a generator runner. yield promises. be async.
View psx-controller-xinput.ino
// https://bitbucket.org/kamicane/psxpad/src/master/ | |
#include <PSXPad.h> | |
// https://github.com/dmadison/ArduinoXInput | |
#include <XInput.h> | |
const int ATT_PIN = 9; | |
PSXPad* pad; | |
void setup() { |
View promicro-sega-joystick.ino
#include <SegaController.h> | |
#include <Joystick.h> | |
#define USE_DEBUG 1 | |
// Controller DB9 pins (looking face-on to the end of the plug): | |
// | |
// 5 4 3 2 1 | |
// 9 8 7 6 |
View observer-component.js
import { Component } from 'react' | |
import { observe } from '@nx-js/observer-util' | |
export default class ObserverComponent extends Component { | |
componentWillMount () { | |
const render = this.render | |
const initialRender = (...args) => { | |
let result |
View camelize.js
'use strict' | |
const CAMEL_REGEXP = /[-_]+([A-z])/g | |
module.exports = function camelize (string) { | |
return string.replace(CAMEL_REGEXP, (full, match) => match.toUpperCase()) | |
} |
View color-conversion-algorithms.js
/** | |
* Converts an RGB color value to HSL. Conversion formula | |
* adapted from http://en.wikipedia.org/wiki/HSL_color_space. | |
* Assumes r, g, and b are contained in the set [0, 255] and | |
* returns h, s, and l in the set [0, 1]. | |
* | |
* @param Number r The red color value | |
* @param Number g The green color value | |
* @param Number b The blue color value | |
* @return Array The HSL representation |
View .requirebin-equation-stuff
an early version of equation-designer, demoed on requirebin |
View index.js
var Scene = require('three.cjs/scenes/Scene').Scene; | |
var PerspectiveCamera = require('three.cjs/cameras/PerspectiveCamera').PerspectiveCamera; | |
var BoxGeometry = require('three.cjs/extras/geometries/BoxGeometry').BoxGeometry; | |
var MeshBasicMaterial = require('three.cjs/materials/MeshBasicMaterial').MeshBasicMaterial; | |
var Mesh = require('three.cjs/objects/Mesh').Mesh; | |
var WebGLRenderer = require('three.cjs/renderers/WebGLRenderer').WebGLRenderer; | |
var scene, camera, renderer; | |
var geometry, material, mesh; |
View gradient-solver.js
"use strict"; | |
var rgb = require("rgb"); | |
var lerp = function(from, to, delta) { | |
return (to - from) * delta + from; | |
}; | |
var convertToPct = function(c, i) { | |
if (i === 3) return c; |
View canvas-text.js
"use strict"; | |
var fragmentText = function(ctx, lines, index, maxWidth) { | |
var line = lines[index]; | |
var nextLine; | |
var tooLong = true; | |
while (tooLong) { | |
var width = ctx.measureText(line.join(" ")).width; |
NewerOlder