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@jt
jt / merge.md
Created August 23, 2011 18:47
Merge a forked gist

If someone forks a gist and you'd like to merge their changes. Do this:

  1. clone your repo, I use the name of the gist

     git clone git://gist.github.com/1163142.git gist-1163142
    
  2. add a remote for the forked gist, I'm using the name of my fellow developer

     git remote add aaron git://gist.github.com/1164196.git
    
@jasonrudolph
jasonrudolph / git-branches-by-commit-date.sh
Created February 12, 2012 20:40
List remote Git branches and the last commit date for each branch. Sort by most recent commit date.
# Credit http://stackoverflow.com/a/2514279
for branch in `git branch -r | grep -v HEAD`;do echo -e `git show --format="%ci %cr" $branch | head -n 1` \\t$branch; done | sort -r
@exavolt
exavolt / sdl2_opengl.c
Created April 11, 2012 16:36
Very basic SDL2 OpenGL application
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
@jboner
jboner / latency.txt
Last active July 3, 2024 09:19
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@veryphatic
veryphatic / markov.java
Created July 27, 2012 23:11
Simple Markov chain text generator
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Hashtable;
import java.util.Random;
import java.util.Vector;
public class Markov {
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
@MobiDevelop
MobiDevelop / ArchiveFileHandle.java
Created May 3, 2013 21:28
A ZipFile-based FileHandle implementation for LibGDX.
package com.mobidevelop.gdx.examples;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
import com.badlogic.gdx.Files.FileType;
import com.badlogic.gdx.files.FileHandle;
package mdesl.line2dx.test;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
@samschooler
samschooler / gist:9084428
Last active August 29, 2015 13:56
MainActivity.java, implementing AdMob via MoPub with LibGDX. See blog post for more info: https://sam.ink/2014/implementing-admob-in-robovm-via-mopub
public class MainActivity extends AndroidApplication {
MoPubView mAdView;
boolean adLoaded = false;
boolean adShown = false;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this);
@donalmacc
donalmacc / premake4.lua
Created March 17, 2014 02:52
Simple Premake4 script that gets my SDL2 and glew libraries and creates a project.
-- Simple Premake script to get all C/C++ files
solution "SolutionName"
configurations { "Debug", "Release" }
project "ProjectName"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp"}
links{ "SDL2", "glew32", "glew32s"}