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@mpneuried
mpneuried / Makefile
Last active May 4, 2024 13:46
Simple Makefile to build, run, tag and publish a docker containier to AWS-ECR
# import config.
# You can change the default config with `make cnf="config_special.env" build`
cnf ?= config.env
include $(cnf)
export $(shell sed 's/=.*//' $(cnf))
# import deploy config
# You can change the default deploy config with `make cnf="deploy_special.env" release`
dpl ?= deploy.env
include $(dpl)
@jboner
jboner / latency.txt
Last active May 3, 2024 15:17
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@munificent
munificent / generate.c
Last active May 1, 2024 20:06
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@chaitanyagupta
chaitanyagupta / _reader-macros.md
Last active April 29, 2024 09:09
Reader Macros in Common Lisp

Reader Macros in Common Lisp

This post also appears on lisper.in.

Reader macros are perhaps not as famous as ordinary macros. While macros are a great way to create your own DSL, reader macros provide even greater flexibility by allowing you to create entirely new syntax on top of Lisp.

Paul Graham explains them very well in [On Lisp][] (Chapter 17, Read-Macros):

The three big moments in a Lisp expression's life are read-time, compile-time, and runtime. Functions are in control at runtime. Macros give us a chance to perform transformations on programs at compile-time. ...read-macros... do their work at read-time.

@vidarh
vidarh / closures-basic.c
Created December 18, 2009 12:10
A number of ways to implement closures in C, in preparation of an upcoming blog post
#include <stdio.h>
#include <stdlib.h>
struct closure {
void (* call)(struct closure *);
int x;
};
@lelandbatey
lelandbatey / whiteboardCleaner.md
Last active April 25, 2024 02:01
Whiteboard Picture Cleaner - Shell one-liner/script to clean up and beautify photos of whiteboards!

Description

This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.

The script is here:

#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"

Results

@bkaradzic
bkaradzic / orthodoxc++.md
Last active April 23, 2024 13:59
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
@ilg-ul
ilg-ul / license-gpl-c-header.txt
Last active April 10, 2024 14:21
C header with GPL license text.
/*
* This file is part of the XXX distribution (https://github.com/xxxx or http://xxx.github.io).
* Copyright (c) 2015 Liviu Ionescu.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active April 5, 2024 05:40
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem