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@jezzye13
jezzye13 / LevelBuilder.cs
Created April 2, 2019 20:31
Starcatcher level builder
using System.Collections;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelBuilder : MonoBehaviour
{
private int[] m_parts = { 2, 3, 4, 5, 6 };
//private int[] m_hardParts = { 5, 6 };
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "ScriptableObjects/Character")]
public class ScriptableCharacterObject : ScriptableObject
{
[SerializeField]
private string UnitType;
[SerializeField]

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using System.Collections.Generic;
using System.IO;
using System;
namespace GameEngine
{
/// <summary>
/// Loads all *.png`s use GetBitmap(string key)
/// </summary>
public class Visuals