Created
January 1, 2019 11:05
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how to easily make webrtc connection without dependencies
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var pc1 = new RTCPeerConnection(), | |
pc2 = new RTCPeerConnection(); | |
var addCandidate = (pc, can) => can && pc.addIceCandidate(can).catch(console.error); | |
pc1.onicecandidate = e => { addCandidate(pc2, e.candidate); }; | |
pc2.onicecandidate = e => { addCandidate(pc1, e.candidate); }; | |
pc1.oniceconnectionstatechange = e => console.log("pc1 iceConnState:", pc1.iceConnectionState); | |
pc2.oniceconnectionstatechange = e => console.log("pc2 iceConnState:", pc2.iceConnectionState); | |
pc1dch = pc1.createDataChannel('dch', {"negotiated" : true, id: 1}); | |
pc2dch = pc2.createDataChannel('dch', {"negotiated" : true, id: 1}); | |
pc2dch.binaryType = 'arraybuffer' | |
pc1dch.binaryType = 'arraybuffer' | |
pc1dch.onopen = e => {console.log("pc1dch open")}; | |
pc2dch.onopen = e => {console.log("pc2dch open")}; | |
pc1dch.onclose = e => {console.log("pc1dch close")}; | |
pc2dch.onclose = e => {console.log("pc2dch close")}; | |
pc2dch.onmessage = e => {console.log("pc2dch message: ", e)} | |
pc1dch.onmessage = e => {console.log("pc1dch message: ", e)} | |
function start() { | |
pc1.createOffer() | |
.then(d => pc1.setLocalDescription(d)) | |
.then(() => pc2.setRemoteDescription(pc1.localDescription)) | |
.then(() => pc2.createAnswer()) | |
.then(d => pc2.setLocalDescription(d)) | |
.then(() => pc1.setRemoteDescription(pc2.localDescription)) | |
.catch(console.error); | |
}; | |
start(); |
@jimmywarting If the initial MediaStream
is not derived from a canvas
, e.g., the same approach can be employed by utilizing ImageCapture
grabFrame()
to store the current frame of a MediaStream
as an ImageBitmap
(see https://plnkr.co/edit/5bvp9xv0ciMYfVzG; https://github.com/guest271314/MediaFragmentRecorder/blob/imagecapture-audiocontext-readablestream-writablestream/MediaFragmentRecorder.html).
Using one requestAnimationFrame
const draw = async() => {
drawClock();
delayed.push(await createImageBitmap(canvas));
if (++now < then) {
delayStreamContext.fillStyle = "black";
delayStreamContext.fillRect(0, 0, width, height);
} else {
delayStreamContext.drawImage(delayed.shift(), 0, 0);
}
requestFrame(canvasStream);
requestFrame(delayStream);
requestAnimationFrame(draw);
};
https://bugs.chromium.org/p/webrtc/issues/detail?id=10759#c12 :
To answer your original question: It's not possible to set a playout delay of 10 seconds in WebRTC.
Hmm, thanks for investigating the possibility
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https://plnkr.co/edit/gGFQHS?p=preview