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@kavyak28
Created July 29, 2021 05:56
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P1 drops +4 card
07-30 11:14:39.462 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.462 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.462 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.462 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.462 27188 27228 I Unity :
07-30 11:14:39.464 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:14:39.464 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:39.464 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:39.464 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:39.464 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:39.464 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:39.464 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:39.464 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:39.464 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:39.464 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.464 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.464 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.464 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.464 27188 27228 I Unity :
07-30 11:14:39.466 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:14:39.466 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:39.466 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:39.466 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:39.466 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:39.466 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:39.466 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:39.466 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:39.466 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:39.466 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.466 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.466 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.466 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.466 27188 27228 I Unity :
07-30 11:14:39.468 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:14:39.468 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:39.468 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:39.468 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:39.468 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:39.468 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:39.468 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:39.468 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:39.468 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:39.468 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.468 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.468 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.468 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.468 27188 27228 I Unity :
07-30 11:14:39.470 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:14:39.470 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:39.470 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:39.470 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:39.470 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:39.470 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:39.470 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:39.470 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:39.470 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.470 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.470 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.470 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.470 27188 27228 I Unity :
07-30 11:14:39.472 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:14:39.472 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:39.472 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:14:39.472 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:39.472 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:39.472 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:39.472 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:39.472 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:39.472 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:39.472 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.472 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.472 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.472 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.472 27188 27228 I Unity :
07-30 11:14:39.474 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:14:39.474 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:39.474 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:14:39.474 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:39.474 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:39.474 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:39.474 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:39.474 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:39.474 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:39.474 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:39.474 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:39.474 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:39.474 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:39.474 27188 27228 I Unity :
07-30 11:14:42.998 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:42.998 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:42.998 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:42.998 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:42.998 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:42.998 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:42.998 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:42.998 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:42.998 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:42.998 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:42.998 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:42.998 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:42.998 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:42.998 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:42.998 27188 27228 I Unity :
07-30 11:14:43.549 27188 27228 I Unity : mCanPlay: False : => member name: onDeckTap : => source line number: 5503
07-30 11:14:43.549 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:43.549 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:43.549 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:43.549 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:43.549 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:43.549 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:43.549 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:43.549 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:43.549 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:43.549 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:43.549 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:43.549 27188 27228 I Unity :
07-30 11:14:43.553 27188 27228 I Unity : Str: g9 : => member name: setCardValues : => source line number: 298
07-30 11:14:43.553 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:43.553 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:43.553 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:43.553 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:43.553 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:43.553 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:43.553 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:43.553 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:43.553 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:43.553 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:43.553 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:43.553 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:43.553 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:43.553 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:43.553 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:43.553 27188 27228 I Unity :
07-30 11:14:43.555 27188 27228 I Unity : ColorComp: g : => member name: setCardValues : => source line number: 337
07-30 11:14:43.555 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:43.555 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:43.555 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:43.555 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:43.555 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:43.555 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:43.555 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:43.555 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:43.555 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:43.555 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:43.555 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:43.555 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:43.555 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:43.555 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:43.555 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:43.555 27188 27228 I Unity :
07-30 11:14:43.563 27188 27228 I Unity : ValueComp: 9 : => member name: setCardValues : => source line number: 338
07-30 11:14:43.563 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:43.563 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:43.563 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:43.563 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:43.563 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:43.563 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:43.563 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:43.563 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:43.563 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:43.563 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:43.563 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:43.563 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:43.563 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:43.563 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:43.563 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:43.563 27188 27228 I Unity :
07-30 11:14:43.841 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:14:43.841 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:43.841 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:14:43.841 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:14:43.841 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:14:43.841 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:14:43.841 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:43.841 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:43.841 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:43.841 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:43.841 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:43.841 27188 27228 I Unity :
07-30 11:14:44.529 27188 27228 I Unity : endTurnTap RPC: True from: 2 : => member name: endTurnTap : => source line number: 2348
07-30 11:14:44.529 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.529 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.529 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.529 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.529 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.529 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.529 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.529 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.529 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.529 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.529 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.529 27188 27228 I Unity :
07-30 11:14:44.531 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:14:44.531 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.531 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:44.531 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.531 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.531 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.531 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.531 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.531 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.531 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.531 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.531 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.531 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.531 27188 27228 I Unity :
07-30 11:14:44.533 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:14:44.533 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.533 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:44.533 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.533 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.533 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.533 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.533 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.533 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.533 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.533 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.533 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.533 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.533 27188 27228 I Unity :
07-30 11:14:44.535 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:14:44.535 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.535 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:44.535 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:44.535 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.535 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.535 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.535 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.535 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.535 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.535 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.535 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.535 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.535 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.535 27188 27228 I Unity :
07-30 11:14:44.537 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:14:44.537 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.537 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:44.537 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:44.537 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.537 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.537 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.537 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.537 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.537 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.537 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.537 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.537 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.537 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.537 27188 27228 I Unity :
07-30 11:14:44.539 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:14:44.539 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.539 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:44.539 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:44.539 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.539 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.539 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.539 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.539 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.539 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.539 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.539 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.539 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.539 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.539 27188 27228 I Unity :
07-30 11:14:44.540 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:14:44.540 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.540 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:44.540 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:44.540 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:14:44.540 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.540 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.540 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.540 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.540 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.540 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.540 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.540 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.540 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.540 27188 27228 I Unity :
07-30 11:14:44.544 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:14:44.544 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.544 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:14:44.544 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.544 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.544 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.544 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.544 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.544 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.544 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.544 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.544 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.544 27188 27228 I Unity :
07-30 11:14:44.545 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:14:44.545 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.545 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:14:44.545 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.545 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.545 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.545 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.545 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.545 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.545 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.545 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.545 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.545 27188 27228 I Unity :
07-30 11:14:44.547 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:14:44.547 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:44.547 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:14:44.547 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:44.547 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:44.547 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:44.547 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:44.547 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:44.547 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:44.547 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:44.547 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:44.547 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:44.547 27188 27228 I Unity :
07-30 11:14:45.514 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:14:45.514 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.514 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:14:45.514 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.514 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.514 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.514 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.514 27188 27228 I Unity :
07-30 11:14:45.515 27188 27228 I Unity : Next: 1 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:14:45.515 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.515 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.515 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.515 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.515 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.515 27188 27228 I Unity :
07-30 11:14:45.517 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:14:45.517 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.517 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.517 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.517 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.517 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.517 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.517 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.517 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.517 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.517 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.517 27188 27228 I Unity :
07-30 11:14:45.518 27188 27228 I Unity : setCurTurn: 1 : => member name: setCurTurn : => source line number: 1722
07-30 11:14:45.518 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.518 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:45.518 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.518 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.518 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.518 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.518 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.518 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.518 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.518 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.518 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.518 27188 27228 I Unity :
07-30 11:14:45.521 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:14:45.521 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.521 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:45.521 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:45.521 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.521 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.521 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.521 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.521 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.521 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.521 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.521 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.521 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.521 27188 27228 I Unity :
07-30 11:14:45.523 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:14:45.523 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.523 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:45.523 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:45.523 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.523 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.523 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.523 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.523 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.523 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.523 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.523 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.523 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.523 27188 27228 I Unity :
07-30 11:14:45.525 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:14:45.525 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.525 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:45.525 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:45.525 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.525 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.525 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.525 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.525 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.525 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.525 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.525 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.525 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.525 27188 27228 I Unity :
07-30 11:14:45.527 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:14:45.527 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.527 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:45.527 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.527 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.527 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.527 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.527 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.527 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.527 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.527 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.527 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.527 27188 27228 I Unity :
07-30 11:14:45.529 27188 27228 I Unity : setPlayerTurn: 1 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:14:45.529 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:45.529 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:14:45.529 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:45.529 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:45.529 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:45.529 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:45.529 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:45.529 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:45.529 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:45.529 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:45.529 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:45.529 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:45.529 27188 27228 I Unity :
07-30 11:14:47.062 27188 27228 I Unity : mCanPlay: True : => member name: onDeckTap : => source line number: 5503
07-30 11:14:47.062 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.062 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:47.062 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:47.062 27188 27228 I Unity :
07-30 11:14:47.065 27188 27228 I Unity : Str: y7 : => member name: setCardValues : => source line number: 298
07-30 11:14:47.065 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.065 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:47.065 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:47.065 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:47.065 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:47.065 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:47.065 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:47.065 27188 27228 I Unity :
07-30 11:14:47.067 27188 27228 I Unity : ColorComp: y : => member name: setCardValues : => source line number: 337
07-30 11:14:47.067 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.067 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:47.067 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:47.067 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:47.067 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:47.067 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:47.067 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:47.067 27188 27228 I Unity :
07-30 11:14:47.068 27188 27228 I Unity : ValueComp: 7 : => member name: setCardValues : => source line number: 338
07-30 11:14:47.068 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.068 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:47.068 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:47.068 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:47.068 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:47.068 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:47.068 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:47.068 27188 27228 I Unity :
07-30 11:14:47.123 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:47.123 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.123 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:47.123 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:47.123 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:47.123 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:47.123 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:47.123 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:47.123 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:47.123 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:47.123 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:47.123 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:47.123 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:47.123 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:47.123 27188 27228 I Unity :
07-30 11:14:47.345 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:14:47.345 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.345 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:14:47.345 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:14:47.345 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:14:47.345 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:14:47.345 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:47.345 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:47.345 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:47.345 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:47.345 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:47.345 27188 27228 I Unity :
07-30 11:14:47.347 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:14:47.347 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.347 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:14:47.347 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:47.347 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:14:47.347 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:14:47.347 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:14:47.347 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:14:47.347 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:47.347 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:47.347 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:47.347 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:47.347 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:47.347 27188 27228 I Unity :
07-30 11:14:47.350 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:14:47.350 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:47.350 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:14:47.350 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:47.350 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:14:47.350 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:47.350 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:47.350 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:47.350 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:47.350 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:47.350 27188 27228 I Unity :
07-30 11:14:48.137 27188 27228 I Unity : mCanPlay: True : => member name: onCardTap : => source line number: 5413
07-30 11:14:48.137 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.137 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:48.137 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:48.137 27188 27228 I Unity :
07-30 11:14:48.138 27188 27228 I Unity : onPlayerTapsDiscardSlot: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:14:48.138 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.138 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:14:48.138 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:48.138 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:48.138 27188 27228 I Unity :
07-30 11:14:48.140 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:14:48.140 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.140 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:14:48.140 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:48.140 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:48.140 27188 27228 I Unity :
07-30 11:14:48.142 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:14:48.142 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.142 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:48.142 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:14:48.142 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:14:48.142 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:14:48.142 27188 27228 I Unity :
07-30 11:14:48.511 27188 27228 I Unity : onPlayerCardAddedToCenterPile 1 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:14:48.511 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.511 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.511 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.511 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.511 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.511 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.511 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.511 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.511 27188 27228 I Unity :
07-30 11:14:48.513 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 1 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:14:48.513 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.513 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.513 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.513 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.513 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.513 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.513 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.513 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.513 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.513 27188 27228 I Unity :
07-30 11:14:48.514 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:14:48.514 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.514 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.514 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.514 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.514 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.514 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.514 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.514 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.514 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.514 27188 27228 I Unity :
07-30 11:14:48.516 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:14:48.516 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.516 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:48.516 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.516 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.516 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.516 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.516 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.516 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.516 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.516 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.516 27188 27228 I Unity :
07-30 11:14:48.517 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:14:48.517 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.517 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:48.517 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.517 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.517 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.517 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.517 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.517 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.517 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.517 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.517 27188 27228 I Unity :
07-30 11:14:48.518 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:14:48.518 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.518 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:48.518 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.518 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.518 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.518 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.518 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.518 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.518 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.518 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.518 27188 27228 I Unity :
07-30 11:14:48.519 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:14:48.519 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.519 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:14:48.519 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.519 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.519 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.519 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.519 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.519 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.519 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.519 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.519 27188 27228 I Unity :
07-30 11:14:48.522 27188 27228 I Unity : turnOver: from: 1 cur: 1 : => member name: turnOver : => source line number: 2357
07-30 11:14:48.522 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.522 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:14:48.522 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:48.522 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:48.522 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:48.522 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:14:48.522 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.522 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.522 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.522 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.522 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.522 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.522 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.522 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.522 27188 27228 I Unity :
07-30 11:14:48.523 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:14:48.523 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.523 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:14:48.523 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:48.523 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:48.523 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:48.523 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:14:48.523 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.523 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.523 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.523 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.523 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.523 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.523 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.523 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.523 27188 27228 I Unity :
07-30 11:14:48.525 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:14:48.525 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:48.525 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:14:48.525 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:48.525 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:48.525 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:48.525 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:14:48.525 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:14:48.525 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:14:48.525 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:48.525 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:48.525 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:48.525 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:48.525 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:48.525 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:48.525 27188 27228 I Unity :
07-30 11:14:49.522 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:14:49.522 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.522 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:14:49.522 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.522 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.522 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.522 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.522 27188 27228 I Unity :
07-30 11:14:49.524 27188 27228 I Unity : Next: 2 Cur: 1 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:14:49.524 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.524 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.524 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.524 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.524 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.524 27188 27228 I Unity :
07-30 11:14:49.526 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:14:49.526 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.526 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.526 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.526 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.526 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.526 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.526 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.526 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.526 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.526 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.526 27188 27228 I Unity :
07-30 11:14:49.528 27188 27228 I Unity : setCurTurn: 2 : => member name: setCurTurn : => source line number: 1722
07-30 11:14:49.528 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.528 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.528 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.528 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.528 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.528 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.528 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.528 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.528 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.528 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.528 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.528 27188 27228 I Unity :
07-30 11:14:49.530 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:14:49.530 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.530 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:49.530 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.530 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.530 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.530 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.530 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.530 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.530 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.530 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.530 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.530 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.530 27188 27228 I Unity :
07-30 11:14:49.532 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:14:49.532 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.532 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:49.532 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.532 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.532 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.532 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.532 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.532 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.532 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.532 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.532 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.532 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.532 27188 27228 I Unity :
07-30 11:14:49.534 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:14:49.534 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.534 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:14:49.534 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.534 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.534 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.534 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.534 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.534 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.534 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.534 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.534 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.534 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.534 27188 27228 I Unity :
07-30 11:14:49.535 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:14:49.535 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.535 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.535 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.535 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.535 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.535 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.535 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.535 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.535 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.535 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.535 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.535 27188 27228 I Unity :
07-30 11:14:49.538 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:14:49.538 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.538 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:14:49.538 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.538 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.538 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.538 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.538 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.538 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.538 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.538 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.538 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.538 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.538 27188 27228 I Unity :
07-30 11:14:49.540 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:14:49.540 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:49.540 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:14:49.540 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:14:49.540 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:14:49.540 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:49.540 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:49.540 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:14:49.540 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:14:49.540 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:14:49.540 27188 27228 I Unity : System.Action:Invoke()
07-30 11:14:49.540 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:14:49.540 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:49.540 27188 27228 I Unity :
07-30 11:14:50.005 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:50.005 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:50.005 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:50.005 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:50.005 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:50.005 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:50.005 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:50.005 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:50.005 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:50.005 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:50.005 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:50.005 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:50.005 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:50.005 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:50.005 27188 27228 I Unity :
07-30 11:14:50.705 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:50.705 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:50.705 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:50.705 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:50.705 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:50.705 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:50.705 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:50.705 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:50.705 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:50.705 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:50.705 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:50.705 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:50.705 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:50.705 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:50.705 27188 27228 I Unity :
07-30 11:14:52.717 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:52.717 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:52.717 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:52.717 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:52.717 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:52.717 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:52.717 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:52.717 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:52.717 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:52.717 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:52.717 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:52.717 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:52.717 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:52.717 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:52.717 27188 27228 I Unity :
07-30 11:14:55.050 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:55.050 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:55.050 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:55.050 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:55.050 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:55.050 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:55.050 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:55.050 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:55.050 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:55.050 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:55.050 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:55.050 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:55.050 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:55.050 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:55.050 27188 27228 I Unity :
07-30 11:14:55.646 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:55.646 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:55.646 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:55.646 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:55.646 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:55.646 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:55.646 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:55.646 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:55.646 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:55.646 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:55.646 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:55.646 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:55.646 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:55.646 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:55.646 27188 27228 I Unity :
07-30 11:14:57.904 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:57.904 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:57.904 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:57.904 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:57.904 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:57.904 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:57.904 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:57.904 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:57.904 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:57.904 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:57.904 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:57.904 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:57.904 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:57.904 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:57.904 27188 27228 I Unity :
07-30 11:14:58.534 27188 27228 I Unity : mCanPlay: False : => member name: onDeckTap : => source line number: 5503
07-30 11:14:58.534 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:58.534 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:58.534 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:58.534 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:58.534 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:58.534 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:58.534 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:58.534 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:58.534 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:58.534 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:58.534 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:58.534 27188 27228 I Unity :
07-30 11:14:58.537 27188 27228 I Unity : Str: r3 : => member name: setCardValues : => source line number: 298
07-30 11:14:58.537 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:58.537 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:58.537 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:58.537 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:58.537 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:58.537 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:58.537 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:58.537 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:58.537 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:58.537 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:58.537 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:58.537 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:58.537 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:58.537 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:58.537 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:58.537 27188 27228 I Unity :
07-30 11:14:58.539 27188 27228 I Unity : ColorComp: r : => member name: setCardValues : => source line number: 337
07-30 11:14:58.539 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:58.539 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:58.539 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:58.539 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:58.539 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:58.539 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:58.539 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:58.539 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:58.539 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:58.539 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:58.539 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:58.539 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:58.539 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:58.539 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:58.539 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:58.539 27188 27228 I Unity :
