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@jgarza9788
jgarza9788 / MeshDestroy.cs
Created September 12, 2020 17:53 — forked from ditzel/MeshDestroy.cs
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@jgarza9788
jgarza9788 / purgeAndroid.txt
Created March 14, 2018 06:43 — forked from tahmidsadik/purgeAndroid.txt
How to completely remove Android Studio from Mac OS X
How to Completely Remove Android Studio
Execute these commands from the terminal
rm -Rf /Applications/Android\ Studio.app
rm -Rf ~/Library/Preferences/AndroidStudio*
rm ~/Library/Preferences/com.google.android.studio.plist
rm -Rf ~/Library/Application\ Support/AndroidStudio*
rm -Rf ~/Library/Logs/AndroidStudio*
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BezierCurveScript : MonoBehaviour {
public class BezierPath
{
public List<Vector3> pathPoints;
private int segments;
@jgarza9788
jgarza9788 / CustomEditorBase.cs
Created August 30, 2016 05:24 — forked from t0chas/CustomEditorBase.cs
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{