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// From Mark Kriegsman's Anti-aliased light bar example: http://pastebin.com/g8Bxi6zW | |
#include <FastLED.h> | |
#define LED_PIN 13 // hardware SPI pin SCK | |
#define NUM_LEDS 250 | |
#define COLOR_ORDER RGB | |
#define LED_TYPE WS2811 | |
#define MAX_BRIGHTNESS 255 // watch the power! |
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#include "FastLED.h" | |
// MarqueeOverlay | |
// | |
// Code to overlay a 'marquee' effect on top | |
// of other animations, e.g. to highlight individual | |
// letters of a sign one after another, while | |
// still allowing the underlying animations to show through. | |
// | |
// Initially designed for the "YUM cart" for Burning Man 2015. |
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#include <SPI.h> | |
#include <Ethernet.h> | |
#include <EthernetUdp.h> | |
#define USE_OCTOWS2811 | |
#include <OctoWS2811.h> | |
#include <FastLED.h> | |
// enter desired universe and subnet (sACN first universe is 1) | |
#define DMX_SUBNET 0 | |
#define DMX_UNIVERSE 1 //**Start** universe |
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<!-- Using metafields and collections for custom product varients when using unique products, not default product varient behaviour. --> | |
{% liquid | |
assign product_variants = product.metafields.custom.product_variant_collection.value.products | |
%} | |
{% for variant in product_variants %} | |
<!-- so we don't show the current product in the varient list, we do a quick compaire between the current product we are on the PDP and the varient ID in the loop --> | |
{% if product.id != variant.id %} | |
<li class="product-details__panel-variant-item"> |
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// | |
// Circles of dots. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// A GIF of this code can be seen here: | |
// https://twitter.com/marcedwards/status/1144236924095234053 | |
// |
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float heleCirkel = TWO_PI; //tau | |
void setup() { | |
size(500,500); | |
background(0); | |
smooth(); | |
} | |
void draw() { | |
background(0); |
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/* | |
* Stripe WebGl Gradient Animation | |
* All Credits to Stripe.com | |
* ScrollObserver functionality to disable animation when not scrolled into view has been disabled and | |
* commented out for now. | |
* https://kevinhufnagl.com | |
*/ | |
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// fragment shader | |
// | |
// RGBA color to RGBA greyscale | |
// | |
// smooth transition based on u_colorFactor: 0.0 = original, 1.0 = greyscale | |
// | |
// http://www.johndcook.com/blog/2009/08/24/algorithms-convert-color-grayscale/ | |
// "The luminosity method is a more sophisticated version of the average method. | |
// It also averages the values, but it forms a weighted average to account for human perception. | |
// We’re more sensitive to green than other colors, so green is weighted most heavily. The formula |
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var p1 = { | |
x: 20, | |
y: 20 | |
}; | |
var p2 = { | |
x: 40, | |
y: 40 | |
}; |
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<style type="text/css"> | |
.tg {border-collapse:collapse;border-spacing:0;} | |
.tg td{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; | |
overflow:hidden;padding:10px 5px;word-break:normal;} | |
.tg th{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; | |
font-weight:normal;overflow:hidden;padding:10px 5px;word-break:normal;} | |
.tg .tg-baqh{text-align:center;vertical-align:top} | |
</style> | |
<table class="tg"> | |
<thead> |
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