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class Fractal { | |
StringBuilder s; | |
LSystem lsystem; | |
DistFunc d; | |
float turnAngle; | |
Map<Character, Character> charMap; | |
int n = 1; | |
float tx, ty; | |
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import paths.*; | |
import paths2.*; | |
import tracer.*; | |
import ease.*; | |
import render.*; | |
//Grids of circles w/in grids of circles => One tracer per circle => RenderMesh | |
//1. Create paths | |
//2. Trace paths with tracers | |
//3. Draw tracers with Renders |
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//James Morrow | |
//jamesmorrowdesign.com | |
Point[][] pts; | |
float amt; | |
boolean complete = false; | |
ArrayList<Point> bezier = new ArrayList<Point>(); | |
void setup() { |
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{ | |
"origin":[ | |
"#intro##game##end#" | |
], | |
"intro":[ | |
"", | |
"", | |
"game idea: " | |
], | |
"end":[ |