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Time Turner 2
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import SwiftUI | |
struct ResultRow: View { | |
var convertedTime: Text | |
var unit: String | |
var body: some View { | |
Section { | |
HStack { | |
Spacer() | |
VStack(alignment: .trailing) { | |
convertedTime | |
.font(.system(size: 54, weight: .thin, design: .rounded)) | |
Text("\(unit)") | |
.font(.system(size: 16, weight: .regular, design: .default)) | |
.opacity(0.66) | |
} | |
} | |
} | |
.padding(EdgeInsets(top: 4, leading: 8, bottom: 12, trailing: 8)) | |
.animation(.easeInOut(duration: 0.1)) | |
} | |
} | |
struct ContentView: View { | |
enum timeUnits: String, CaseIterable, Identifiable { | |
var id: String { self.rawValue } | |
case seconds = "seconds" | |
case minutes = "minutes" | |
case hours = "hours" | |
case days = "days" | |
} | |
@State private var input = "" | |
@State private var inputUnit: timeUnits = .seconds | |
@State private var outputUnit: timeUnits = .seconds | |
var inputInSeconds: Double { | |
let totalSeconds = Double(input) ?? 0 | |
switch inputUnit { | |
case .seconds: return totalSeconds | |
case .minutes: return totalSeconds * 60 | |
case .hours: return totalSeconds * 3600 | |
case .days: return totalSeconds * 86_400 | |
} | |
} | |
var secondsConversion: Double { self.inputInSeconds } | |
var minutesConversion: Double { self.inputInSeconds / 60 } | |
var hoursConversion: Double { self.inputInSeconds / 3600 } | |
var daysConversion: Double { self.inputInSeconds / 86_400 } | |
var body: some View { | |
Form { | |
Section { | |
VStack { | |
TextField("0", text: $input) | |
.font(.system(size: 36, weight: .light, design: .default)) | |
.multilineTextAlignment(.trailing) | |
.keyboardType(.decimalPad) | |
Picker("Input Unit", selection: $inputUnit) { | |
ForEach(timeUnits.allCases) { | |
Text($0.rawValue).tag($0) | |
} | |
} | |
.pickerStyle(SegmentedPickerStyle()) | |
} | |
.padding(EdgeInsets(top: 16, leading: 8, bottom: 16, trailing: 8)) | |
} | |
Section { | |
HStack { | |
Spacer() | |
Image(systemName: "arrow.up.left").opacity(0.4) | |
Image(systemName: "hourglass").opacity(0.8) | |
Image(systemName: "arrow.down.right").opacity(0.4) | |
Spacer() | |
} | |
.frame(height: 44) | |
} | |
.background(Color(UIColor.systemBackground)) | |
.listRowInsets(EdgeInsets()) | |
if inputUnit != .seconds { | |
ResultRow ( | |
convertedTime: Text("\(secondsConversion, specifier: "%.f")"), | |
unit: "seconds" | |
) | |
} | |
if inputUnit != .minutes { | |
ResultRow ( | |
convertedTime: Text("\(minutesConversion, specifier: "%.6g")"), | |
unit: "minutes" | |
) | |
} | |
if inputUnit != .hours { | |
ResultRow ( | |
convertedTime: Text("\(hoursConversion, specifier: "%.4g")"), | |
unit: "hours" | |
) | |
} | |
if inputUnit != .days { | |
ResultRow ( | |
convertedTime: Text("\(daysConversion, specifier: 0.000001 < daysConversion && daysConversion < 0.00002 ? "%.5f" : "%.g")"), | |
unit: "days" | |
) | |
} | |
} | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
.previewDevice("iPhone 11 Pro") | |
.environment(\.colorScheme, .dark) | |
} | |
} |
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An iteration of my first full SwiftUI project, a time unit conversion app.
Check it out in action here: https://dribbble.com/shots/14201800-SwiftUI-Time-Conversion-App