07-30 11:14:58.541 27188 27228 I Unity : ValueComp: 3 : => member name: setCardValues : => source line number: 338
07-30 11:14:58.541 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:58.541 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:14:58.541 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:14:58.541 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:14:58.541 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:14:58.541 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:14:58.541 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:14:58.541 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:14:58.541 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:14:58.541 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:14:58.541 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:14:58.541 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:14:58.541 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:14:58.541 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:14:58.541 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:14:58.541 27188 27228 I Unity :
07-30 11:14:58.599 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:58.599 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:58.599 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:58.599 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:58.599 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:58.599 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:58.599 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:58.599 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:58.599 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:58.599 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:58.599 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:58.599 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:58.599 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:58.599 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:58.599 27188 27228 I Unity :
07-30 11:14:58.787 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:14:58.787 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:58.787 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:14:58.787 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:14:58.787 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:14:58.787 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:14:58.787 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:14:58.787 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:14:58.787 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:14:58.787 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:14:58.787 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:14:58.787 27188 27228 I Unity :
07-30 11:14:59.107 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:14:59.107 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:14:59.107 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:14:59.107 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:14:59.107 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:14:59.107 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:14:59.107 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:14:59.107 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:14:59.107 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:14:59.107 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:14:59.107 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:14:59.107 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:14:59.107 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:14:59.107 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:14:59.107 27188 27228 I Unity :
07-30 11:15:00.762 27188 27228 I Unity : onDiscardSlotTapByOther: 2 : => member name: onDiscardSlotTap : => source line number: 5083
07-30 11:15:00.762 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:00.762 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:00.762 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:00.762 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:00.762 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:00.762 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:00.762 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:00.762 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:00.762 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:00.762 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:00.762 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:00.762 27188 27228 I Unity :
07-30 11:15:00.763 27188 27228 I Unity : card string: g6 : => member name: getCards : => source line number: 362
07-30 11:15:00.763 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:00.763 27188 27228 I Unity : DosPlayer:getCards(String[])
07-30 11:15:00.763 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:00.763 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:00.763 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:00.763 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:00.763 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:00.763 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:00.763 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:00.763 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:00.763 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:00.763 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:00.763 27188 27228 I Unity :
07-30 11:15:00.765 27188 27228 I Unity : onPlayerTapsDiscardSlot: 2 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:00.765 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:00.765 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:00.765 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:00.765 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:00.765 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:00.765 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:00.765 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:00.765 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:00.765 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:00.765 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:00.765 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:00.765 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:00.765 27188 27228 I Unity :
07-30 11:15:00.767 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:00.767 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:00.767 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:00.767 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:00.767 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:00.767 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:00.767 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:00.767 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:00.767 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:00.767 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:00.767 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:00.767 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:00.767 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:00.767 27188 27228 I Unity :
07-30 11:15:01.103 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:01.103 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.103 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:01.103 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:01.103 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:01.103 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:01.103 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:01.103 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:01.103 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:01.103 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:01.103 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:01.103 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:01.103 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:01.103 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:01.103 27188 27228 I Unity :
07-30 11:15:01.157 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:15:01.157 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.157 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:01.157 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:01.157 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:01.157 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:01.157 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.157 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:01.157 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:01.157 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:01.157 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:01.157 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:01.157 27188 27228 I Unity :
07-30 11:15:01.159 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:01.159 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.159 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:01.159 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:01.159 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:01.159 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:01.159 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.159 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:01.159 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:01.159 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:01.159 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:01.159 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:01.159 27188 27228 I Unity :
07-30 11:15:01.160 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:01.160 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.160 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:01.160 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:01.160 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:01.160 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:01.160 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.160 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:01.160 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:01.160 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:01.160 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:01.160 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:01.160 27188 27228 I Unity :
07-30 11:15:01.164 27188 27228 I Unity : onPlayerCardAddedToCenterPile 2 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:01.164 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.164 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.164 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.164 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.164 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.164 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.164 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.164 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.164 27188 27228 I Unity :
07-30 11:15:01.166 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:01.166 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.166 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:01.166 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.166 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.166 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.166 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.166 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.166 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.166 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.166 27188 27228 I Unity :
07-30 11:15:01.168 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:01.168 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.168 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:01.168 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.168 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.168 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.168 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.168 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.168 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.168 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.168 27188 27228 I Unity :
07-30 11:15:01.169 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:01.169 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.169 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:01.169 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:01.169 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.169 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.169 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.169 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.169 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.169 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.169 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.169 27188 27228 I Unity :
07-30 11:15:01.171 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:01.171 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.171 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:01.171 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:01.171 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.171 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.171 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.171 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.171 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.171 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.171 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.171 27188 27228 I Unity :
07-30 11:15:01.172 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:01.172 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.172 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:01.172 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:01.172 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.172 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.172 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.172 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.172 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.172 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.172 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.172 27188 27228 I Unity :
07-30 11:15:01.173 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:01.173 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.173 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:01.173 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:01.173 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:01.173 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:01.173 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:01.173 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:01.173 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:01.173 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:01.173 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:01.173 27188 27228 I Unity :
07-30 11:15:01.644 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:01.644 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.644 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:01.644 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:01.644 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:01.644 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:01.644 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:01.644 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:01.644 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:01.644 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:01.644 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:01.644 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:01.644 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:01.644 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:01.644 27188 27228 I Unity :
07-30 11:15:01.739 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:01.739 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:01.739 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:01.739 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:01.739 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:01.739 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:01.739 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:01.739 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:01.739 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:01.739 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:01.739 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:01.739 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:01.739 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:01.739 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:01.739 27188 27228 I Unity :
07-30 11:15:02.166 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:02.166 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.166 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:02.166 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.166 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.166 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.166 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.166 27188 27228 I Unity :
07-30 11:15:02.167 27188 27228 I Unity : Next: 1 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:02.167 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.167 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.167 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.167 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.167 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.167 27188 27228 I Unity :
07-30 11:15:02.169 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:02.169 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.169 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.169 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.169 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.169 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.169 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.169 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.169 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.169 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.169 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.169 27188 27228 I Unity :
07-30 11:15:02.172 27188 27228 I Unity : setCurTurn: 1 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:02.172 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.172 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:02.172 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.172 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.172 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.172 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.172 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.172 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.172 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.172 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.172 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.172 27188 27228 I Unity :
07-30 11:15:02.174 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:02.174 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.174 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:02.174 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:02.174 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.174 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.174 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.174 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.174 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.174 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.174 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.174 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.174 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.174 27188 27228 I Unity :
07-30 11:15:02.176 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:02.176 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.176 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:02.176 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:02.176 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.176 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.176 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.176 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.176 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.176 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.176 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.176 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.176 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.176 27188 27228 I Unity :
07-30 11:15:02.178 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:02.178 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.178 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:02.178 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:02.178 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.178 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.178 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.178 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.178 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.178 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.178 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.178 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.178 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.178 27188 27228 I Unity :
07-30 11:15:02.180 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:02.180 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.180 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:02.180 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.180 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.180 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.180 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.180 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.180 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.180 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.180 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.180 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.180 27188 27228 I Unity :
07-30 11:15:02.182 27188 27228 I Unity : setPlayerTurn: 1 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:02.182 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.182 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:02.182 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:02.182 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:02.182 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:02.182 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:02.182 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:02.182 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:02.182 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:02.182 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:02.182 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:02.182 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.182 27188 27228 I Unity :
07-30 11:15:02.933 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:02.933 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:02.933 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:02.933 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:02.933 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:02.933 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:02.933 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:02.933 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:02.933 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:02.933 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:02.933 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:02.933 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:02.933 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:02.933 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:02.933 27188 27228 I Unity :
07-30 11:15:04.031 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:04.031 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:04.031 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:04.031 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:04.031 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:04.031 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:04.031 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:04.031 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:04.031 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:04.031 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:04.031 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:04.031 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:04.031 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:04.031 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:04.031 27188 27228 I Unity :
07-30 11:15:06.524 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:06.524 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:06.524 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:06.524 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:06.524 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:06.524 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:06.524 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:06.524 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:06.524 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:06.524 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:06.524 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:06.524 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:06.524 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:06.524 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:06.524 27188 27228 I Unity :
07-30 11:15:07.716 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:07.716 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:07.716 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:07.716 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:07.716 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:07.716 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:07.716 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:07.716 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:07.716 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:07.716 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:07.716 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:07.716 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:07.716 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:07.716 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:07.716 27188 27228 I Unity :
07-30 11:15:11.177 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:11.177 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:11.177 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:11.177 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:11.177 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:11.177 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:11.177 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:11.177 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:11.177 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:11.177 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:11.177 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:11.177 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:11.177 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:11.177 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:11.177 27188 27228 I Unity :
07-30 11:15:11.564 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:11.564 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:11.564 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:11.564 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:11.564 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:11.564 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:11.564 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:11.564 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:11.564 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:11.564 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:11.564 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:11.564 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:11.564 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:11.564 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:11.564 27188 27228 I Unity :
07-30 11:15:13.594 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:13.594 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:13.594 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:13.594 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:13.594 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:13.594 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:13.594 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:13.594 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:13.594 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:13.594 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:13.594 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:13.594 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:13.594 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:13.594 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:13.594 27188 27228 I Unity :
07-30 11:15:14.571 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:14.571 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:14.571 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:14.571 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:14.571 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:14.571 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:14.571 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:14.571 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:14.571 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:14.571 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:14.571 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:14.571 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:14.571 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:14.571 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:14.571 27188 27228 I Unity :
07-30 11:15:17.120 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:17.120 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:17.120 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:17.120 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:17.120 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:17.120 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:17.120 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:17.120 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:17.120 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:17.120 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:17.120 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:17.120 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:17.120 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:17.120 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:17.120 27188 27228 I Unity :
07-30 11:15:17.399 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:17.399 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:17.399 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:17.399 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:17.399 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:17.399 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:17.399 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:17.399 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:17.399 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:17.399 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:17.399 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:17.399 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:17.399 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:17.399 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:17.399 27188 27228 I Unity :
07-30 11:15:19.119 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:19.119 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:19.119 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:19.119 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:19.119 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:19.119 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:19.119 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:19.119 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:19.119 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:19.119 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:19.119 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:19.119 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:19.119 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:19.119 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:19.119 27188 27228 I Unity :
07-30 11:15:19.812 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:19.812 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:19.812 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:19.812 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:19.812 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:19.812 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:19.812 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:19.812 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:19.812 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:19.812 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:19.812 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:19.812 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:19.812 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:19.812 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:19.812 27188 27228 I Unity :
07-30 11:15:21.111 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:21.111 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:21.111 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:21.111 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:21.111 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:21.111 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:21.111 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:21.111 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:21.111 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:21.111 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:21.111 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:21.111 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:21.111 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:21.111 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:21.111 27188 27228 I Unity :
07-30 11:15:21.113 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:21.113 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:21.113 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:21.113 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:21.113 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:21.113 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:21.113 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:21.113 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:21.113 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:21.113 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:21.113 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:21.113 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:21.113 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:21.113 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:21.113 27188 27228 I Unity :
07-30 11:15:22.153 27188 27228 I Unity : onPlayTimeOut: mIsPaused False : => member name: onPlayTimeOut : => source line number: 5155
07-30 11:15:22.153 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.153 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.153 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.153 27188 27228 I Unity :
07-30 11:15:22.154 27188 27228 I Unity : CanPlay: True : => member name: onPlayTimeOut : => source line number: 5156
07-30 11:15:22.154 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.154 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.154 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.154 27188 27228 I Unity :
07-30 11:15:22.155 27188 27228 I Unity : onHandleLocalTimeout: True : => member name: onHandleLocalTimeout : => source line number: 5248
07-30 11:15:22.155 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.155 27188 27228 I Unity : GameScene:onHandleLocalTimeout(Int32)
07-30 11:15:22.155 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.155 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.155 27188 27228 I Unity :
07-30 11:15:22.156 27188 27228 I Unity : player.mIsTakenFromDeck False : => member name: onHandleLocalTimeout : => source line number: 5264
07-30 11:15:22.156 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.156 27188 27228 I Unity : GameScene:onHandleLocalTimeout(Int32)
07-30 11:15:22.156 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.156 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.156 27188 27228 I Unity :
07-30 11:15:22.158 27188 27228 I Unity : Str: g+1 : => member name: setCardValues : => source line number: 298
07-30 11:15:22.158 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.158 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:22.158 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:22.158 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:22.158 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:22.158 27188 27228 I Unity : GameScene:onHandleLocalTimeout(Int32)
07-30 11:15:22.158 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.158 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.158 27188 27228 I Unity :
07-30 11:15:22.160 27188 27228 I Unity : ColorComp: g : => member name: setCardValues : => source line number: 337
07-30 11:15:22.160 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.160 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:22.160 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:22.160 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:22.160 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:22.160 27188 27228 I Unity : GameScene:onHandleLocalTimeout(Int32)
07-30 11:15:22.160 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.160 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.160 27188 27228 I Unity :
07-30 11:15:22.161 27188 27228 I Unity : ValueComp: +1 : => member name: setCardValues : => source line number: 338
07-30 11:15:22.161 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.161 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:22.161 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:22.161 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:22.161 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:22.161 27188 27228 I Unity : GameScene:onHandleLocalTimeout(Int32)
07-30 11:15:22.161 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:15:22.161 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:22.161 27188 27228 I Unity :
07-30 11:15:22.494 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:22.494 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.494 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:22.494 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.494 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.494 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.494 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.494 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.494 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.494 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.494 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.494 27188 27228 I Unity :
07-30 11:15:22.495 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:22.495 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.495 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:22.495 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.495 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.495 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.495 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.495 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.495 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.495 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.495 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.495 27188 27228 I Unity :
07-30 11:15:22.497 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:22.497 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.497 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:22.497 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.497 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.497 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.497 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.497 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.497 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.497 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.497 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.497 27188 27228 I Unity :
07-30 11:15:22.499 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:22.499 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.499 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:22.499 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.499 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.499 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.499 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.499 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.499 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.499 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.499 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.499 27188 27228 I Unity :
07-30 11:15:22.501 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:22.501 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.501 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:22.501 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.501 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.501 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.501 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.501 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.501 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.501 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.501 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.501 27188 27228 I Unity :
07-30 11:15:22.504 27188 27228 I Unity : turnOver: from: 1 cur: 1 : => member name: turnOver : => source line number: 2357
07-30 11:15:22.504 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.504 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:22.504 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:22.504 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:22.504 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:22.504 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:22.504 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.504 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.504 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.504 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.504 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.504 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.504 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.504 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.504 27188 27228 I Unity :
07-30 11:15:22.506 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:22.506 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.506 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:22.506 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:22.506 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:22.506 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:22.506 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:22.506 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.506 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.506 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.506 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.506 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.506 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.506 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.506 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.506 27188 27228 I Unity :
07-30 11:15:22.508 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:22.508 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.508 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:22.508 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:22.508 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:22.508 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:22.508 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:22.508 27188 27228 I Unity : <>c__DisplayClass275_0:<onHandleLocalTimeout>b__1()
07-30 11:15:22.508 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:22.508 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.508 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.508 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.508 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.508 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.508 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.508 27188 27228 I Unity :
07-30 11:15:22.510 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:22.510 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:22.510 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:22.510 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:22.510 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:22.510 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:22.510 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:22.510 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:22.510 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:22.510 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:22.510 27188 27228 I Unity :
07-30 11:15:23.527 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:23.527 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.527 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:23.527 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.527 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.527 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.527 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.527 27188 27228 I Unity :
07-30 11:15:23.528 27188 27228 I Unity : Next: 2 Cur: 1 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:23.528 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.528 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.528 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.528 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.528 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.528 27188 27228 I Unity :
07-30 11:15:23.529 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:23.529 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.529 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.529 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.529 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.529 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.529 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.529 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.529 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.529 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.529 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.529 27188 27228 I Unity :
07-30 11:15:23.532 27188 27228 I Unity : setCurTurn: 2 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:23.532 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.532 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.532 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.532 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.532 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.532 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.532 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.532 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.532 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.532 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.532 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.532 27188 27228 I Unity :
07-30 11:15:23.533 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:23.533 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.533 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:23.533 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.533 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.533 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.533 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.533 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.533 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.533 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.533 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.533 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.533 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.533 27188 27228 I Unity :
07-30 11:15:23.535 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:23.535 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.535 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:23.535 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.535 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.535 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.535 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.535 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.535 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.535 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.535 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.535 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.535 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.535 27188 27228 I Unity :
07-30 11:15:23.537 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:23.537 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.537 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:23.537 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.537 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.537 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.537 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.537 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.537 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.537 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.537 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.537 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.537 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.537 27188 27228 I Unity :
07-30 11:15:23.538 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:23.538 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.538 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.538 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.538 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.538 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.538 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.538 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.538 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.538 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.538 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.538 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.538 27188 27228 I Unity :
07-30 11:15:23.541 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:23.541 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.541 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:23.541 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.541 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.541 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.541 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.541 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.541 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.541 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.541 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.541 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.541 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.541 27188 27228 I Unity :
07-30 11:15:23.543 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:15:23.543 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.543 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:23.543 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:23.543 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:23.543 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:23.543 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:23.543 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:23.543 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:23.543 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:23.543 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:23.543 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:23.543 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.543 27188 27228 I Unity :
07-30 11:15:23.784 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:23.784 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:23.784 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:23.784 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:23.784 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:23.784 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:23.784 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:23.784 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:23.784 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:23.784 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:23.784 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:23.784 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:23.784 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:23.784 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:23.784 27188 27228 I Unity :
07-30 11:15:24.481 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:24.481 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:24.481 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:24.481 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:24.481 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:24.481 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:24.481 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:24.481 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:24.481 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:24.481 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:24.481 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:24.481 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:24.481 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:24.481 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:24.481 27188 27228 I Unity :
07-30 11:15:26.499 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:26.499 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:26.499 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:26.499 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:26.499 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:26.499 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:26.499 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:26.499 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:26.499 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:26.499 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:26.499 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:26.499 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:26.499 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:26.499 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:26.499 27188 27228 I Unity :
