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class Fractal {
StringBuilder s;
LSystem lsystem;
DistFunc d;
float turnAngle;
Map<Character, Character> charMap;
int n = 1;
float tx, ty;
import paths.*;
import paths2.*;
import tracer.*;
import ease.*;
import render.*;
//Grids of circles w/in grids of circles => One tracer per circle => RenderMesh
//1. Create paths
//2. Trace paths with tracers
//3. Draw tracers with Renders
//James Morrow
//jamesmorrowdesign.com
Point[][] pts;
float amt;
boolean complete = false;
ArrayList<Point> bezier = new ArrayList<Point>();
void setup() {
{
"origin":[
"#intro##game##end#"
],
"intro":[
"",
"",
"game idea: "
],
"end":[