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////Dungeonmap class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RLNET;
using RogueSharp;
View Roguelike
using RLNET;
using RogueSharp;
namespace Roisto.Core
{
public class Dungeonmap : Map
{
// Our custom DungeonMap class extends the base RogueSharp Map class
public class DungeonMap : Map