07-30 11:15:26.638 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:26.638 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:26.638 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:26.638 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:26.638 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:26.638 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:26.638 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:26.638 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:26.638 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:26.638 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:26.638 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:26.638 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:26.638 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:26.638 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:26.638 27188 27228 I Unity :
07-30 11:15:27.633 27188 27228 I Unity : onDiscardSlotTapByOther: 2 : => member name: onDiscardSlotTap : => source line number: 5083
07-30 11:15:27.633 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.633 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:27.633 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:27.633 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:27.633 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:27.633 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.633 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:27.633 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:27.633 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:27.633 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:27.633 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:27.633 27188 27228 I Unity :
07-30 11:15:27.635 27188 27228 I Unity : card string: g9 : => member name: getCards : => source line number: 362
07-30 11:15:27.635 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.635 27188 27228 I Unity : DosPlayer:getCards(String[])
07-30 11:15:27.635 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:27.635 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:27.635 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:27.635 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:27.635 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.635 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:27.635 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:27.635 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:27.635 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:27.635 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:27.635 27188 27228 I Unity :
07-30 11:15:27.637 27188 27228 I Unity : onPlayerTapsDiscardSlot: 2 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:27.637 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.637 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:27.637 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:27.637 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:27.637 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:27.637 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:27.637 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.637 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:27.637 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:27.637 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:27.637 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:27.637 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:27.637 27188 27228 I Unity :
07-30 11:15:27.639 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:27.639 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.639 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:27.639 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:27.639 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:27.639 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:27.639 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:27.639 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.639 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:27.639 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:27.639 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:27.639 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:27.639 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:27.639 27188 27228 I Unity :
07-30 11:15:27.984 27188 27228 I Unity : onPlayerCardAddedToCenterPile 2 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:27.984 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.984 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.984 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.984 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.984 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.984 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.984 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.984 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.984 27188 27228 I Unity :
07-30 11:15:27.986 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:27.986 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.986 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:27.986 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.986 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.986 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.986 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.986 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.986 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.986 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.986 27188 27228 I Unity :
07-30 11:15:27.988 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:27.988 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.988 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:27.988 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.988 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.988 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.988 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.988 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.988 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.988 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.988 27188 27228 I Unity :
07-30 11:15:27.989 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:27.989 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.989 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:27.989 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:27.989 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.989 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.989 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.989 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.989 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.989 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.989 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.989 27188 27228 I Unity :
07-30 11:15:27.991 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:27.991 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.991 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:27.991 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:27.991 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.991 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.991 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.991 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.991 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.991 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.991 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.991 27188 27228 I Unity :
07-30 11:15:27.992 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:27.992 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.992 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:27.992 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:27.992 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.992 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.992 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.992 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.992 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.992 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.992 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.992 27188 27228 I Unity :
07-30 11:15:27.993 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:27.993 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:27.993 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:27.993 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:27.993 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:27.993 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:27.993 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:27.993 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:27.993 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:27.993 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:27.993 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:27.993 27188 27228 I Unity :
07-30 11:15:28.053 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:15:28.053 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:28.053 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:28.053 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:28.053 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:28.053 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:28.053 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:28.053 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:28.053 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:28.053 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:28.053 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:28.053 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:28.053 27188 27228 I Unity :
07-30 11:15:28.054 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:28.054 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:28.054 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:28.054 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:28.054 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:28.054 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:28.054 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:28.054 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:28.054 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:28.054 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:28.054 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:28.054 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:28.054 27188 27228 I Unity :
07-30 11:15:28.056 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:28.056 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:28.056 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:28.056 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:28.056 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:28.056 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:28.056 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:28.056 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:28.056 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:28.056 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:28.056 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:28.056 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:28.056 27188 27228 I Unity :
07-30 11:15:29.082 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:29.082 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.082 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:29.082 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.082 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.082 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.082 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.082 27188 27228 I Unity :
07-30 11:15:29.083 27188 27228 I Unity : Next: 1 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:29.083 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.083 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.083 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.083 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.083 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.083 27188 27228 I Unity :
07-30 11:15:29.085 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:29.085 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.085 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.085 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.085 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.085 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.085 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.085 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.085 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.085 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.085 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.085 27188 27228 I Unity :
07-30 11:15:29.086 27188 27228 I Unity : setCurTurn: 1 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:29.086 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.086 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:29.086 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.086 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.086 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.086 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.086 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.086 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.086 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.086 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.086 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.086 27188 27228 I Unity :
07-30 11:15:29.088 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:29.088 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.088 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:29.088 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:29.088 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.088 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.088 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.088 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.088 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.088 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.088 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.088 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.088 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.088 27188 27228 I Unity :
07-30 11:15:29.090 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:29.090 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.090 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:29.090 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:29.090 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.090 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.090 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.090 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.090 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.090 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.090 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.090 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.090 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.090 27188 27228 I Unity :
07-30 11:15:29.091 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:29.091 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.091 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:29.091 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:29.091 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.091 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.091 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.091 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.091 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.091 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.091 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.091 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.091 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.091 27188 27228 I Unity :
07-30 11:15:29.093 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:29.093 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.093 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:29.093 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.093 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.093 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.093 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.093 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.093 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.093 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.093 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.093 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.093 27188 27228 I Unity :
07-30 11:15:29.095 27188 27228 I Unity : setPlayerTurn: 1 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:29.095 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:29.095 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:29.095 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:29.095 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:29.095 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:29.095 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:29.095 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:29.095 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:29.095 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:29.095 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:29.095 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:29.095 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:29.095 27188 27228 I Unity :
07-30 11:15:30.052 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:30.052 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:30.052 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:30.052 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:30.052 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:30.052 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:30.052 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:30.052 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:30.052 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:30.052 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:30.052 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:30.052 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:30.052 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:30.052 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:30.052 27188 27228 I Unity :
07-30 11:15:30.194 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:30.194 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:30.194 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:30.194 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:30.194 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:30.194 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:30.194 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:30.194 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:30.194 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:30.194 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:30.194 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:30.194 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:30.194 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:30.194 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:30.194 27188 27228 I Unity :
07-30 11:15:30.886 27188 27228 I Unity : mCanPlay: True : => member name: onDeckTap : => source line number: 5503
07-30 11:15:30.886 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:30.886 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:30.886 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:30.886 27188 27228 I Unity :
07-30 11:15:30.889 27188 27228 I Unity : Str: r1 : => member name: setCardValues : => source line number: 298
07-30 11:15:30.889 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:30.889 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:30.889 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:30.889 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:30.889 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:30.889 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:30.889 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:30.889 27188 27228 I Unity :
07-30 11:15:30.891 27188 27228 I Unity : ColorComp: r : => member name: setCardValues : => source line number: 337
07-30 11:15:30.891 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:30.891 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:30.891 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:30.891 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:30.891 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:30.891 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:30.891 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:30.891 27188 27228 I Unity :
07-30 11:15:30.892 27188 27228 I Unity : ValueComp: 1 : => member name: setCardValues : => source line number: 338
07-30 11:15:30.892 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:30.892 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:30.892 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:30.892 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:30.892 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:30.892 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:30.892 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:30.892 27188 27228 I Unity :
07-30 11:15:31.151 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:15:31.151 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:31.151 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:15:31.151 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:15:31.151 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:31.151 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:31.151 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:31.151 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:31.151 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:31.151 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:31.151 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:31.151 27188 27228 I Unity :
07-30 11:15:31.153 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:31.153 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:31.153 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:31.153 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:31.153 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:15:31.153 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:15:31.153 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:31.153 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:31.153 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:31.153 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:31.153 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:31.153 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:31.153 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:31.153 27188 27228 I Unity :
07-30 11:15:31.155 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:31.155 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:31.155 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:31.155 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:31.155 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:31.155 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:31.155 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:31.155 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:31.155 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:31.155 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:31.155 27188 27228 I Unity :
07-30 11:15:32.150 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:32.150 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:32.150 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:32.150 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:32.150 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:32.150 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:32.150 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:32.150 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:32.150 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:32.150 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:32.150 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:32.150 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:32.150 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:32.150 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:32.150 27188 27228 I Unity :
07-30 11:15:32.666 27188 27228 I Unity : mCanPlay: True : => member name: onCardTap : => source line number: 5413
07-30 11:15:32.666 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:32.666 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:32.666 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:32.666 27188 27228 I Unity :
07-30 11:15:32.668 27188 27228 I Unity : onPlayerTapsDiscardSlot: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:32.668 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:32.668 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:32.668 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:32.668 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:32.668 27188 27228 I Unity :
07-30 11:15:32.669 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:32.669 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:32.669 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:32.669 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:32.669 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:32.669 27188 27228 I Unity :
07-30 11:15:32.672 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:32.672 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:32.672 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:32.672 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:32.672 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:32.672 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:32.672 27188 27228 I Unity :
07-30 11:15:32.674 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:32.674 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:32.674 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:32.674 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:32.674 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:32.674 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:32.674 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:32.674 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:32.674 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:32.674 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:32.674 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:32.674 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:32.674 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:32.674 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:32.674 27188 27228 I Unity :
07-30 11:15:33.023 27188 27228 I Unity : onPlayerCardAddedToCenterPile 1 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:33.023 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.023 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.023 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.023 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.023 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.023 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.023 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.023 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.023 27188 27228 I Unity :
07-30 11:15:33.025 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 1 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:33.025 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.025 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.025 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.025 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.025 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.025 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.025 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.025 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.025 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.025 27188 27228 I Unity :
07-30 11:15:33.027 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:33.027 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.027 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.027 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.027 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.027 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.027 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.027 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.027 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.027 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.027 27188 27228 I Unity :
07-30 11:15:33.029 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:33.029 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.029 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:33.029 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.029 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.029 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.029 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.029 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.029 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.029 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.029 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.029 27188 27228 I Unity :
07-30 11:15:33.030 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:33.030 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.030 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:33.030 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.030 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.030 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.030 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.030 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.030 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.030 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.030 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.030 27188 27228 I Unity :
07-30 11:15:33.032 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:33.032 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.032 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:33.032 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.032 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.032 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.032 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.032 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.032 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.032 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.032 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.032 27188 27228 I Unity :
07-30 11:15:33.033 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:33.033 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.033 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:33.033 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.033 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.033 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.033 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.033 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.033 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.033 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.033 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.033 27188 27228 I Unity :
07-30 11:15:33.035 27188 27228 I Unity : turnOver: from: 1 cur: 1 : => member name: turnOver : => source line number: 2357
07-30 11:15:33.035 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.035 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:33.035 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:33.035 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:33.035 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:33.035 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:33.035 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.035 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.035 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.035 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.035 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.035 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.035 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.035 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.035 27188 27228 I Unity :
07-30 11:15:33.037 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:33.037 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.037 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:33.037 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:33.037 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:33.037 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:33.037 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:33.037 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.037 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.037 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.037 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.037 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.037 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.037 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.037 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.037 27188 27228 I Unity :
07-30 11:15:33.039 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:33.039 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:33.039 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:33.039 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:33.039 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:33.039 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:33.039 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:33.039 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:33.039 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:33.039 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:33.039 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:33.039 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:33.039 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:33.039 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:33.039 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:33.039 27188 27228 I Unity :
07-30 11:15:34.042 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:34.042 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.042 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:34.042 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.042 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.042 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.042 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.042 27188 27228 I Unity :
07-30 11:15:34.044 27188 27228 I Unity : Next: 2 Cur: 1 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:34.044 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.044 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.044 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.044 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.044 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.044 27188 27228 I Unity :
07-30 11:15:34.049 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:34.049 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.049 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.049 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.049 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.049 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.049 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.049 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.049 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.049 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.049 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.049 27188 27228 I Unity :
07-30 11:15:34.051 27188 27228 I Unity : setCurTurn: 2 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:34.051 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.051 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.051 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.051 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.051 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.051 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.051 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.051 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.051 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.051 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.051 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.051 27188 27228 I Unity :
07-30 11:15:34.053 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:34.053 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.053 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:34.053 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.053 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.053 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.053 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.053 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.053 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.053 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.053 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.053 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.053 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.053 27188 27228 I Unity :
07-30 11:15:34.055 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:34.055 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.055 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:34.055 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.055 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.055 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.055 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.055 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.055 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.055 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.055 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.055 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.055 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.055 27188 27228 I Unity :
07-30 11:15:34.059 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:34.059 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.059 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:34.059 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.059 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.059 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.059 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.059 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.059 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.059 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.059 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.059 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.059 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.059 27188 27228 I Unity :
07-30 11:15:34.060 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:34.060 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.060 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.060 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.060 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.060 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.060 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.060 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.060 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.060 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.060 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.060 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.060 27188 27228 I Unity :
07-30 11:15:34.063 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:34.063 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.063 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:34.063 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.063 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.063 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.063 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.063 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.063 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.063 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.063 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.063 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.063 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.063 27188 27228 I Unity :
07-30 11:15:34.065 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:15:34.065 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.065 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:34.065 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:34.065 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:34.065 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:34.065 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:34.065 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:34.065 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:34.065 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:34.065 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:34.065 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:34.065 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.065 27188 27228 I Unity :
07-30 11:15:34.298 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:34.298 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.298 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:34.298 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:34.298 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:34.298 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:34.298 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:34.298 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:34.298 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:34.298 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:34.298 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:34.298 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:34.298 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:34.298 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.298 27188 27228 I Unity :
07-30 11:15:34.925 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:34.925 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:34.925 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:34.925 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:34.925 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:34.925 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:34.925 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:34.925 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:34.925 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:34.925 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:34.925 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:34.925 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:34.925 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:34.925 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:34.925 27188 27228 I Unity :
07-30 11:15:35.079 27188 27228 I Unity : onDiscardSlotTapByOther: 2 : => member name: onDiscardSlotTap : => source line number: 5083
07-30 11:15:35.079 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.079 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:35.079 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.079 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.079 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.079 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.079 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.079 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.079 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.079 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.079 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.079 27188 27228 I Unity :
07-30 11:15:35.080 27188 27228 I Unity : card string: r9 : => member name: getCards : => source line number: 362
07-30 11:15:35.080 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.080 27188 27228 I Unity : DosPlayer:getCards(String[])
07-30 11:15:35.080 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:35.080 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.080 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.080 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.080 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.080 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.080 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.080 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.080 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.080 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.080 27188 27228 I Unity :
07-30 11:15:35.083 27188 27228 I Unity : onPlayerTapsDiscardSlot: 2 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:35.083 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.083 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:35.083 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:35.083 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.083 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.083 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.083 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.083 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.083 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.083 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.083 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.083 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.083 27188 27228 I Unity :
07-30 11:15:35.084 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:35.084 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.084 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:35.084 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:35.084 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.084 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.084 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.084 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.084 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.084 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.084 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.084 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.084 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.084 27188 27228 I Unity :
07-30 11:15:35.443 27188 27228 I Unity : onPlayerCardAddedToCenterPile 2 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:35.443 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.443 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.443 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.443 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.443 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.443 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.443 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.443 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.443 27188 27228 I Unity :
07-30 11:15:35.445 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:35.445 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.445 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:35.445 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.445 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.445 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.445 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.445 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.445 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.445 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.445 27188 27228 I Unity :
07-30 11:15:35.446 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:35.446 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.446 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:35.446 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.446 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.446 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.446 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.446 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.446 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.446 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.446 27188 27228 I Unity :
07-30 11:15:35.448 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:35.448 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.448 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:35.448 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:35.448 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.448 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.448 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.448 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.448 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.448 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.448 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.448 27188 27228 I Unity :
07-30 11:15:35.450 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:35.450 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.450 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:35.450 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:35.450 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.450 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.450 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.450 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.450 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.450 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.450 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.450 27188 27228 I Unity :
07-30 11:15:35.452 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:35.452 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.452 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:35.452 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:35.452 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.452 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.452 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.452 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.452 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.452 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.452 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.452 27188 27228 I Unity :
07-30 11:15:35.453 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:35.453 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.453 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:35.453 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:35.453 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:35.453 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.453 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:35.453 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:35.453 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:35.453 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:35.453 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:35.453 27188 27228 I Unity :
07-30 11:15:35.514 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:15:35.514 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.514 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:35.514 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.514 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.514 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.514 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.514 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.514 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.514 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.514 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.514 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.514 27188 27228 I Unity :
07-30 11:15:35.515 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:35.515 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.515 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:35.515 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.515 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.515 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.515 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.515 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.515 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.515 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.515 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.515 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.515 27188 27228 I Unity :
07-30 11:15:35.517 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:35.517 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:35.517 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:35.517 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:35.517 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:35.517 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:35.517 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:35.517 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:35.517 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:35.517 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:35.517 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:35.517 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:35.517 27188 27228 I Unity :
07-30 11:15:36.493 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:36.493 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.493 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:36.493 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.493 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.493 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.493 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.493 27188 27228 I Unity :
07-30 11:15:36.494 27188 27228 I Unity : Next: 1 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:36.494 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.494 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.494 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.494 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.494 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.494 27188 27228 I Unity :
07-30 11:15:36.496 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:36.496 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.496 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.496 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.496 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.496 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.496 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.496 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.496 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.496 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.496 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.496 27188 27228 I Unity :
07-30 11:15:36.500 27188 27228 I Unity : setCurTurn: 1 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:36.500 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.500 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:36.500 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.500 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.500 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.500 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.500 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.500 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.500 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.500 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.500 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.500 27188 27228 I Unity :
07-30 11:15:36.502 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:36.502 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.502 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:36.502 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:36.502 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.502 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.502 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.502 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.502 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.502 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.502 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.502 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.502 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.502 27188 27228 I Unity :
07-30 11:15:36.505 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:36.505 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.505 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:36.505 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:36.505 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.505 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.505 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.505 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.505 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.505 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.505 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.505 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.505 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.505 27188 27228 I Unity :
07-30 11:15:36.507 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:36.507 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.507 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:36.507 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:36.507 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.507 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.507 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.507 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.507 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.507 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.507 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.507 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.507 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.507 27188 27228 I Unity :
07-30 11:15:36.509 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:36.509 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.509 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:36.509 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.509 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.509 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.509 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.509 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.509 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.509 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.509 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.509 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.509 27188 27228 I Unity :
07-30 11:15:36.511 27188 27228 I Unity : setPlayerTurn: 1 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:36.511 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:36.511 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:36.511 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:36.511 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:36.511 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:36.511 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:36.511 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:36.511 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:36.511 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:36.511 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:36.511 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:36.511 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:36.511 27188 27228 I Unity :
07-30 11:15:41.350 27188 27228 I Unity : mCanPlay: True : => member name: onCardTap : => source line number: 5413
07-30 11:15:41.350 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.350 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:41.350 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:41.350 27188 27228 I Unity :
07-30 11:15:41.352 27188 27228 I Unity : onPlayerTapsDiscardSlot: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:41.352 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.352 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:41.352 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:41.352 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:41.352 27188 27228 I Unity :
07-30 11:15:41.353 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:41.353 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.353 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:41.353 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:41.353 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:41.353 27188 27228 I Unity :
07-30 11:15:41.356 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:41.356 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.356 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:41.356 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:41.356 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:41.356 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:41.356 27188 27228 I Unity :
07-30 11:15:41.673 27188 27228 I Unity : onPlayerCardAddedToCenterPile 1 cardType: Joker : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:41.673 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.673 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.673 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.673 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.673 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.673 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.673 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.673 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.673 27188 27228 I Unity :
07-30 11:15:41.676 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 1 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:41.676 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.676 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.676 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.676 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.676 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.676 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.676 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.676 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.676 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.676 27188 27228 I Unity :
07-30 11:15:41.677 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:41.677 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.677 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.677 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.677 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.677 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.677 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.677 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.677 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.677 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.677 27188 27228 I Unity :
07-30 11:15:41.679 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:41.679 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.679 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:41.679 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.679 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.679 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.679 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.679 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.679 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.679 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.679 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.679 27188 27228 I Unity :
07-30 11:15:41.680 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:41.680 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.680 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:41.680 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.680 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.680 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.680 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.680 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.680 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.680 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.680 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.680 27188 27228 I Unity :
07-30 11:15:41.682 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:41.682 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.682 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:41.682 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.682 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.682 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.682 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.682 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.682 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.682 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.682 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.682 27188 27228 I Unity :
07-30 11:15:41.683 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:41.683 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.683 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:41.683 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.683 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.683 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.683 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.683 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.683 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.683 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.683 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.683 27188 27228 I Unity :
07-30 11:15:41.686 27188 27228 I Unity : turnOver: from: 1 cur: 1 : => member name: turnOver : => source line number: 2357
07-30 11:15:41.686 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.686 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:41.686 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:41.686 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:41.686 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:41.686 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:41.686 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.686 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.686 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.686 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.686 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.686 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.686 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.686 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.686 27188 27228 I Unity :
07-30 11:15:41.688 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:41.688 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.688 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:41.688 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:41.688 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:41.688 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:41.688 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:41.688 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.688 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.688 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.688 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.688 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.688 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.688 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.688 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.688 27188 27228 I Unity :
07-30 11:15:41.690 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:41.690 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:41.690 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:41.690 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:41.690 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:41.690 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:41.690 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:41.690 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:41.690 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:41.690 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:41.690 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:41.690 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:41.690 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:41.690 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:41.690 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:41.690 27188 27228 I Unity :
07-30 11:15:42.709 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:42.709 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.709 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:42.709 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.709 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.709 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.709 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.709 27188 27228 I Unity :
07-30 11:15:42.711 27188 27228 I Unity : Next: 2 Cur: 1 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:42.711 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.711 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.711 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.711 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.711 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.711 27188 27228 I Unity :
07-30 11:15:42.713 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:42.713 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.713 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.713 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.713 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.713 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.713 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.713 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.713 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.713 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.713 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.713 27188 27228 I Unity :
07-30 11:15:42.714 27188 27228 I Unity : setCurTurn: 2 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:42.714 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.714 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.714 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.714 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.714 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.714 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.714 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.714 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.714 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.714 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.714 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.714 27188 27228 I Unity :
07-30 11:15:42.716 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:42.716 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.716 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:42.716 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.716 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.716 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.716 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.716 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.716 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.716 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.716 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.716 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.716 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.716 27188 27228 I Unity :
07-30 11:15:42.718 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:42.718 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.718 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:42.718 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.718 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.718 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.718 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.718 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.718 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.718 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.718 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.718 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.718 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.718 27188 27228 I Unity :
07-30 11:15:42.721 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:42.721 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.721 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:42.721 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.721 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.721 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.721 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.721 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.721 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.721 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.721 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.721 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.721 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.721 27188 27228 I Unity :
07-30 11:15:42.722 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:42.722 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.722 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.722 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.722 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.722 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.722 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.722 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.722 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.722 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.722 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.722 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.722 27188 27228 I Unity :
07-30 11:15:42.724 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:42.724 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.724 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:42.724 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.724 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.724 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.724 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.724 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.724 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.724 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.724 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.724 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.724 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.724 27188 27228 I Unity :
07-30 11:15:42.727 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:15:42.727 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:42.727 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:42.727 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:42.727 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:42.727 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:42.727 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:42.727 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:42.727 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:42.727 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:42.727 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:42.727 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:42.727 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:42.727 27188 27228 I Unity :
07-30 11:15:44.520 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:44.520 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:44.520 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:44.520 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:44.520 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:44.520 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:44.520 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:44.520 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:44.520 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:44.520 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:44.520 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:44.520 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:44.520 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:44.520 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:44.520 27188 27228 I Unity :
07-30 11:15:44.678 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:44.678 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:44.678 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:44.678 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:44.678 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:44.678 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:44.678 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:44.678 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:44.678 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:44.678 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:44.678 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:44.678 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:44.678 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:44.678 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:44.678 27188 27228 I Unity :
07-30 11:15:45.647 27188 27228 I Unity : onDiscardSlotTapByOther: 2 : => member name: onDiscardSlotTap : => source line number: 5083
07-30 11:15:45.647 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.647 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:45.647 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.647 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.647 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.647 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.647 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.647 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.647 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.647 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.647 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.647 27188 27228 I Unity :
07-30 11:15:45.649 27188 27228 I Unity : card string: rskipall : => member name: getCards : => source line number: 36207-30 11:15:45.649 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.649 27188 27228 I Unity : DosPlayer:getCards(String[])
07-30 11:15:45.649 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:45.649 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.649 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.649 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.649 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.649 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.649 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.649 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.649 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.649 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.649 27188 27228 I Unity :
07-30 11:15:45.650 27188 27228 I Unity : onPlayerTapsDiscardSlot: 2 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:45.650 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.650 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:45.650 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:45.650 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.650 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.650 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.650 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.650 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.650 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.650 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.650 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.650 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.650 27188 27228 I Unity :
07-30 11:15:45.652 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:45.652 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.652 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:45.652 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:45.652 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.652 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.652 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.652 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.652 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.652 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.652 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.652 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.652 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.652 27188 27228 I Unity :
07-30 11:15:45.656 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:15:45.656 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.656 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:45.656 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.656 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.656 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.656 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.656 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.656 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.656 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.656 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.656 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.656 27188 27228 I Unity :
07-30 11:15:45.658 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:45.658 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.658 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:45.658 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.658 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.658 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.658 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.658 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.658 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.658 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.658 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.658 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.658 27188 27228 I Unity :
07-30 11:15:45.659 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:45.659 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.659 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:45.659 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:45.659 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:45.659 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:45.659 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.659 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:45.659 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:45.659 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:45.659 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:45.659 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:45.659 27188 27228 I Unity :
07-30 11:15:45.979 27188 27228 I Unity : onPlayerCardAddedToCenterPile 2 cardType: SkipAll : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:45.979 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.979 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:45.979 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.979 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:45.979 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:45.979 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:45.979 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:45.979 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:45.979 27188 27228 I Unity :
07-30 11:15:45.982 27188 27228 I Unity : SkipAll: curPlayer: 2 : => member name: onPlayerCardAddedToCenterPile : => source line number: 4068
07-30 11:15:45.982 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.982 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:45.982 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.982 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:45.982 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:45.982 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:45.982 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:45.982 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:45.982 27188 27228 I Unity :
07-30 11:15:45.995 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:45.995 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.995 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:45.995 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:45.995 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.995 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:45.995 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:45.995 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:45.995 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:45.995 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:45.995 27188 27228 I Unity :
07-30 11:15:45.998 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:45.998 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:45.998 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:45.998 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:45.998 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:45.998 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:45.998 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:45.998 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:45.998 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:45.998 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:45.998 27188 27228 I Unity :
07-30 11:15:46.001 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:46.001 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.001 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:46.001 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:46.001 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:46.001 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:46.001 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:46.001 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:46.001 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:46.001 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:46.001 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:46.001 27188 27228 I Unity :
07-30 11:15:46.004 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:46.004 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.004 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:46.004 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:46.004 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:46.004 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:46.004 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:46.004 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:46.004 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:46.004 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:46.004 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:46.004 27188 27228 I Unity :
07-30 11:15:46.005 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:46.005 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.005 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:46.005 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:46.005 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:46.005 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:46.005 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:46.005 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:46.005 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:46.005 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:46.005 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:46.005 27188 27228 I Unity :
07-30 11:15:46.007 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:46.007 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.007 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:46.007 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:46.007 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:46.007 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:46.007 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:46.007 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:46.007 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:46.007 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:46.007 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:46.007 27188 27228 I Unity :
07-30 11:15:46.336 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:46.336 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.336 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:46.336 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:46.336 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:46.336 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:46.336 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:46.336 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:46.336 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:46.336 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:46.336 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:46.336 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:46.336 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:46.336 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.336 27188 27228 I Unity :
07-30 11:15:46.462 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:46.462 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.462 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:46.462 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:46.462 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:46.462 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:46.462 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:46.462 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:46.462 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:46.462 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:46.462 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:46.462 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:46.462 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:46.462 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.462 27188 27228 I Unity :
07-30 11:15:46.656 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:46.656 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.656 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:46.656 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.656 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.656 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.656 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.656 27188 27228 I Unity :
07-30 11:15:46.657 27188 27228 I Unity : Next: 2 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:46.657 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.657 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.657 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.657 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.657 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.657 27188 27228 I Unity :
07-30 11:15:46.659 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:46.659 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.659 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.659 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.659 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.659 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.659 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.659 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.659 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.659 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.659 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.659 27188 27228 I Unity :
07-30 11:15:46.661 27188 27228 I Unity : setCurTurn: 2 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:46.661 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.661 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.661 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.661 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.661 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.661 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.661 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.661 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.661 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.661 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.661 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.661 27188 27228 I Unity :
07-30 11:15:46.663 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:46.663 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.663 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:46.663 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.663 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.663 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.663 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.663 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.663 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.663 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.663 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.663 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.663 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.663 27188 27228 I Unity :
07-30 11:15:46.665 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:46.665 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.665 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:46.665 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.665 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.665 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.665 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.665 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.665 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.665 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.665 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.665 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.665 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.665 27188 27228 I Unity :
07-30 11:15:46.667 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:46.667 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.667 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:46.667 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.667 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.667 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.667 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.667 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.667 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.667 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.667 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.667 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.667 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.667 27188 27228 I Unity :
07-30 11:15:46.670 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:46.670 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.670 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.670 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.670 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.670 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.670 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.670 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.670 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.670 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.670 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.670 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.670 27188 27228 I Unity :
07-30 11:15:46.673 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:46.673 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.673 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:46.673 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.673 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.673 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.673 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.673 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.673 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.673 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.673 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.673 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.673 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.673 27188 27228 I Unity :
07-30 11:15:46.676 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:15:46.676 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:46.676 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:46.676 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:46.676 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:46.676 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:46.676 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:46.676 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:46.676 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:46.676 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:46.676 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:46.676 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:46.676 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:46.676 27188 27228 I Unity :
07-30 11:15:48.015 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:48.015 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:48.015 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:48.015 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:48.015 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:48.015 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:48.015 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:48.015 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:48.015 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:48.015 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:48.015 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:48.015 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:48.015 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:48.015 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:48.015 27188 27228 I Unity :
07-30 11:15:48.941 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:48.941 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:48.941 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:48.941 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:48.941 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:48.941 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:48.941 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:48.941 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:48.941 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:48.941 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:48.941 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:48.941 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:48.941 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:48.941 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:48.941 27188 27228 I Unity :
07-30 11:15:49.009 27188 27228 I Unity : onDiscardSlotTapByOther: 2 : => member name: onDiscardSlotTap : => source line number: 5083
07-30 11:15:49.009 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.009 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:49.009 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.009 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.009 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.009 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.009 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.009 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.009 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.009 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.009 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.009 27188 27228 I Unity :
07-30 11:15:49.011 27188 27228 I Unity : card string: r3 : => member name: getCards : => source line number: 362
07-30 11:15:49.011 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.011 27188 27228 I Unity : DosPlayer:getCards(String[])
07-30 11:15:49.011 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:49.011 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.011 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.011 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.011 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.011 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.011 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.011 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.011 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.011 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.011 27188 27228 I Unity :
07-30 11:15:49.012 27188 27228 I Unity : onPlayerTapsDiscardSlot: 2 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:49.012 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.012 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:49.012 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:49.012 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.012 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.012 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.012 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.012 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.012 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.012 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.012 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.012 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.012 27188 27228 I Unity :
07-30 11:15:49.015 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:49.015 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.015 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:49.015 27188 27228 I Unity : GameScene:onDiscardSlotTap(Int32, String, String, Int32)
07-30 11:15:49.015 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.015 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.015 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.015 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.015 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.015 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.015 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.015 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.015 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.015 27188 27228 I Unity :
07-30 11:15:49.241 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:15:49.241 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.241 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:49.241 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.241 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.241 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.241 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.241 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.241 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.241 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.241 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.241 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.241 27188 27228 I Unity :
07-30 11:15:49.243 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:49.243 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.243 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:49.243 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.243 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.243 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.243 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.243 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.243 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.243 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.243 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.243 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.243 27188 27228 I Unity :
07-30 11:15:49.244 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:49.244 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.244 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:49.244 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:49.244 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:49.244 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:49.244 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.244 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:49.244 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:49.244 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:49.244 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:49.244 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:49.244 27188 27228 I Unity :
07-30 11:15:49.358 27188 27228 I Unity : onPlayerCardAddedToCenterPile 2 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:49.358 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.358 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.358 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.358 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.358 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.358 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.358 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.358 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.358 27188 27228 I Unity :
07-30 11:15:49.360 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:49.360 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.360 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:49.360 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.360 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.360 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.360 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.360 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.360 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.360 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.360 27188 27228 I Unity :
07-30 11:15:49.361 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:49.361 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.361 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:49.361 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.361 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.361 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.361 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.361 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.361 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.361 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.361 27188 27228 I Unity :
07-30 11:15:49.362 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:49.362 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.362 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:49.362 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:49.362 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.362 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.362 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.362 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.362 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.362 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.362 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.362 27188 27228 I Unity :
07-30 11:15:49.364 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:49.364 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.364 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:49.364 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:49.364 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.364 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.364 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.364 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.364 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.364 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.364 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.364 27188 27228 I Unity :
07-30 11:15:49.365 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:49.365 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.365 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:49.365 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:49.365 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.365 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.365 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.365 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.365 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.365 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.365 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.365 27188 27228 I Unity :
07-30 11:15:49.367 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:49.367 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.367 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:49.367 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:49.367 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:49.367 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:49.367 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:49.367 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:49.367 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:49.367 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:49.367 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:49.367 27188 27228 I Unity :
07-30 11:15:49.528 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:49.528 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:49.528 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:49.528 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:49.528 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:49.528 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:49.528 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:49.528 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:49.528 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:49.528 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:49.528 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:49.528 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:49.528 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:49.528 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:49.528 27188 27228 I Unity :
07-30 11:15:50.253 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:50.253 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.253 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:50.253 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.253 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.253 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.253 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.253 27188 27228 I Unity :
07-30 11:15:50.255 27188 27228 I Unity : Next: 1 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:50.255 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.255 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.255 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.255 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.255 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.255 27188 27228 I Unity :
07-30 11:15:50.258 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:50.258 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.258 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.258 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.258 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.258 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.258 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.258 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.258 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.258 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.258 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.258 27188 27228 I Unity :
07-30 11:15:50.260 27188 27228 I Unity : setCurTurn: 1 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:50.260 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.260 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:50.260 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.260 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.260 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.260 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.260 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.260 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.260 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.260 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.260 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.260 27188 27228 I Unity :
07-30 11:15:50.261 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:50.261 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.261 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:50.261 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:50.261 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.261 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.261 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.261 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.261 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.261 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.261 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.261 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.261 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.261 27188 27228 I Unity :
07-30 11:15:50.263 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:50.263 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.263 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:50.263 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:50.263 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.263 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.263 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.263 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.263 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.263 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.263 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.263 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.263 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.263 27188 27228 I Unity :
07-30 11:15:50.265 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:50.265 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.265 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:50.265 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:50.265 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.265 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.265 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.265 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.265 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.265 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.265 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.265 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.265 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.265 27188 27228 I Unity :
07-30 11:15:50.267 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:50.267 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.267 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:50.267 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.267 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.267 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.267 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.267 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.267 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.267 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.267 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.267 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.267 27188 27228 I Unity :
07-30 11:15:50.269 27188 27228 I Unity : setPlayerTurn: 1 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:50.269 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.269 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:50.269 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:50.269 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:50.269 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:50.269 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:50.269 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:50.269 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:50.269 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:50.269 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:50.269 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:50.269 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.269 27188 27228 I Unity :
07-30 11:15:50.897 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:50.897 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:50.897 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:50.897 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:50.897 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:50.897 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:50.897 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:50.897 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:50.897 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:50.897 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:50.897 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:50.897 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:50.897 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:50.897 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:50.897 27188 27228 I Unity :
07-30 11:15:51.746 27188 27228 I Unity : mCanPlay: True : => member name: onDeckTap : => source line number: 5503
07-30 11:15:51.746 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.746 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:51.746 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:51.746 27188 27228 I Unity :
07-30 11:15:51.749 27188 27228 I Unity : Str: r5 : => member name: setCardValues : => source line number: 298
07-30 11:15:51.749 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.749 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:51.749 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:51.749 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:51.749 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:51.749 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:51.749 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:51.749 27188 27228 I Unity :
07-30 11:15:51.751 27188 27228 I Unity : ColorComp: r : => member name: setCardValues : => source line number: 337
07-30 11:15:51.751 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.751 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:51.751 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:51.751 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:51.751 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:51.751 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:51.751 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:51.751 27188 27228 I Unity :
07-30 11:15:51.755 27188 27228 I Unity : ValueComp: 5 : => member name: setCardValues : => source line number: 338
07-30 11:15:51.755 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.755 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:51.755 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:51.755 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:51.755 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:51.755 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:51.755 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:51.755 27188 27228 I Unity :
07-30 11:15:51.978 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:15:51.978 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.978 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:15:51.978 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:15:51.978 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:51.978 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:51.978 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:51.978 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:51.978 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:51.978 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:51.978 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:51.978 27188 27228 I Unity :
07-30 11:15:51.980 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:51.980 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.980 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:51.980 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:51.980 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:15:51.980 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:15:51.980 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:51.980 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:51.980 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:51.980 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:51.980 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:51.980 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:51.980 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:51.980 27188 27228 I Unity :
07-30 11:15:51.984 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:51.984 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:51.984 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:51.984 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:51.984 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:51.984 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:51.984 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:51.984 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:51.984 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:51.984 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:51.984 27188 27228 I Unity :
07-30 11:15:52.936 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:52.936 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:52.936 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:52.936 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:52.936 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:52.936 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:52.936 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:52.936 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:52.936 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:52.936 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:52.936 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:52.936 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:52.936 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:52.936 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:52.936 27188 27228 I Unity :
07-30 11:15:53.199 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:53.199 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.199 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:53.199 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:53.199 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:53.199 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:53.199 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:53.199 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:53.199 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:53.199 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:53.199 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:53.199 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:53.199 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:53.199 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:53.199 27188 27228 I Unity :
07-30 11:15:53.585 27188 27228 I Unity : mCanPlay: True : => member name: onCardTap : => source line number: 5413
07-30 11:15:53.585 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.585 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:53.585 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:53.585 27188 27228 I Unity :
07-30 11:15:53.587 27188 27228 I Unity : onPlayerTapsDiscardSlot: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:15:53.587 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.587 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:53.587 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:53.587 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:53.587 27188 27228 I Unity :
07-30 11:15:53.589 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:15:53.589 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.589 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:53.589 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:53.589 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:53.589 27188 27228 I Unity :
07-30 11:15:53.591 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:15:53.591 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.591 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:53.591 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:15:53.591 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:15:53.591 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:15:53.591 27188 27228 I Unity :
07-30 11:15:53.909 27188 27228 I Unity : onPlayerCardAddedToCenterPile 1 cardType: Normal : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:15:53.909 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.909 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.909 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.909 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.909 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.909 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.909 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.909 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.909 27188 27228 I Unity :
07-30 11:15:53.911 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 1 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:15:53.911 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.911 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.911 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.911 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.911 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.911 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.911 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.911 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.911 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.911 27188 27228 I Unity :
07-30 11:15:53.913 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:15:53.913 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.913 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.913 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.913 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.913 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.913 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.913 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.913 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.913 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.913 27188 27228 I Unity :
07-30 11:15:53.914 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:15:53.914 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.914 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:53.914 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.914 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.914 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.914 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.914 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.914 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.914 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.914 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.914 27188 27228 I Unity :
07-30 11:15:53.917 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:15:53.917 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.917 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:53.917 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.917 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.917 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.917 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.917 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.917 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.917 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.917 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.917 27188 27228 I Unity :
07-30 11:15:53.918 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:15:53.918 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.918 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:53.918 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.918 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.918 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.918 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.918 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.918 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.918 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.918 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.918 27188 27228 I Unity :
07-30 11:15:53.920 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:15:53.920 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.920 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:15:53.920 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.920 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.920 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.920 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.920 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.920 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.920 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.920 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.920 27188 27228 I Unity :
07-30 11:15:53.922 27188 27228 I Unity : turnOver: from: 1 cur: 1 : => member name: turnOver : => source line number: 2357
07-30 11:15:53.922 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.922 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:53.922 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:53.922 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:53.922 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:53.922 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:53.922 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.922 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.922 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.922 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.922 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.922 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.922 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.922 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.922 27188 27228 I Unity :
07-30 11:15:53.924 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:15:53.924 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.924 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:53.924 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:53.924 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:53.924 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:53.924 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:53.924 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.924 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.924 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.924 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.924 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.924 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.924 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.924 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.924 27188 27228 I Unity :
07-30 11:15:53.925 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:15:53.925 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:53.925 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:15:53.925 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:53.925 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:53.925 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:53.925 27188 27228 I Unity : PhotonManager:onTurnOver(Int32, Int32, Boolean)
07-30 11:15:53.925 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:15:53.925 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:15:53.925 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:53.925 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:53.925 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:53.925 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:53.925 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:53.925 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:53.925 27188 27228 I Unity :
07-30 11:15:54.932 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:15:54.932 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.932 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:15:54.932 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.932 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.932 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.932 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.932 27188 27228 I Unity :
07-30 11:15:54.933 27188 27228 I Unity : Next: 2 Cur: 1 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:15:54.933 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.933 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.933 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.933 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.933 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.933 27188 27228 I Unity :
07-30 11:15:54.934 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:15:54.934 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.934 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.934 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.934 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.934 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.934 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.934 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.934 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.934 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.934 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.934 27188 27228 I Unity :
07-30 11:15:54.935 27188 27228 I Unity : setCurTurn: 2 : => member name: setCurTurn : => source line number: 1722
07-30 11:15:54.935 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.935 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.935 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.935 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.935 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.935 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.935 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.935 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.935 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.935 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.935 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.935 27188 27228 I Unity :
07-30 11:15:54.937 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:54.937 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.937 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:54.937 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.937 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.937 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.937 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.937 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.937 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.937 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.937 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.937 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.937 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.937 27188 27228 I Unity :
07-30 11:15:54.939 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:15:54.939 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.939 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:54.939 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.939 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.939 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.939 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.939 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.939 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.939 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.939 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.939 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.939 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.939 27188 27228 I Unity :
07-30 11:15:54.941 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:15:54.941 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.941 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:15:54.941 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.941 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.941 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.941 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.941 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.941 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.941 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.941 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.941 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.941 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.941 27188 27228 I Unity :
07-30 11:15:54.942 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:15:54.942 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.942 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.942 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.942 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.942 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.942 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.942 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.942 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.942 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.942 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.942 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.942 27188 27228 I Unity :
07-30 11:15:54.944 27188 27228 I Unity : setPlayerTurn: 2 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:15:54.944 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.944 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:54.944 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.944 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.944 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.944 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.944 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.944 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.944 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.944 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.944 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.944 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.944 27188 27228 I Unity :
07-30 11:15:54.946 27188 27228 I Unity : isAi: False : => member name: setPlayerTurn : => source line number: 1863
07-30 11:15:54.946 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:54.946 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:15:54.946 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:15:54.946 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:15:54.946 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:54.946 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:54.946 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:15:54.946 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:15:54.946 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:15:54.946 27188 27228 I Unity : System.Action:Invoke()
07-30 11:15:54.946 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:15:54.946 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:54.946 27188 27228 I Unity :
07-30 11:15:55.923 27188 27228 I Unity : mCanPlay: False : => member name: onDeckTap : => source line number: 5503
07-30 11:15:55.923 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:55.923 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:55.923 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:55.923 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:55.923 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:55.923 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:55.923 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:55.923 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:55.923 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:55.923 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:55.923 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:55.923 27188 27228 I Unity :
07-30 11:15:55.927 27188 27228 I Unity : Str: y9 : => member name: setCardValues : => source line number: 298
07-30 11:15:55.927 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:55.927 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:55.927 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:55.927 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:55.927 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:55.927 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:55.927 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:55.927 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:55.927 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:55.927 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:55.927 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:55.927 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:55.927 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:55.927 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:55.927 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:55.927 27188 27228 I Unity :
07-30 11:15:55.929 27188 27228 I Unity : ColorComp: y : => member name: setCardValues : => source line number: 337
07-30 11:15:55.929 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:55.929 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:55.929 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:55.929 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:55.929 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:55.929 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:55.929 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:55.929 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:55.929 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:55.929 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:55.929 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:55.929 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:55.929 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:55.929 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:55.929 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:55.929 27188 27228 I Unity :
07-30 11:15:55.931 27188 27228 I Unity : ValueComp: 9 : => member name: setCardValues : => source line number: 338
07-30 11:15:55.931 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:55.931 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:15:55.931 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:15:55.931 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:15:55.931 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:15:55.931 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:15:55.931 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:15:55.931 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:15:55.931 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:15:55.931 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:15:55.931 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:15:55.931 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:15:55.931 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:15:55.931 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:15:55.931 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:15:55.931 27188 27228 I Unity :
07-30 11:15:56.209 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:15:56.209 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:56.209 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:15:56.209 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:15:56.209 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:15:56.209 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:15:56.209 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:15:56.209 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:15:56.209 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:15:56.209 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:15:56.209 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:15:56.209 27188 27228 I Unity :
07-30 11:15:56.525 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:56.525 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:56.525 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:56.525 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:56.525 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:56.525 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:56.525 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:56.525 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:56.525 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:56.525 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:56.525 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:56.525 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:56.525 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:56.525 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:56.525 27188 27228 I Unity :
07-30 11:15:56.737 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:56.737 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:56.737 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:56.737 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:56.737 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:56.737 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:56.737 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:56.737 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:56.737 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:56.737 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:56.737 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:56.737 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:56.737 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:56.737 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:56.737 27188 27228 I Unity :
07-30 11:15:59.096 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:59.096 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:59.096 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:59.096 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:59.096 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:59.096 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:59.096 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:59.096 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:59.096 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:59.096 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:59.096 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:59.096 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:59.096 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:59.096 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:59.096 27188 27228 I Unity :
07-30 11:15:59.517 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:15:59.517 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:15:59.517 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:15:59.517 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:15:59.517 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:15:59.517 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:15:59.517 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:15:59.517 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:15:59.517 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:15:59.517 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:15:59.517 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:15:59.517 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:15:59.517 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:15:59.517 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:15:59.517 27188 27228 I Unity :
07-30 11:16:01.537 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:01.537 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:01.537 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:01.537 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:01.537 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:01.537 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:01.537 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:01.537 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:01.537 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:01.537 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:01.537 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:01.537 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:01.537 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:01.537 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:01.537 27188 27228 I Unity :
07-30 11:16:03.011 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:03.011 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:03.011 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:03.011 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:03.011 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:03.011 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:03.011 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:03.011 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:03.011 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:03.011 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:03.011 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:03.011 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:03.011 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:03.011 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:03.011 27188 27228 I Unity :
07-30 11:16:04.192 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:04.192 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:04.192 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:04.192 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:04.192 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:04.192 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:04.192 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:04.192 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:04.192 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:04.192 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:04.192 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:04.192 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:04.192 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:04.192 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:04.192 27188 27228 I Unity :
07-30 11:16:05.040 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:05.040 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.040 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:05.040 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:05.040 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:05.040 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:05.040 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:05.040 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:05.040 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:05.040 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:05.040 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:05.040 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:05.040 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:05.040 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:05.040 27188 27228 I Unity :
07-30 11:16:05.726 27188 27228 I Unity : endTurnTap RPC: True from: 2 : => member name: endTurnTap : => source line number: 2348
07-30 11:16:05.726 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.726 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.726 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.726 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.726 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.726 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.726 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.726 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.726 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.726 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.726 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.726 27188 27228 I Unity :
07-30 11:16:05.727 27188 27228 I Unity : SHAMI: onplayerTapsEndTurn 2 : => member name: onplayerTapsEndTurn : => source line number: 3624
07-30 11:16:05.727 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.727 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:16:05.727 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.727 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.727 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.727 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.727 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.727 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.727 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.727 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.727 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.727 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.727 27188 27228 I Unity :
07-30 11:16:05.729 27188 27228 I Unity : DOSPEN: 0 : => member name: onplayerTapsEndTurn : => source line number: 364707-30 11:16:05.729 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.729 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:16:05.729 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.729 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.729 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.729 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.729 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.729 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.729 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.729 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.729 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.729 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.729 27188 27228 I Unity :
07-30 11:16:05.730 27188 27228 I Unity : SHAMI: onTurnOver... : => member name: onTurnOver : => source line number: 2306
07-30 11:16:05.730 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.730 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:16:05.730 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:16:05.730 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.730 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.730 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.730 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.730 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.730 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.730 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.730 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.730 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.730 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.730 27188 27228 I Unity :
07-30 11:16:05.732 27188 27228 I Unity : CurrPlayer: mIsAI: False : => member name: onTurnOver : => source line number: 2321
07-30 11:16:05.732 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.732 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:16:05.732 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:16:05.732 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.732 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.732 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.732 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.732 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.732 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.732 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.732 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.732 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.732 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.732 27188 27228 I Unity :
07-30 11:16:05.734 27188 27228 I Unity : meMaster: True : => member name: onTurnOver : => source line number: 2322
07-30 11:16:05.734 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.734 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:16:05.734 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:16:05.734 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.734 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.734 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.734 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.734 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.734 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.734 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.734 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.734 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.734 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.734 27188 27228 I Unity :
07-30 11:16:05.736 27188 27228 I Unity : isMasterActive: True : => member name: onTurnOver : => source line number: 2326
07-30 11:16:05.736 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.736 27188 27228 I Unity : GameScene:onTurnOver(Boolean, Boolean)
07-30 11:16:05.736 27188 27228 I Unity : GameScene:onplayerTapsEndTurn(Int32, Int32)
07-30 11:16:05.736 27188 27228 I Unity : PhotonManager:endTurnTap(Int32, Int32)
07-30 11:16:05.736 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.736 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.736 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.736 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.736 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.736 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.736 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.736 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.736 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.736 27188 27228 I Unity :
07-30 11:16:05.740 27188 27228 I Unity : turnOver: from: 2 cur: 2 : => member name: turnOver : => source line number: 2357
07-30 11:16:05.740 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.740 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:16:05.740 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.740 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.740 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.740 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.740 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.740 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.740 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.740 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.740 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.740 27188 27228 I Unity :
07-30 11:16:05.741 27188 27228 I Unity : Ismaster: True : => member name: turnOver : => source line number: 2358
07-30 11:16:05.741 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.741 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:16:05.741 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.741 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.741 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.741 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.741 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.741 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.741 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.741 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.741 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.741 27188 27228 I Unity :
07-30 11:16:05.743 27188 27228 I Unity : canReceiveRPC(): True : => member name: turnOver : => source line number: 2359
07-30 11:16:05.743 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:05.743 27188 27228 I Unity : PhotonManager:turnOver(Int32, Int32, Boolean)
07-30 11:16:05.743 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:05.743 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:05.743 27188 27228 I Unity : Photon.Pun.PhotonNetwork:OnEvent(EventData)
07-30 11:16:05.743 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:05.743 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:16:05.743 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:16:05.743 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:16:05.743 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:16:05.743 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:16:05.743 27188 27228 I Unity :
07-30 11:16:06.222 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:06.222 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.222 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:06.222 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:06.222 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:06.222 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:06.222 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:06.222 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:06.222 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:06.222 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:06.222 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:06.222 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:06.222 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:06.222 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.222 27188 27228 I Unity :
07-30 11:16:06.748 27188 27228 I Unity : isSkip: False : => member name: isSkiNextPlayerTurn : => source line number: 1965
07-30 11:16:06.748 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.748 27188 27228 I Unity : GameScene:isSkiNextPlayerTurn()
07-30 11:16:06.748 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.748 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.748 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.748 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.748 27188 27228 I Unity :
07-30 11:16:06.749 27188 27228 I Unity : Next: 1 Cur: 2 : => member name: setNextPlayerTurn : => source line number: 1929
07-30 11:16:06.749 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.749 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.749 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.749 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.749 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.749 27188 27228 I Unity :
07-30 11:16:06.751 27188 27228 I Unity : Players: 2 : => member name: setTurn : => source line number: 2284
07-30 11:16:06.751 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.751 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.751 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.751 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.751 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.751 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.751 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.751 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.751 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.751 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.751 27188 27228 I Unity :
07-30 11:16:06.753 27188 27228 I Unity : setCurTurn: 1 : => member name: setCurTurn : => source line number: 1722
07-30 11:16:06.753 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.753 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:16:06.753 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.753 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.753 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.753 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.753 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.753 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.753 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.753 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.753 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.753 27188 27228 I Unity :
07-30 11:16:06.755 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:16:06.755 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.755 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:16:06.755 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:16:06.755 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.755 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.755 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.755 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.755 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.755 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.755 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.755 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.755 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.755 27188 27228 I Unity :
07-30 11:16:06.757 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:16:06.757 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.757 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:16:06.757 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:16:06.757 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.757 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.757 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.757 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.757 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.757 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.757 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.757 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.757 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.757 27188 27228 I Unity :
07-30 11:16:06.759 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:16:06.759 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.759 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:16:06.759 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:16:06.759 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.759 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.759 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.759 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.759 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.759 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.759 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.759 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.759 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.759 27188 27228 I Unity :
07-30 11:16:06.760 27188 27228 I Unity : mIsPlayingWithAi: False : => member name: setCurTurn : => source line number: 1729
07-30 11:16:06.760 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.760 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:16:06.760 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.760 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.760 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.760 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.760 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.760 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.760 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.760 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.760 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.760 27188 27228 I Unity :
07-30 11:16:06.762 27188 27228 I Unity : setPlayerTurn: 1 : => member name: setPlayerTurn : => source line number: 1798
07-30 11:16:06.762 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:06.762 27188 27228 I Unity : GameScene:setPlayerTurn()
07-30 11:16:06.762 27188 27228 I Unity : GameScene:setCurTurn(Int32)
07-30 11:16:06.762 27188 27228 I Unity : PhotonManager:setTurn(Int32)
07-30 11:16:06.762 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:16:06.762 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:16:06.762 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:16:06.762 27188 27228 I Unity : PhotonManager:onSetTurn(Int32)
07-30 11:16:06.762 27188 27228 I Unity : GameScene:setNextPlayerTurn(Int32, Boolean, Boolean)
07-30 11:16:06.762 27188 27228 I Unity : System.Action:Invoke()
07-30 11:16:06.762 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:16:06.762 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:06.762 27188 27228 I Unity :
07-30 11:16:07.823 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:07.823 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:07.823 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:07.823 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:07.823 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:07.823 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:07.823 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:07.823 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:07.823 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:07.823 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:07.823 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:07.823 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:07.823 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:07.823 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:07.823 27188 27228 I Unity :
07-30 11:16:08.503 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:08.503 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:08.503 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:08.503 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:08.503 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:08.503 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:08.503 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:08.503 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:08.503 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:08.503 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:08.503 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:08.503 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:08.503 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:08.503 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:08.503 27188 27228 I Unity :
07-30 11:16:11.163 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:11.163 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.163 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:11.163 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:11.163 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:11.163 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:11.163 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:11.163 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:11.163 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:11.163 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:11.163 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:11.163 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:11.163 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:11.163 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:11.163 27188 27228 I Unity :
07-30 11:16:11.224 27188 27228 I Unity : mCanPlay: True : => member name: onDeckTap : => source line number: 5503
07-30 11:16:11.224 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.224 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:11.224 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:11.224 27188 27228 I Unity :
07-30 11:16:11.227 27188 27228 I Unity : Str: #+4 : => member name: setCardValues : => source line number: 298
07-30 11:16:11.227 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.227 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:11.227 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:11.227 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:11.227 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:11.227 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:11.227 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:11.227 27188 27228 I Unity :
07-30 11:16:11.228 27188 27228 I Unity : ColorComp: # : => member name: setCardValues : => source line number: 337
07-30 11:16:11.228 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.228 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:11.228 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:11.228 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:11.228 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:11.228 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:11.228 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:11.228 27188 27228 I Unity :
07-30 11:16:11.230 27188 27228 I Unity : ValueComp: +4 : => member name: setCardValues : => source line number: 338
07-30 11:16:11.230 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.230 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:11.230 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:11.230 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:11.230 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:11.230 27188 27228 I Unity : GameScene:onDeckTap(Int32)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:11.230 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:11.230 27188 27228 I Unity :
07-30 11:16:11.452 27188 27228 I Unity : onSingleCardDealComplete : => member name: onSingleCardDealComplete : => source line number: 3958
07-30 11:16:11.452 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.452 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:16:11.452 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:16:11.452 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:16:11.452 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:16:11.452 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:11.452 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:11.452 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:11.452 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:11.452 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:11.452 27188 27228 I Unity :
07-30 11:16:11.454 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:16:11.454 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.454 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:16:11.454 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:11.454 27188 27228 I Unity : GameScene:onSingleCardDealComplete()
07-30 11:16:11.454 27188 27228 I Unity : <>c__DisplayClass281_0:<onDeckTap>b__0()
07-30 11:16:11.454 27188 27228 I Unity : DealCallback:Invoke()
07-30 11:16:11.454 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:16:11.454 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:11.454 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:11.454 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:11.454 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:11.454 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:11.454 27188 27228 I Unity :
07-30 11:16:11.456 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:16:11.456 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.456 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:16:11.456 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:11.456 27188 27228 I Unity : <>c__DisplayClass93_1:<deal>b__0()
07-30 11:16:11.456 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:11.456 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:11.456 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:11.456 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:11.456 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:11.456 27188 27228 I Unity :
07-30 11:16:11.894 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:11.894 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:11.894 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:11.894 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:11.894 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:11.894 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:11.894 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:11.894 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:11.894 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:11.894 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:11.894 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:11.894 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:11.894 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:11.894 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:11.894 27188 27228 I Unity :
07-30 11:16:15.413 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:15.413 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:15.413 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:15.413 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:15.413 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:15.413 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:15.413 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:15.413 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:15.413 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:15.413 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:15.413 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:15.413 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:15.413 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:15.413 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:15.413 27188 27228 I Unity :
07-30 11:16:15.622 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:15.622 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:15.622 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:15.622 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:15.622 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:15.622 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:15.622 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:15.622 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:15.622 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:15.622 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:15.622 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:15.622 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:15.622 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:15.622 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:15.622 27188 27228 I Unity :
07-30 11:16:17.109 27188 27228 I Unity : mCanPlay: True : => member name: onCardTap : => source line number: 5413
07-30 11:16:17.109 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:17.109 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:17.109 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:17.109 27188 27228 I Unity :
07-30 11:16:17.277 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:17.277 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:17.277 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:17.277 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:17.277 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:17.277 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:17.277 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:17.277 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:17.277 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:17.277 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:17.277 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:17.277 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:17.277 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:17.277 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:17.277 27188 27228 I Unity :
07-30 11:16:17.810 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:17.810 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:17.810 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:17.810 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:17.810 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:17.810 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:17.810 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:17.810 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:17.810 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:17.810 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:17.810 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:17.810 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:17.810 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:17.810 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:17.810 27188 27228 I Unity :
07-30 11:16:18.415 27188 27228 I Unity : onPlayerTapsDiscardSlot: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3546
07-30 11:16:18.415 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.415 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:16:18.415 27188 27228 I Unity : GameScene:onColorSelected(Int32)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:18.415 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:18.415 27188 27228 I Unity :
07-30 11:16:18.417 27188 27228 I Unity : selectedCards: 1 : => member name: onPlayerTapsDiscardSlot : => source line number: 3551
07-30 11:16:18.417 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.417 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:16:18.417 27188 27228 I Unity : GameScene:onColorSelected(Int32)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:18.417 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:18.417 27188 27228 I Unity :
07-30 11:16:18.419 27188 27228 I Unity : ***&&&&&&&&&&&&&&&&&&&&&************* : => member name: sortAndSwapCardPositions : => source line number: 676
07-30 11:16:18.419 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.419 27188 27228 I Unity : <sortAndSwapCardPositions>d__106:MoveNext()
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:18.419 27188 27228 I Unity : GameScene:onPlayerTapsDiscardSlot(GameObject, Int32)
07-30 11:16:18.419 27188 27228 I Unity : GameScene:onColorSelected(Int32)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.Events.UnityEvent`1:Invoke(T0)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:18.419 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:18.419 27188 27228 I Unity :
07-30 11:16:18.794 27188 27228 I Unity : onPlayerCardAddedToCenterPile 1 cardType: WildPlus4 : => member name: onPlayerCardAddedToCenterPile : => source line number: 4062
07-30 11:16:18.794 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.794 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.794 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.794 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.794 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.794 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.794 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.794 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.794 27188 27228 I Unity :
07-30 11:16:18.796 27188 27228 I Unity : Str: bskipall : => member name: setCardValues : => source line number: 298
07-30 11:16:18.796 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.796 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:18.796 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:18.796 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:18.796 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:18.796 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.796 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.796 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.796 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.796 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.796 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.796 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.796 27188 27228 I Unity :
07-30 11:16:18.798 27188 27228 I Unity : ColorComp: b : => member name: setCardValues : => source line number: 337
07-30 11:16:18.798 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.798 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:18.798 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:18.798 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:18.798 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:18.798 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.798 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.798 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.798 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.798 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.798 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.798 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.798 27188 27228 I Unity :
07-30 11:16:18.800 27188 27228 I Unity : ValueComp: skipall : => member name: setCardValues : => source line number: 338
07-30 11:16:18.800 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.800 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:18.800 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:18.800 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:18.800 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:18.800 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.800 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.800 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.800 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.800 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.800 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.800 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.800 27188 27228 I Unity :
07-30 11:16:18.804 27188 27228 I Unity : Str: brev : => member name: setCardValues : => source line number: 298
07-30 11:16:18.804 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.804 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:18.804 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:18.804 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:18.804 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:18.804 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.804 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.804 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.804 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.804 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.804 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.804 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.804 27188 27228 I Unity :
07-30 11:16:18.805 27188 27228 I Unity : ColorComp: b : => member name: setCardValues : => source line number: 337
07-30 11:16:18.805 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.805 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:18.805 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:18.805 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:18.805 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:18.805 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.805 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.805 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.805 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.805 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.805 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.805 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.805 27188 27228 I Unity :
07-30 11:16:18.807 27188 27228 I Unity : ValueComp: rev : => member name: setCardValues : => source line number: 338
07-30 11:16:18.807 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:18.807 27188 27228 I Unity : Deck:setCardValues(GameObject, String)
07-30 11:16:18.807 27188 27228 I Unity : Deck:getCard(Boolean)
07-30 11:16:18.807 27188 27228 I Unity : CardManager:createCard(Boolean)
07-30 11:16:18.807 27188 27228 I Unity : CardManager:deal(Int32, Int32, Int32, Boolean, DealCallback)
07-30 11:16:18.807 27188 27228 I Unity : GameScene:onPlayerCardAddedToCenterPile(Int32)
07-30 11:16:18.807 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:18.807 27188 27228 I Unity : DG.Tweening.TweenCallback:Invoke()
07-30 11:16:18.807 27188 27228 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
07-30 11:16:18.807 27188 27228 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
07-30 11:16:18.807 27188 27228 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
07-30 11:16:18.807 27188 27228 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
07-30 11:16:18.807 27188 27228 I Unity :
07-30 11:16:19.185 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:19.185 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:19.185 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:19.185 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:19.185 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:19.185 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:19.185 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:19.185 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:19.185 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:19.185 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:19.185 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:19.185 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:19.185 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:19.185 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:19.185 27188 27228 I Unity :
07-30 11:16:19.187 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:19.187 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:19.187 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:19.187 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:19.187 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:19.187 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:19.187 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:19.187 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:19.187 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:19.187 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:19.187 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:19.187 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:19.187 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:19.187 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:19.187 27188 27228 I Unity :
07-30 11:16:20.222 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:20.222 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:20.222 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:20.222 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:20.222 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:20.222 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:20.222 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:20.222 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:20.222 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:20.222 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:20.222 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:20.222 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:20.222 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:20.222 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:20.222 27188 27228 I Unity :
07-30 11:16:20.384 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:20.384 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:20.384 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:20.384 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:20.384 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:20.384 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:20.384 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:20.384 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:20.384 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:20.384 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:20.384 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:20.384 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:20.384 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:20.384 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:20.384 27188 27228 I Unity :
07-30 11:16:20.674 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:20.674 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:20.674 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:20.674 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:20.674 27188 27228 I Unity :
07-30 11:16:21.506 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:21.506 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:21.506 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:21.506 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:21.506 27188 27228 I Unity :
07-30 11:16:22.179 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:22.179 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:22.179 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:22.179 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:22.179 27188 27228 I Unity :
07-30 11:16:23.791 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:23.791 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:23.791 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:23.791 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:23.791 27188 27228 I Unity :
07-30 11:16:24.711 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:24.711 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:24.711 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:24.711 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:24.711 27188 27228 I Unity :
07-30 11:16:25.282 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:25.282 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:25.282 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:25.282 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:25.282 27188 27228 I Unity :
07-30 11:16:25.342 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:25.342 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:25.342 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:25.342 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:25.342 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:25.342 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:25.342 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:25.342 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:25.342 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:25.342 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:25.342 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:25.342 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:25.342 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:25.342 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:25.342 27188 27228 I Unity :
07-30 11:16:25.458 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:25.458 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:25.458 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:25.458 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:25.458 27188 27228 I Unity :
07-30 11:16:25.515 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:25.515 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:25.515 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:25.515 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:25.515 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:25.515 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:25.515 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:25.515 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:25.515 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:25.515 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:25.515 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:25.515 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:25.515 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:25.515 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:25.515 27188 27228 I Unity :
07-30 11:16:25.707 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:25.707 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:25.707 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:25.707 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:25.707 27188 27228 I Unity :
07-30 11:16:25.884 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:25.884 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:25.884 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:25.884 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:25.884 27188 27228 I Unity :
07-30 11:16:26.058 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:26.058 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:26.058 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:26.058 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:26.058 27188 27228 I Unity :
07-30 11:16:26.867 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:26.867 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:26.867 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:26.867 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:26.867 27188 27228 I Unity :
07-30 11:16:26.868 27188 27228 I Unity : onPlayTimeOut: mIsPaused False : => member name: onPlayTimeOut : => source line number: 5155
07-30 11:16:26.868 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:26.868 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:16:26.868 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:26.868 27188 27228 I Unity :
07-30 11:16:26.869 27188 27228 I Unity : CanPlay: False : => member name: onPlayTimeOut : => source line number: 5156
07-30 11:16:26.869 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:26.869 27188 27228 I Unity : GameScene:onPlayTimeOut(Int32)
07-30 11:16:26.869 27188 27228 I Unity : System.Action`1:Invoke(T)
07-30 11:16:26.869 27188 27228 I Unity :
07-30 11:16:27.045 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:27.045 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:27.045 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:27.045 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:27.045 27188 27228 I Unity :
07-30 11:16:27.974 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:27.974 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:27.974 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:27.974 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:27.974 27188 27228 I Unity :
07-30 11:16:28.153 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:28.153 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:28.153 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:28.153 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:28.153 27188 27228 I Unity :
07-30 11:16:28.734 27188 27228 I Unity : mCanPlay: False : => member name: onCardTap : => source line number: 5413
07-30 11:16:28.734 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:28.734 27188 27228 I Unity : GameScene:onCardTap(GameObject)
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.Events.UnityAction`1:Invoke(T0)
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.Events.UnityEvent:Invoke()
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
07-30 11:16:28.734 27188 27228 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
07-30 11:16:28.734 27188 27228 I Unity :
07-30 11:16:29.471 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:29.471 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:29.471 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:29.471 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:29.471 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:29.471 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:29.471 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:29.471 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:29.471 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:29.471 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:29.471 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:29.471 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:29.471 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:29.471 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:29.471 27188 27228 I Unity :
07-30 11:16:30.203 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:30.203 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:30.203 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:30.203 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:30.203 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:30.203 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:30.203 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:30.203 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:30.203 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:30.203 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:30.203 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:30.203 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:30.203 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:30.203 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:30.203 27188 27228 I Unity :
07-30 11:16:35.013 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:35.013 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:35.013 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:35.013 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:35.013 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:35.013 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:35.013 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:35.013 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:35.013 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:35.013 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:35.013 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:35.013 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:35.013 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:35.013 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:35.013 27188 27228 I Unity :
07-30 11:16:35.282 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:35.282 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:35.282 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:35.282 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:35.282 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:35.282 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:35.282 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:35.282 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:35.282 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:35.282 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:35.282 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:35.282 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:35.282 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:35.282 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:35.282 27188 27228 I Unity :
07-30 11:16:36.735 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:36.735 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:36.735 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:36.735 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:36.735 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:36.735 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:36.735 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:36.735 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:36.735 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:36.735 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:36.735 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:36.735 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:36.735 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:36.735 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:36.735 27188 27228 I Unity :
07-30 11:16:37.530 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:37.530 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:37.530 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:37.530 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:37.530 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:37.530 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:37.530 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:37.530 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:37.530 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:37.530 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:37.530 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:37.530 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:37.530 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:37.530 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:37.530 27188 27228 I Unity :
07-30 11:16:38.006 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:38.006 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:38.006 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:38.006 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:38.006 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:38.006 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:38.006 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:38.006 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:38.006 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:38.006 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:38.006 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:38.006 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:38.006 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:38.006 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:38.006 27188 27228 I Unity :
07-30 11:16:43.599 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:43.599 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:43.599 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:43.599 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:43.599 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:43.599 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:43.599 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:43.599 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:43.599 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:43.599 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:43.599 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:43.599 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:43.599 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:43.599 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:43.599 27188 27228 I Unity :
07-30 11:16:43.708 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:43.708 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:43.708 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:43.708 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:43.708 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:43.708 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:43.708 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:43.708 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:43.708 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:43.708 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:43.708 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:43.708 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:43.708 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:43.708 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:43.708 27188 27228 I Unity :
07-30 11:16:44.244 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:44.244 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:44.244 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:44.244 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:44.244 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:44.244 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:44.244 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:44.244 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:44.244 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:44.244 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:44.244 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:44.244 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:44.244 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:44.244 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:44.244 27188 27228 I Unity :
07-30 11:16:44.668 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:44.668 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:44.668 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:44.668 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:44.668 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:44.668 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:44.668 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:44.668 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:44.668 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:44.668 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:44.668 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:44.668 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:44.668 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:44.668 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:44.668 27188 27228 I Unity :
07-30 11:16:45.267 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:45.267 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:45.267 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:45.267 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:45.267 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:45.267 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:45.267 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:45.267 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:45.267 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:45.267 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:45.267 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:45.267 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:45.267 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:45.267 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:45.267 27188 27228 I Unity :
07-30 11:16:46.135 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:46.135 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:46.135 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:46.135 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:46.135 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:46.135 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:46.135 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:46.135 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:46.135 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:46.135 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:46.135 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:46.135 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:46.135 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:46.135 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:46.135 27188 27228 I Unity :
07-30 11:16:47.164 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:47.164 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:47.164 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:47.164 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:47.164 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:47.164 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:47.164 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:47.164 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:47.164 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:47.164 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:47.164 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:47.164 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:47.164 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:47.164 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:47.164 27188 27228 I Unity :
07-30 11:16:48.310 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:48.310 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:48.310 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:48.310 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:48.310 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:48.310 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:48.310 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:48.310 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:48.310 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:48.310 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:48.310 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:48.310 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:48.310 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:48.310 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:48.310 27188 27228 I Unity :
07-30 11:16:48.744 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:48.744 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:48.744 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:48.744 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:48.744 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:48.744 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:48.744 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:48.744 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:48.744 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:48.744 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:48.744 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:48.744 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:48.744 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:48.744 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:48.744 27188 27228 I Unity :
07-30 11:16:50.539 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:50.539 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:50.539 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:50.539 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:50.539 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:50.539 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:50.539 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:50.539 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:50.539 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:50.539 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:50.539 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:50.539 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:50.539 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:50.539 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:50.539 27188 27228 I Unity :
07-30 11:16:50.969 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:50.969 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:50.969 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:50.969 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:50.969 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:50.969 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:50.969 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:50.969 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:50.969 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:50.969 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:50.969 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:50.969 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:50.969 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:50.969 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:50.969 27188 27228 I Unity :
07-30 11:16:51.802 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:51.802 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:51.802 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:51.802 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:51.802 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:51.802 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:51.802 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:51.802 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:51.802 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:51.802 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:51.802 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:51.802 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:51.802 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:51.802 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:51.802 27188 27228 I Unity :
07-30 11:16:52.277 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:52.277 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:52.277 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:52.277 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:52.277 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:52.277 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:52.277 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:52.277 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:52.277 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:52.277 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:52.277 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:52.277 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:52.277 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:52.277 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:52.277 27188 27228 I Unity :
07-30 11:16:54.672 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:54.672 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:54.672 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:54.672 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:54.672 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:54.672 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:54.672 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:54.672 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:54.672 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:54.672 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:54.672 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:54.672 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:54.672 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:54.672 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:54.672 27188 27228 I Unity :
07-30 11:16:54.903 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:54.903 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:54.903 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:54.903 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:54.903 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:54.903 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:54.903 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:54.903 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:54.903 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:54.903 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:54.903 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:54.903 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:54.903 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:54.903 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:54.903 27188 27228 I Unity :
07-30 11:16:55.873 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:55.873 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:55.873 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:55.873 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:55.873 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:55.873 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:55.873 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:55.873 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:55.873 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:55.873 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:55.873 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:55.873 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:55.873 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:55.873 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:55.873 27188 27228 I Unity :
07-30 11:16:56.197 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:56.197 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:56.197 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:56.197 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:56.197 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:56.197 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:56.197 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:56.197 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:56.197 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:56.197 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:56.197 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:56.197 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:56.197 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:56.197 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:56.197 27188 27228 I Unity :
07-30 11:16:57.882 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:57.882 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:57.882 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:57.882 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:57.882 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:57.882 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:57.882 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:57.882 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:57.882 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:57.882 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:57.882 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:57.882 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:57.882 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:57.882 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:57.882 27188 27228 I Unity :
07-30 11:16:58.276 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:58.276 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:58.276 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:58.276 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:58.276 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:58.276 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:58.276 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:58.276 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:58.276 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:58.276 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:58.276 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:58.276 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:58.276 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:58.276 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:58.276 27188 27228 I Unity :
07-30 11:16:59.256 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:59.256 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:59.256 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:59.256 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:59.256 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:59.256 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:59.256 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:59.256 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:59.256 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:59.256 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:59.256 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:59.256 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:59.256 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:59.256 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:59.256 27188 27228 I Unity :
07-30 11:16:59.731 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:16:59.731 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:16:59.731 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:16:59.731 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:16:59.731 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:16:59.731 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:16:59.731 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:16:59.731 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:16:59.731 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:16:59.731 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:16:59.731 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:16:59.731 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:16:59.731 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:16:59.731 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:16:59.731 27188 27228 I Unity :
07-30 11:17:00.330 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:00.330 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:00.330 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:00.330 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:00.330 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:00.330 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:00.330 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:00.330 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:00.330 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:00.330 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:00.330 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:00.330 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:00.330 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:00.330 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:00.330 27188 27228 I Unity :
07-30 11:17:00.838 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:00.838 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:00.838 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:00.838 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:00.838 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:00.838 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:00.838 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:00.838 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:00.838 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:00.838 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:00.838 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:00.838 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:00.838 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:00.838 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:00.838 27188 27228 I Unity :
07-30 11:17:01.558 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:01.558 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:01.558 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:01.558 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:01.558 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:01.558 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:01.558 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:01.558 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:01.558 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:01.558 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:01.558 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:01.558 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:01.558 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:01.558 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:01.558 27188 27228 I Unity :
07-30 11:17:03.363 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:03.363 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:03.363 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:03.363 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:03.363 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:03.363 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:03.363 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:03.363 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:03.363 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:03.363 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:03.363 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:03.363 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:03.363 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:03.363 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:03.363 27188 27228 I Unity :
07-30 11:17:04.078 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:04.078 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:04.078 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:04.078 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:04.078 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:04.078 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:04.078 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:04.078 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:04.078 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:04.078 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:04.078 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:04.078 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:04.078 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:04.078 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:04.078 27188 27228 I Unity :
07-30 11:17:05.135 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:05.135 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:05.135 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:05.135 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:05.135 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:05.135 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:05.135 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:05.135 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:05.135 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:05.135 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:05.135 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:05.135 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:05.135 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:05.135 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:05.135 27188 27228 I Unity :
07-30 11:17:05.678 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:05.678 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:05.678 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:05.678 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:05.678 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:05.678 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:05.678 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:05.678 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:05.678 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:05.678 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:05.678 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:05.678 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:05.678 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:05.678 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:05.678 27188 27228 I Unity :
07-30 11:17:06.459 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:06.459 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:06.459 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:06.459 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:06.459 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:06.459 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:06.459 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:06.459 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:06.459 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:06.459 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:06.459 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:06.459 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:06.459 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:06.459 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:06.459 27188 27228 I Unity :
07-30 11:17:07.493 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:07.493 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:07.493 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:07.493 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:07.493 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:07.493 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:07.493 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:07.493 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:07.493 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:07.493 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:07.493 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:07.493 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:07.493 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:07.493 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:07.493 27188 27228 I Unity :
07-30 11:17:09.520 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:09.520 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:09.520 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:09.520 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:09.520 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:09.520 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:09.520 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:09.520 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:09.520 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:09.520 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:09.520 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:09.520 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:09.520 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:09.520 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:09.520 27188 27228 I Unity :
07-30 11:17:10.001 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:10.001 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:10.001 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:10.001 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:10.001 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:10.001 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:10.001 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:10.001 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:10.001 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:10.001 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:10.001 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:10.001 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:10.001 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:10.001 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:10.001 27188 27228 I Unity :
07-30 11:17:19.717 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:19.717 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:19.717 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:19.717 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:19.717 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:19.717 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:19.717 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:19.717 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:19.717 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:19.717 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:19.717 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:19.717 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:19.717 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:19.717 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:19.717 27188 27228 I Unity :
07-30 11:17:23.483 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:23.483 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:23.483 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:23.483 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:23.483 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:23.483 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:23.483 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:23.483 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:23.483 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:23.483 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:23.483 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:23.483 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:23.483 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:23.483 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:23.483 27188 27228 I Unity :
07-30 11:17:24.033 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:24.033 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:24.033 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:24.033 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:24.033 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:24.033 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:24.033 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:24.033 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:24.033 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:24.033 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:24.033 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:24.033 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:24.033 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:24.033 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:24.033 27188 27228 I Unity :
07-30 11:17:24.250 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:24.250 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:24.250 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:24.250 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:24.250 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:24.250 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:24.250 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:24.250 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:24.250 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:24.250 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:24.250 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:24.250 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:24.250 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:24.250 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:24.250 27188 27228 I Unity :
07-30 11:17:25.518 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:25.518 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:25.518 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:25.518 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:25.518 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:25.518 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:25.518 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:25.518 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:25.518 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:25.518 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:25.518 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:25.518 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:25.518 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:25.518 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:25.518 27188 27228 I Unity :
07-30 11:17:26.558 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:26.558 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:26.558 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:26.558 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:26.558 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:26.558 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:26.558 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:26.558 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:26.558 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:26.558 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:26.558 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:26.558 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:26.558 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:26.558 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:26.558 27188 27228 I Unity :
07-30 11:17:27.110 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:27.110 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:27.110 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:27.110 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:27.110 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:27.110 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:27.110 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:27.110 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:27.110 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:27.110 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:27.110 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:27.110 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:27.110 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:27.110 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:27.110 27188 27228 I Unity :
07-30 11:17:30.299 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:30.299 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:30.299 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:30.299 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:30.299 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:30.299 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:30.299 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:30.299 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:30.299 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:30.299 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:30.299 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:30.299 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:30.299 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:30.299 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:30.299 27188 27228 I Unity :
07-30 11:17:30.937 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:30.937 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:30.937 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:30.937 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:30.937 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:30.937 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:30.937 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:30.937 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:30.937 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:30.937 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:30.937 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:30.937 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:30.937 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:30.937 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:30.937 27188 27228 I Unity :
07-30 11:17:30.939 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:30.939 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:30.939 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:30.939 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:30.939 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:30.939 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:30.939 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:30.939 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:30.939 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:30.939 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:30.939 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:30.939 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:30.939 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:30.939 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:30.939 27188 27228 I Unity :
07-30 11:17:31.694 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:31.694 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:31.694 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:31.694 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:31.694 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:31.694 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:31.694 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:31.694 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:31.694 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:31.694 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:31.694 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:31.694 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:31.694 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:31.694 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:31.694 27188 27228 I Unity :
07-30 11:17:37.257 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:37.257 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:37.257 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:37.257 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:37.257 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:37.257 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:37.257 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:37.257 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:37.257 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:37.257 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:37.257 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:37.257 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:37.257 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:37.257 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:37.257 27188 27228 I Unity :
07-30 11:17:37.851 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:37.851 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:37.851 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:37.851 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:37.851 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:37.851 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:37.851 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:37.851 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:37.851 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:37.851 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:37.851 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:37.851 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:37.851 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:37.851 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:37.851 27188 27228 I Unity :
07-30 11:17:38.330 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:38.330 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:38.330 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:38.330 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:38.330 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:38.330 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:38.330 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:38.330 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:38.330 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:38.330 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:38.330 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:38.330 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:38.330 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:38.330 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:38.330 27188 27228 I Unity :
07-30 11:17:38.871 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:38.871 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:38.871 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:38.871 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:38.871 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:38.871 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:38.871 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:38.871 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:38.871 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:38.871 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:38.871 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:38.871 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:38.871 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:38.871 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:38.871 27188 27228 I Unity :
07-30 11:17:39.879 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:39.879 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:39.879 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:39.879 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:39.879 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:39.879 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:39.879 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:39.879 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:39.879 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:39.879 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:39.879 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:39.879 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:39.879 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:39.879 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:39.879 27188 27228 I Unity :
07-30 11:17:40.649 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:40.649 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:40.649 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:40.649 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:40.649 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:40.649 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:40.649 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:40.649 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:40.649 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:40.649 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:40.649 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:40.649 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:40.649 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:40.649 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:40.649 27188 27228 I Unity :
07-30 11:17:40.808 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:40.808 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:40.808 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:40.808 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:40.808 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:40.808 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:40.808 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:40.808 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:40.808 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:40.808 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:40.808 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:40.808 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:40.808 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:40.808 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:40.808 27188 27228 I Unity :
07-30 11:17:41.403 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:41.403 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:41.403 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:41.403 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:41.403 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:41.403 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:41.403 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:41.403 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:41.403 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:41.403 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:41.403 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:41.403 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:41.403 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:41.403 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:41.403 27188 27228 I Unity :
07-30 11:17:45.222 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:45.222 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:45.222 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:45.222 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:45.222 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:45.222 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:45.222 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:45.222 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:45.222 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:45.222 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:45.222 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:45.222 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:45.222 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:45.222 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:45.222 27188 27228 I Unity :
07-30 11:17:48.167 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:48.167 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:48.167 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:48.167 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:48.167 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:48.167 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:48.167 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:48.167 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:48.167 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:48.167 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:48.167 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:48.167 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:48.167 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:48.167 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:48.167 27188 27228 I Unity :
07-30 11:17:53.369 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:53.369 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:53.369 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:53.369 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:53.369 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:53.369 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:53.369 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:53.369 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:53.369 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:53.369 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:53.369 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:53.369 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:53.369 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:53.369 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:53.369 27188 27228 I Unity :
07-30 11:17:53.912 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:53.912 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:53.912 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:53.912 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:53.912 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:53.912 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:53.912 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:53.912 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:53.912 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:53.912 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:53.912 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:53.912 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:53.912 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:53.912 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:53.912 27188 27228 I Unity :
07-30 11:17:57.648 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:57.648 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:57.648 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:57.648 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:57.648 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:57.648 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:57.648 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:57.648 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:57.648 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:57.648 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:57.648 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:57.648 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:57.648 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:57.648 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:57.648 27188 27228 I Unity :
07-30 11:17:59.257 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:59.257 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:59.257 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:59.257 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:59.257 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:59.257 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:59.257 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:59.257 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:59.257 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:59.257 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:59.257 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:59.257 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:59.257 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:59.257 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:59.257 27188 27228 I Unity :
07-30 11:17:59.522 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:17:59.522 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:17:59.522 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:17:59.522 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:17:59.522 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:17:59.522 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:17:59.522 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:17:59.522 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:17:59.522 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:17:59.522 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:17:59.522 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:17:59.522 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:17:59.522 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:17:59.522 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:17:59.522 27188 27228 I Unity :
07-30 11:18:00.171 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:00.171 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:00.171 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:00.171 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:00.171 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:00.171 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:00.171 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:00.171 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:00.171 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:00.171 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:00.171 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:00.171 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:00.171 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:00.171 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:00.171 27188 27228 I Unity :
07-30 11:18:04.730 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:04.730 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:04.730 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:04.730 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:04.730 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:04.730 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:04.730 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:04.730 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:04.730 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:04.730 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:04.730 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:04.730 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:04.730 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:04.730 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:04.730 27188 27228 I Unity :
07-30 11:18:05.997 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:05.997 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:05.997 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:05.997 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:05.997 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:05.997 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:05.997 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:05.997 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:05.997 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:05.997 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:05.997 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:05.997 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:05.997 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:05.997 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:05.997 27188 27228 I Unity :
07-30 11:18:06.953 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:06.953 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:06.953 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:06.953 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:06.953 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:06.953 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:06.953 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:06.953 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:06.953 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:06.953 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:06.953 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:06.953 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:06.953 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:06.953 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:06.953 27188 27228 I Unity :
07-30 11:18:07.870 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:07.870 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:07.870 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:07.870 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:07.870 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:07.870 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:07.870 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:07.870 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:07.870 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:07.870 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:07.870 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:07.870 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:07.870 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:07.870 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:07.870 27188 27228 I Unity :
07-30 11:18:08.586 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:08.586 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:08.586 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:08.586 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:08.586 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:08.586 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:08.586 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:08.586 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:08.586 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:08.586 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:08.586 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:08.586 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:08.586 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:08.586 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:08.586 27188 27228 I Unity :
07-30 11:18:09.586 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:09.586 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:09.586 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:09.586 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:09.586 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:09.586 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:09.586 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:09.586 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:09.586 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:09.586 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:09.586 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:09.586 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:09.586 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:09.586 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:09.586 27188 27228 I Unity :
07-30 11:18:09.597 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:09.597 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:09.597 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:09.597 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:09.597 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:09.597 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:09.597 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:09.597 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:09.597 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:09.597 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:09.597 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:09.597 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:09.597 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:09.597 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:09.597 27188 27228 I Unity :
07-30 11:18:10.857 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:10.857 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:10.857 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:10.857 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:10.857 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:10.857 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:10.857 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:10.857 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:10.857 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:10.857 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:10.857 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:10.857 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:10.857 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:10.857 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:10.857 27188 27228 I Unity :
07-30 11:18:13.215 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:13.215 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:13.215 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:13.215 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:13.215 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:13.215 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:13.215 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:13.215 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:13.215 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:13.215 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:13.215 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:13.215 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:13.215 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:13.215 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:13.215 27188 27228 I Unity :
07-30 11:18:13.756 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:13.756 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:13.756 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:13.756 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:13.756 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:13.756 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:13.756 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:13.756 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:13.756 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:13.756 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:13.756 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:13.756 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:13.756 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:13.756 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:13.756 27188 27228 I Unity :
07-30 11:18:16.196 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:16.196 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:16.196 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:16.196 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:16.196 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:16.196 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:16.196 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:16.196 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:16.196 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:16.196 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:16.196 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:16.196 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:16.196 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:16.196 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:16.196 27188 27228 I Unity :
07-30 11:18:17.365 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:17.365 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:17.365 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:17.365 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:17.365 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:17.365 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:17.365 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:17.365 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:17.365 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:17.365 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:17.365 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:17.365 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:17.365 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:17.365 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:17.365 27188 27228 I Unity :
07-30 11:18:17.474 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:17.474 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:17.474 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:17.474 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:17.474 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:17.474 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:17.474 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:17.474 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:17.474 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:17.474 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:17.474 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:17.474 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:17.474 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:17.474 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:17.474 27188 27228 I Unity :
07-30 11:18:18.029 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:18.029 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:18.029 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:18.029 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:18.029 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:18.029 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:18.029 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:18.029 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:18.029 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:18.029 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:18.029 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:18.029 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:18.029 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:18.029 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:18.029 27188 27228 I Unity :
07-30 11:18:19.093 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:19.093 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:19.093 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:19.093 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:19.093 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:19.093 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:19.093 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:19.093 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:19.093 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:19.093 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:19.093 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:19.093 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:19.093 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:19.093 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:19.093 27188 27228 I Unity :
07-30 11:18:20.541 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:20.541 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:20.541 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:20.541 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:20.541 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:20.541 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:20.541 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:20.541 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:20.541 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:20.541 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:20.541 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:20.541 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:20.541 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:20.541 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:20.541 27188 27228 I Unity :
07-30 11:18:20.600 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:20.600 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:20.600 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:20.600 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:20.600 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:20.600 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:20.600 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:20.600 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:20.600 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:20.600 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:20.600 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:20.600 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:20.600 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:20.600 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:20.600 27188 27228 I Unity :
07-30 11:18:22.408 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:22.408 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:22.408 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:22.408 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:22.408 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:22.408 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:22.408 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:22.408 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:22.408 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:22.408 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:22.408 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:22.408 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:22.408 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:22.408 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:22.408 27188 27228 I Unity :
07-30 11:18:23.172 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:23.172 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:23.172 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:23.172 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:23.172 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:23.172 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:23.172 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:23.172 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:23.172 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:23.172 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:23.172 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:23.172 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:23.172 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:23.172 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:23.172 27188 27228 I Unity :
07-30 11:18:24.467 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:18:24.467 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:24.467 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:18:24.467 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:18:24.467 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:18:24.467 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:18:24.467 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:18:24.467 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:18:24.467 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:18:24.467 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:18:24.467 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:18:24.467 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:18:24.467 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:18:24.467 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:18:24.467 27188 27228 I Unity :
07-30 11:18:24.991 27188 27228 W Unity : The header Accept-Encoding is managed automatically, setting it may have no effect or result in unexpected behavior.
