These are Processing sketches that I used to create VFX particle textures in a Unity project.
Usage example:
Generates a simple disk particle.
<?php | |
// API access key from Google API's Console | |
define( 'API_ACCESS_KEY', 'YOUR-API-ACCESS-KEY-GOES-HERE' ); | |
$registrationIds = array( $_GET['id'] ); | |
// prep the bundle | |
$msg = array |
series: | |
h264: | |
- 'Downton Abbey': | |
alternate_name: 'Аббатство Даунтон' | |
- 'Bones': | |
alternate_name: 'Кости' | |
- 'Delirium': | |
alternate_name: 'Делириум' | |
- 'Gang Related': | |
alternate_name: 'Преступные связи' |
<?php | |
# First select all comments | |
$query = "SELECT `comment_ID`, `comment_post_ID`, `comment_content` FROM ".$wpdb->comments." WHERE 1"; | |
$comments = $wpdb->get_results($query); | |
# Array to hold keeper comment IDs so we don't delete them if there are doops | |
$keeper_comments = array(); | |
# Now check if each comment has any matching comments from the same post | |
foreach ($comments as $comment) { |
#!/bin/bash | |
# A simple script to backup an organization's GitHub repositories. | |
GHBU_BACKUP_DIR=${GHBU_BACKUP_DIR-"github-backups"} # where to place the backup files | |
GHBU_ORG=${GHBU_ORG-"<CHANGE-ME>"} # the GitHub organization whose repos will be backed up | |
# (if you're backing up a user's repos instead, this should be your GitHub username) | |
GHBU_UNAME=${GHBU_UNAME-"<CHANGE-ME>"} # the username of a GitHub account (to use with the GitHub API) | |
GHBU_PASSWD=${GHBU_PASSWD-"<CHANGE-ME>"} # the password for that account | |
GHBU_GITHOST=${GHBU_GITHOST-"github.com"} # the GitHub hostname (see comments) | |
GHBU_PRUNE_OLD=${GHBU_PRUNE_OLD-true} # when `true`, old backups will be deleted |
_ _ | |
_______ _ __ ___ | | ___ | | | |
|_ / _ \ '__/ _ \ | |/ _ \| | | |
/ / __/ | | (_) || | (_) | | | |
/___\___|_| \___(_)_|\___/|_| | |
https://zero.lol | |
zero days 4 days | |
Title: KDE 4/5 KDesktopFile Command Injection | |
Date: July 28th 2019 |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using TMPro; | |
using UnityEngine; | |
/// <summary> | |
/// Simple Class that assigns the name of the parent GameObject to a UI TextField | |
/// </summary> | |
//Unitytips by @theferfactor |