Created
April 2, 2019 20:31
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Starcatcher level builder
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using System.Collections; | |
using System; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class LevelBuilder : MonoBehaviour | |
{ | |
private int[] m_parts = { 2, 3, 4, 5, 6 }; | |
//private int[] m_hardParts = { 5, 6 }; | |
private int m_amountOfPartsOnScreen = 5; | |
private float m_partHeight = 10f; | |
private float m_spawnY; | |
private IEnumerator Start() | |
{ | |
for (int i = 0; i < m_amountOfPartsOnScreen; i++) | |
{ | |
yield return StartCoroutine(LoadPart(GetRandomPart(m_parts))); | |
} | |
} | |
public void SpawnPart() | |
{ | |
StartCoroutine(LoadPart(GetRandomPart(m_parts))); | |
} | |
private int GetRandomPart(int[] list) | |
{ | |
System.Random rand = new System.Random(Guid.NewGuid().GetHashCode()); // True random | |
int i = rand.Next(0, list.Length); | |
return list[i]; | |
} | |
private IEnumerator LoadPart(int scene) | |
{ | |
yield return SceneManager.LoadSceneAsync(scene, LoadSceneMode.Additive); | |
GameObject[] pp = GameObject.FindGameObjectsWithTag(Gamemanager.PART_PIVOT_TAG); | |
GameObject pivot = pp[pp.Length - 1]; | |
SceneManager.MergeScenes(SceneManager.GetSceneAt(SceneManager.sceneCount - 1), SceneManager.GetActiveScene()); | |
pivot.transform.position = Vector2.up * m_spawnY; | |
m_spawnY += m_partHeight; | |
} | |
} |
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