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@kanchi0914
Created March 10, 2020 17:40
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TransformExtensions.cs
using UnityEngine;
public static class TransformExtensions
{
public static void SetPos(this Transform transform, float x, float y, float z)
{
transform.position = new Vector3(x, y, z);
}
public static void AddPos(this Transform transform, float x, float y, float z)
{
transform.position = new Vector3(transform.position.x + x,
transform.position.y + y, transform.position.z + z);
}
public static void SetPosX(this Transform transform, float x)
{
transform.position = new Vector3(x, transform.position.y, transform.position.z);
}
public static void SetPosY(this Transform transform, float y)
{
transform.position = new Vector3(transform.position.x, y, transform.position.z);
}
public static void SetPosZ(this Transform transform, float z)
{
transform.position = new Vector3(transform.position.x, transform.position.y, z);
}
public static void AddPosX(this Transform transform, float x)
{
transform.position = new Vector3(transform.position.x + x, transform.position.y, transform.position.z);
}
public static void AddPosY(this Transform transform, float y)
{
transform.position = new Vector3(transform.position.x, transform.position.y + y, transform.position.z);
}
public static void AddPosZ(this Transform transform, float z)
{
transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + z);
}
}
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