Pattern Matching) cheatsheet

Should be work with 0.18

Destructuring(or pattern matching) is a way used to extract data from a data structure(tuple, list, record) that mirros the construction. Compare to other languages, Elm support much less destructuring but let's see what it got !

Tuple

myTuple = ("A", "B", "C")
myNestedTuple = ("A", "B", "C", ("X", "Y", "Z"))
@flbuddymooreiv
flbuddymooreiv / passgitgpg.md
Last active April 15, 2024 00:08
Setting up pass on git with a gpg key

The following shell transcript shows how to:

  • Create a GPG key
  • Create a pass database
  • Add git support to the pass database
  • Create a remote git repository
  • Push the pass database to the remote git repository
  • Fetch and display your passwords from another host

It is assumed that the pass package has been installed on both the first and second computers.

@ohanhi
ohanhi / frp.md
Last active December 23, 2022 13:06
Learning FP the hard way: Experiences on the Elm language

Learning FP the hard way: Experiences on the Elm language

by Ossi Hanhinen, @ohanhi

with the support of Futurice 💚.

Licensed under CC BY 4.0.

Editorial note

@austinhyde
austinhyde / js-observables-binding.md
Last active August 16, 2023 18:19
Vanilla JavaScript Data Binding

Observables

You don't really need a framework or fancy cutting-edge JavaScript features to do two-way data binding. Let's start basic - first and foremost, you need a way to tell when data changes. Traditionally, this is done via an Observer pattern, but a full-blown implementation of that is a little clunky for nice, lightweight JavaScript. So, if native getters/setters are out, the only mechanism we have are accessors:

var n = 5;
function getN() { return n; }
function setN(newN) { n = newN; }

console.log(getN()); // 5

setN(10);

@evancz
evancz / Architecture.md
Last active December 21, 2022 14:28
Ideas and guidelines for architecting larger applications in Elm to be modular and extensible

Architecture in Elm

This document is a collection of concepts and strategies to make large Elm projects modular and extensible.

We will start by thinking about the structure of signals in our program. Broadly speaking, your application state should live in one big foldp. You will probably merge a bunch of input signals into a single stream of updates. This sounds a bit crazy at first, but it is in the same ballpark as Om or Facebook's Flux. There are a couple major benefits to having a centralized home for your application state:

  1. There is a single source of truth. Traditional approaches force you to write a decent amount of custom and error prone code to synchronize state between many different stateful components. (The state of this widget needs to be synced with the application state, which needs to be synced with some other widget, etc.) By placing all of your state in one location, you eliminate an entire class of bugs in which two components get into inconsistent states. We also think yo
@6174
6174 / Random-string
Created July 23, 2013 13:36
Generate a random string in JavaScript In a short and fast way!
//http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript
Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15);
@mjackson
mjackson / color-conversion-algorithms.js
Last active April 14, 2024 08:46
RGB, HSV, and HSL color conversion algorithms in JavaScript
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation