Created
December 5, 2012 16:35
-
-
Save juniorz/4217204 to your computer and use it in GitHub Desktop.
Kingnaldo
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
robot.clone(); | |
if(robot.parentId){ | |
robot.turn(90); | |
robot.ahead(50); | |
} | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if(robot.parentId){ | |
robot.turn(5); | |
robot.rotateCannon(5); | |
} else { | |
robot.turn(-9); | |
robot.rotateCannon(5); | |
} | |
robot.ahead(5); | |
robot.rotateCannon(5); | |
//robot.rotateCannon(90); | |
//robot.ahead(100); | |
if(robot.parentId){ | |
robot.turn(-15); | |
} else { | |
robot.turn(15); | |
} | |
robot.rotateCannon(5); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
var opponent = ev.scannedRobot; | |
var isFriend = (opponent.id == robot.parentId || opponent.parentId == robot.id); | |
console.log('isFriend', isFriend); | |
var attack = function(){ | |
if (opponent.life > 0.6 * robot.life){ | |
robot.ahead(1); | |
robot.turn(3); | |
} | |
robot.fire(); | |
} | |
/* | |
{ | |
robot: { | |
// Same as onIdle | |
}, | |
scannedRobot: { | |
id, // Id from the robot | |
position: { | |
x, // X position from the other robot relative to the board | |
}, | |
angle, // Angle from the other robot | |
cannonAngle, // Cannon angle relative to the other robot | |
life, // Percentage of life from the other robot | |
parentId // If this is a clone, the clone's parent id. | |
// null otherwise | |
} | |
} | |
*/ | |
//Am I a clone? | |
if(robot.parentId){ | |
if(isFriend){ | |
robot.turn(5); | |
robot.ahead(30); | |
} else { | |
attack() | |
} | |
} else { | |
if( isFriend ){ | |
robot.turn(15); | |
robot.ahead(10); | |
} else { | |
attack(); | |
} | |
} | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
robot.turn(5); | |
robot.ahead(80); | |
robot.turn(ev.bearing); | |
robot.fire(); | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(20); | |
robot.ahead(100); // trying to run away | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing); // turn enought to be in a straight | |
// angle with the wall. | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment