Skip to content

Instantly share code, notes, and snippets.

View jkosoy's full-sized avatar

Jamie Kosoy jkosoy

View GitHub Profile
@codepo8
codepo8 / canvas-helper-tools.js
Last active December 17, 2015 15:29
Two handy helper routines for canvas work
// Get the canvas and the context
var c = document.querySelector('canvas');
var cx = c.getContext('2d');
// pixelcolour returns an object of rgba for the pixel at x and y
// great for checking if you are in a certain boundary or for
// colourpickers
function pixelcolour(x, y) {
var pixels = cx.getImageData(0, 0, c.width, c.height);
var index = ((y * (pixels.width * 4)) + (x * 4));
@malarkey
malarkey / Contract Killer 3.md
Last active April 16, 2024 21:44
The latest version of my ‘killer contract’ for web designers and developers

When times get tough and people get nasty, you’ll need more than a killer smile. You’ll need a killer contract.

Used by 1000s of designers and developers Clarify what’s expected on both sides Helps build great relationships between you and your clients Plain and simple, no legal jargon Customisable to suit your business Used on countless web projects since 2008

…………………………

@ofZach
ofZach / gitignore OF
Created September 12, 2012 14:41
good gitignore for OF
# Some general ignore patterns
build/
obj/
*.o
Debug*/
Release*/
*.mode*
*.app/
*.pyc
.svn/
@satoruhiga
satoruhiga / testApp.cpp
Created January 27, 2012 06:13
image from base64 string
#include "testApp.h"
#include "Poco/Base64Decoder.h"
// # encodeing
// $ base64 openFrameworks.png
string base64ImageData = "iVBORw0KGgoAAAANSUhEUgAAAHIAAAA8CAYAAAC6j+5hAAAAAXNSR0IArs4c6QAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9sLGgwmJX2ZbqEAAAQrSURBVHja7Z2rdxtHFIe/34xspFO+f4BbXIXrD6hQkIMC2qAE1CygMbJBjWpSFhGjmoTJxRUpqniPeMXbZfHOLdjNqRw/9Kj2odm9TEBndefbO/cxd65kZrRVJD2r4DF/mdlC0hHwRUnP+FtVg5TUB74qPv5pZmldIHtyv5f/FHt/azb28j8LG5TwgDTDXvdKBHYEDBwMwPU/KeHR54uZq4tmENIAM2BmZnM6WQuimc17u4Z3gBsFbORRf+mtXP1dbADCw7AAnBr6LRCuO6hPQwTYCcie9A3olUdJYGdbdV/5CzHqyS2KLeqm43cfIoD7v8FCT+4D6BRISvzhCei0J/dB0rCDeBfi1hYpKXFw4ql8UROPLrz8LBDOzWzRQdzSIiUNPboS9VmGsIFHVy2zzkchbgzyUP7Eowug3wDF+h5dHMqftB3iRiC9/LuAHTdNw4Ade/l3EZct5hn2fFXk7taFKGzUWFWxkZeu4oQYXq9TNHH7DvE/mDqKyzLXh7gSZE/6bh8gLltmHD5zM4hPgswLynq1b0sQsOP9jmY3h/goSEl9j37c16Xw6FRS0haIj4J0cNqQFGPr1MTBSVsgPghS0rM6k/0dBj/Dis4ba4f4IEgH38cS93n0Qxsg3gNZWONRRIlYkp/MxA3xHkiH+za2lNrgRewQ74CUlJTUilB7oaDoVogW4h2QB7hjIpUD3ChmiHdABizaI6Hm6FYORCgOliUlnn1MoNcPeiQldR5EizDJ
@adamstac
adamstac / ios-media-queries.sass
Created September 17, 2011 13:58
iOS Media Queries for iPhone/iPod, iPad & Retina and Non-Retina Devices
.ipad-only,
.iphone-only,
.retina-only,
.non-retina-only,
.retina-iphone-only,
.non-retina-iphone-only
display: none
// iPad Only
@media only screen and (device-width: 768px)
@banksean
banksean / perlin-noise-classical.js
Created February 15, 2010 10:00
two Perlin noise generators in javascript. The simplex version is about 10% faster (in Chrome at least, haven't tried other browsers)
// Ported from Stefan Gustavson's java implementation
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
// Read Stefan's excellent paper for details on how this code works.
//
// Sean McCullough banksean@gmail.com
/**
* You can pass in a random number generator object if you like.
* It is assumed to have a random() method.
*/