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System version | Expected number of burnt fuses (retail) | Expected number of burnt fuses (non-retail) | |
---|---|---|---|
1.0.0 | 1 | 0 | |
2.0.0-2.3.0 | 2 | 0 | |
3.0.0 | 3 | 1 | |
3.0.1-3.0.2 | 4 | 1 | |
4.0.0-4.1.0 | 5 | 1 | |
5.0.0-5.1.0 | 6 | 1 | |
6.0.0-6.1.0 | 7 | 1 | |
6.2.0 | 8 | 1 | |
7.0.0-8.0.1 | 9 | 1 | |
8.1.0 | 10 | 1 | |
9.0.0-9.0.1 | 11 | 1 | |
9.1.0-9.2.0 | 12 | 1 | |
10.0.0-10.0.4 | 13 | 1 |
How much fuse count does a out of the box patched swith has
For example I got brand new nintendo switch which has 9.x.x firmware version
How much burnt fuse it has (1 or 10)
How much fuse count does a out of the box patched swith has
For example I got brand new nintendo switch which has 9.x.x firmware version
How much burnt fuse it has (1 or 10)
Version 9.xxx shows 11 fuses burnt (11 out of 64).
But it doesn't matter anyway, as using cfw you're bypassing fuse check, launching code before console has a chance to check it. You may have a problem if you upgrade/downgrade firmware and launch official firmware, but this is obvious thing.
I have an Erista Retail on Firmware v11.0.1
with burnt fuses 15 - 10
Is it normal or not ?
I have the same issue with 15 - 10 burnt fuses on my patched erista. The only difference is I'm on firmware 11.0.0. Somehow there isn't any solution for it cause I searched the whole internet for this issue and found nothing.
@NarakuYume You could join here: https://discord.gg/7h2z9RFQy7 #sx-core channel in case you use sx-core there are 5 other cases with 15-10 issue atm
Great! I'll update it. Thanks!