07-30 11:18:24.991 27188 27228 W Unity : UnityEngine.Networking.UnityWebRequest:SetRequestHeader(String, String)
07-30 11:18:24.991 27188 27228 W Unity : UnityEngine.WWW:.ctor(String, Byte[], Dictionary`2)
07-30 11:18:24.991 27188 27228 W Unity : PlayFab.Internal.PlayFabWww:MakeApiCall(CallRequestContainer)
07-30 11:18:24.991 27188 27228 W Unity : PlayFab.Internal.PlayFabHttp:MakeApiCall(String, PlayFabRequestCommon, AuthType, Action`1, Action`1, Object, Dictionary`2, Boolean)
07-30 11:18:24.991 27188 27228 W Unity : PlayFab.PlayFabClientAPI:UpdateUserData(UpdateUserDataRequest, Action`1, Action`1, Object, Dictionary`2)
07-30 11:18:24.991 27188 27228 W Unity : IjsUiFramework.UpdateUserData:PushData()
07-30 11:18:24.991 27188 27228 W Unity :
07-30 11:18:24.991 27188 27228 W Unity : [ line -1006074680]
07-30 11:18:24.991 27188 27228 W Unity :
07-30 11:18:25.000 27188 27228 I Unity : OnApplicationPause: True : => member name: OnApplicationPause : => source line number: 334
07-30 11:18:25.000 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.000 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.000 27188 27228 I Unity :
07-30 11:18:25.008 27188 27228 I Unity : All others are NOT paused... : => member name: isAllOthersArePaused : => source line number: 973
07-30 11:18:25.008 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.008 27188 27228 I Unity : PhotonManager:isAllOthersArePaused()
07-30 11:18:25.008 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.008 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.008 27188 27228 I Unity :
07-30 11:18:25.013 27188 27228 I Unity : Switching master client : => member name: OnPaused : => source line number: 1035
07-30 11:18:25.013 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.013 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.013 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.013 27188 27228 I Unity :
07-30 11:18:25.026 27188 27228 I Unity : SwitchMasterClient otherPlayersCount 1 : => member name: SwitchMasterClient : => source line number: 883
07-30 11:18:25.026 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.026 27188 27228 I Unity : PhotonManager:SwitchMasterClient()
07-30 11:18:25.026 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.026 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.026 27188 27228 I Unity :
07-30 11:18:25.027 27188 27228 I Unity : Player: 2 PLAYERWENTTOBG: False LEFTGAME: False REJOINNING: False : => member name: SwitchMasterClient : => source line number: 895
07-30 11:18:25.027 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.027 27188 27228 I Unity : PhotonManager:SwitchMasterClient()
07-30 11:18:25.027 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.027 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.027 27188 27228 I Unity :
07-30 11:18:25.028 27188 27228 I Unity : SwitchMasterClient 0 setting 2 as MC : => member name: SwitchMasterClient : => source line number: 921
07-30 11:18:25.028 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.028 27188 27228 I Unity : PhotonManager:SwitchMasterClient()
07-30 11:18:25.028 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.028 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.028 27188 27228 I Unity :
07-30 11:18:25.029 27188 27228 I Unity : SwitchMasterClient: True : => member name: SwitchMasterClient : => source line number: 925
07-30 11:18:25.029 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.029 27188 27228 I Unity : PhotonManager:SwitchMasterClient()
07-30 11:18:25.029 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.029 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.029 27188 27228 I Unity :
07-30 11:18:25.030 27188 27228 I Unity : Switching master client: success : => member name: OnPaused : => source line number: 1040
07-30 11:18:25.030 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:18:25.030 27188 27228 I Unity : PhotonManager:OnPaused(Boolean)
07-30 11:18:25.030 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:18:25.030 27188 27228 I Unity :
07-30 11:22:03.856 27188 27228 I Unity : OnApplicationPause: False : => member name: OnApplicationPause : => source line number: 334
07-30 11:22:03.856 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.856 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:22:03.856 27188 27228 I Unity :
07-30 11:22:03.860 27188 27228 I Unity : diffTime > 20.0f : => member name: OnApplicationPause : => source line number: 447
07-30 11:22:03.860 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.860 27188 27228 I Unity : GameScene:OnApplicationPause(Boolean)
07-30 11:22:03.860 27188 27228 I Unity :
07-30 11:22:03.908 27188 27228 I Unity : PAUSE********* 238.8594
07-30 11:22:03.908 27188 27228 I Unity : Timer:OnApplicationPause(Boolean)
07-30 11:22:03.908 27188 27228 I Unity :
07-30 11:22:03.926 27188 27228 I Unity : PhotonManager : OnMCSwitched isMC False cur mc ID 2 : => member name: OnMasterClientSwitched : => source line number: 448
07-30 11:22:03.926 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.926 27188 27228 I Unity : PhotonManager:OnMasterClientSwitched(Player)
07-30 11:22:03.926 27188 27228 I Unity : Photon.Realtime.InRoomCallbacksContainer:OnMasterClientSwitched(Player)
07-30 11:22:03.926 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:ReadoutProperties(Hashtable, Hashtable, Int32)
07-30 11:22:03.926 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:22:03.926 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:22:03.926 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:22:03.926 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:22:03.926 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:22:03.926 27188 27228 I Unity :
07-30 11:22:03.932 27188 27228 I Unity : onMasterClientSwitched: meMaster: False : => member name: onMasterClientSwitched : => source line number: 4755
07-30 11:22:03.932 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.932 27188 27228 I Unity : GameScene:onMasterClientSwitched()
07-30 11:22:03.932 27188 27228 I Unity : PhotonManager:OnMasterClientSwitched(Player)
07-30 11:22:03.932 27188 27228 I Unity : Photon.Realtime.InRoomCallbacksContainer:OnMasterClientSwitched(Player)
07-30 11:22:03.932 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:ReadoutProperties(Hashtable, Hashtable, Int32)
07-30 11:22:03.932 27188 27228 I Unity : Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
07-30 11:22:03.932 27188 27228 I Unity : ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
07-30 11:22:03.932 27188 27228 I Unity : ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
07-30 11:22:03.932 27188 27228 I Unity : ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
07-30 11:22:03.932 27188 27228 I Unity : Photon.Pun.PhotonHandler:Dispatch()
07-30 11:22:03.932 27188 27228 I Unity :
07-30 11:22:03.947 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:03.947 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.947 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:03.947 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:03.947 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:03.947 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:03.947 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:03.947 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:03.947 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:03.947 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:03.947 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:03.947 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:03.947 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:03.947 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:03.947 27188 27228 I Unity :
07-30 11:22:03.993 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:03.993 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.993 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:03.993 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:03.993 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:03.993 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:03.993 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:03.993 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:03.993 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:03.993 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:03.993 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:03.993 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:03.993 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:03.993 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:03.993 27188 27228 I Unity :
07-30 11:22:03.996 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:03.996 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:03.996 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:03.996 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:03.996 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:03.996 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:03.996 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:03.996 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:03.996 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:03.996 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:03.996 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:03.996 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:03.996 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:03.996 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:03.996 27188 27228 I Unity :
07-30 11:22:04.157 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.157 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.157 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.157 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.157 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.157 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.157 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.157 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.157 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.157 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.157 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.157 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.157 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.157 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.157 27188 27228 I Unity :
07-30 11:22:04.160 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.160 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.160 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.160 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.160 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.160 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.160 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.160 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.160 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.160 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.160 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.160 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.160 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.160 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.160 27188 27228 I Unity :
07-30 11:22:04.164 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.164 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.164 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.164 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.164 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.164 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.164 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.164 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.164 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.164 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.164 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.164 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.164 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.164 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.164 27188 27228 I Unity :
07-30 11:22:04.445 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.445 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.445 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.445 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.445 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.445 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.445 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.445 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.445 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.445 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.445 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.445 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.445 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.445 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.445 27188 27228 I Unity :
07-30 11:22:04.457 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.457 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.457 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.457 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.457 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.457 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.457 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.457 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.457 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.457 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.457 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.457 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.457 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.457 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.457 27188 27228 I Unity :
07-30 11:22:04.635 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.635 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.635 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.635 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.635 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.635 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.635 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.635 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.635 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.635 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.635 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.635 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.635 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.635 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.635 27188 27228 I Unity :
07-30 11:22:04.650 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.650 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.650 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.650 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.650 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.650 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.650 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.650 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.650 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.650 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.650 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.650 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.650 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.650 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.650 27188 27228 I Unity :
07-30 11:22:04.737 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.737 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.737 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.737 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.737 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.737 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.737 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.737 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.737 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.737 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.737 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.737 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.737 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.737 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.737 27188 27228 I Unity :
07-30 11:22:04.810 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:04.810 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:04.810 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:04.810 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:04.810 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:04.810 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:04.810 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:04.810 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:04.810 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:04.810 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:04.810 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:04.810 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:04.810 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:04.810 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:04.810 27188 27228 I Unity :
07-30 11:22:05.313 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:05.313 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:05.313 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:05.313 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:05.313 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:05.313 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:05.313 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:05.313 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:05.313 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:05.313 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:05.313 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:05.313 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:05.313 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:05.313 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:05.313 27188 27228 I Unity :
07-30 11:22:06.941 27188 27228 I Unity : handleOnResume : => member name: handleOnResume : => source line number: 539
07-30 11:22:06.941 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.941 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.941 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.941 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.941 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.941 27188 27228 I Unity :
07-30 11:22:06.942 27188 27228 I Unity : LEAVINGROOMFORNEWGAME: False : => member name: isJoinNewForNewGame : => source line number: 2167
07-30 11:22:06.942 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.942 27188 27228 I Unity : PhotonManager:isJoinNewForNewGame()
07-30 11:22:06.942 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.942 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.942 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.942 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.942 27188 27228 I Unity :
07-30 11:22:06.949 27188 27228 I Unity : PhPlayer: 1 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:22:06.949 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.949 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:22:06.949 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.949 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.949 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.949 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.949 27188 27228 I Unity :
07-30 11:22:06.951 27188 27228 I Unity : PhPlayer: 2 : => member name: isAllOthersAreAI : => source line number: 2060
07-30 11:22:06.951 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.951 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:22:06.951 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.951 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.951 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.951 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.951 27188 27228 I Unity :
07-30 11:22:06.953 27188 27228 I Unity : NumOfAis: 0 : => member name: isAllOthersAreAI : => source line number: 2088
07-30 11:22:06.953 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.953 27188 27228 I Unity : PhotonManager:isAllOthersAreAI()
07-30 11:22:06.953 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.953 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.953 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.953 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.953 27188 27228 I Unity :
07-30 11:22:06.955 27188 27228 I Unity : !mPhotonMgr.isAllOtherPlayersAreAi() && !isAllPlayersAreInActive() : => member name: handleOnResume : => source line number: 633
07-30 11:22:06.955 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.955 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.955 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.955 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.955 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.955 27188 27228 I Unity :
07-30 11:22:06.957 27188 27228 I Unity : PAUSE: p4 : => member name: handleOnResume : => source line number: 667
07-30 11:22:06.957 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.957 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.957 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.957 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.957 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.957 27188 27228 I Unity :
07-30 11:22:06.960 27188 27228 I Unity : mGameComp.mIsGameDataRequested: False : => member name: getCurrentStateFromMaster : => source line number: 1894
07-30 11:22:06.960 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.960 27188 27228 I Unity : PhotonManager:getCurrentStateFromMaster(Int32)
07-30 11:22:06.960 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.960 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.960 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.960 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.960 27188 27228 I Unity :
07-30 11:22:06.962 27188 27228 I Unity : OnGetCurrentStateFromMaster: from: 1 : => member name: OnGetCurrentStateFromMaster : => source line number: 2574
07-30 11:22:06.962 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:06.962 27188 27228 I Unity : PhotonManager:OnGetCurrentStateFromMaster(Int32)
07-30 11:22:06.962 27188 27228 I Unity : System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
07-30 11:22:06.962 27188 27228 I Unity : Photon.Pun.PhotonNetwork:ExecuteRpc(Hashtable, Player)
07-30 11:22:06.962 27188 27228 I Unity : Photon.Pun.PhotonNetwork:RPC(PhotonView, String, RpcTarget, Player, Boolean, Object[])
07-30 11:22:06.962 27188 27228 I Unity : PhotonManager:getCurrentStateFromMaster(Int32)
07-30 11:22:06.962 27188 27228 I Unity : GameScene:handleOnResume()
07-30 11:22:06.962 27188 27228 I Unity : System.Action:Invoke()
07-30 11:22:06.962 27188 27228 I Unity : <ExecuteAfterTime>d__15:MoveNext()
07-30 11:22:06.962 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:06.962 27188 27228 I Unity :
07-30 11:22:07.992 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:07.992 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:07.992 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:07.992 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:07.992 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:07.992 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:07.992 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:07.992 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:07.992 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:07.992 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:07.992 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:07.992 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:07.992 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:07.992 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:07.992 27188 27228 I Unity :
07-30 11:22:08.213 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:08.213 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:08.213 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:08.213 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:08.213 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:08.213 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:08.213 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:08.213 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:08.213 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:08.213 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:08.213 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:08.213 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:08.213 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:08.213 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:08.213 27188 27228 I Unity :
07-30 11:22:09.721 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:09.721 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:09.721 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:09.721 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:09.721 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:09.721 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:09.721 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:09.721 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:09.721 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:09.721 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:09.721 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:09.721 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:09.721 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:09.721 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:09.721 27188 27228 I Unity :
07-30 11:22:09.776 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:09.776 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:09.776 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:09.776 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:09.776 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:09.776 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:09.776 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:09.776 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:09.776 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:09.776 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:09.776 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:09.776 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:09.776 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:09.776 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:09.776 27188 27228 I Unity :
07-30 11:22:10.274 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:10.274 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:10.274 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:10.274 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:10.274 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:10.274 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:10.274 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:10.274 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:10.274 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:10.274 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:10.274 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:10.274 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:10.274 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:10.274 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:10.274 27188 27228 I Unity :
07-30 11:22:10.602 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:10.602 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:10.602 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:10.602 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:10.602 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:10.602 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:10.602 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:10.602 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:10.602 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:10.602 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:10.602 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:10.602 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:10.602 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:10.602 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:10.602 27188 27228 I Unity :
07-30 11:22:12.396 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:12.396 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:12.396 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:12.396 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:12.396 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:12.396 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:12.396 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:12.396 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:12.396 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:12.396 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:12.396 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:12.396 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:12.396 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:12.396 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:12.396 27188 27228 I Unity :
07-30 11:22:12.398 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:12.398 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:12.398 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:12.398 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:12.398 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:12.398 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:12.398 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:12.398 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:12.398 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:12.398 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:12.398 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:12.398 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:12.398 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:12.398 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:12.398 27188 27228 I Unity :
07-30 11:22:15.098 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:15.098 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:15.098 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:15.098 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:15.098 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:15.098 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:15.098 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:15.098 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:15.098 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:15.098 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:15.098 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:15.098 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:15.098 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:15.098 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:15.098 27188 27228 I Unity :
07-30 11:22:15.263 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:15.263 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:15.263 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:15.263 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:15.263 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:15.263 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:15.263 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:15.263 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:15.263 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:15.263 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:15.263 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:15.263 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:15.263 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:15.263 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:15.263 27188 27228 I Unity :
07-30 11:22:17.632 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:17.632 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:17.632 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:17.632 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:17.632 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:17.632 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:17.632 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:17.632 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:17.632 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:17.632 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:17.632 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:17.632 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:17.632 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:17.632 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:17.632 27188 27228 I Unity :
07-30 11:22:19.620 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:19.620 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:19.620 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:19.620 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:19.620 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:19.620 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:19.620 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:19.620 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:19.620 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:19.620 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:19.620 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:19.620 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:19.620 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:19.620 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:19.620 27188 27228 I Unity :
07-30 11:22:20.149 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:20.149 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:20.149 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:20.149 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:20.149 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:20.149 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:20.149 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:20.149 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:20.149 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:20.149 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:20.149 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:20.149 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:20.149 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:20.149 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:20.149 27188 27228 I Unity :
07-30 11:22:20.367 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:20.367 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:20.367 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:20.367 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:20.367 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:20.367 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:20.367 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:20.367 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:20.367 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:20.367 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:20.367 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:20.367 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:20.367 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:20.367 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:20.367 27188 27228 I Unity :
07-30 11:22:22.632 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:22.632 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:22.632 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:22.632 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:22.632 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:22.632 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:22.632 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:22.632 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:22.632 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:22.632 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:22.632 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:22.632 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:22.632 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:22.632 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:22.632 27188 27228 I Unity :
07-30 11:22:22.738 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:22.738 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:22.738 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:22.738 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:22.738 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:22.738 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:22.738 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:22.738 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:22.738 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:22.738 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:22.738 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:22.738 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:22.738 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:22.738 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:22.738 27188 27228 I Unity :
07-30 11:22:28.204 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:28.204 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:28.204 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:28.204 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:28.204 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:28.204 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:28.204 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:28.204 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:28.204 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:28.204 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:28.204 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:28.204 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:28.204 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:28.204 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:28.204 27188 27228 I Unity :
07-30 11:22:28.316 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:28.316 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:28.316 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:28.316 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:28.316 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:28.316 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:28.316 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:28.316 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:28.316 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:28.316 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:28.316 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:28.316 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:28.316 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:28.316 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:28.316 27188 27228 I Unity :
07-30 11:22:29.121 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:29.121 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:29.121 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:29.121 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:29.121 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:29.121 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:29.121 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:29.121 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:29.121 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:29.121 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:29.121 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:29.121 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:29.121 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:29.121 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:29.121 27188 27228 I Unity :
07-30 11:22:29.843 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:29.843 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:29.843 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:29.843 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:29.843 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:29.843 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:29.843 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:29.843 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:29.843 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:29.843 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:29.843 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:29.843 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:29.843 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:29.843 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:29.843 27188 27228 I Unity :
07-30 11:22:30.389 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:30.389 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:30.389 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:30.389 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:30.389 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:30.389 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:30.389 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:30.389 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:30.389 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:30.389 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:30.389 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:30.389 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:30.389 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:30.389 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:30.389 27188 27228 I Unity :
07-30 11:22:30.442 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:30.442 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:30.442 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:30.442 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:30.442 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:30.442 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:30.442 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:30.442 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:30.442 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:30.442 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:30.442 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:30.442 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:30.442 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:30.442 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:30.442 27188 27228 I Unity :
07-30 11:22:31.245 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:31.245 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:31.245 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:31.245 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:31.245 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:31.245 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:31.245 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:31.245 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:31.245 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:31.245 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:31.245 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:31.245 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:31.245 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:31.245 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:31.245 27188 27228 I Unity :
07-30 11:22:31.354 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:31.354 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:31.354 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:31.354 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:31.354 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:31.354 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:31.354 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:31.354 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:31.354 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:31.354 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:31.354 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:31.354 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:31.354 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:31.354 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:31.354 27188 27228 I Unity :
07-30 11:22:32.019 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:32.019 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:32.019 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:32.019 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:32.019 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:32.019 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:32.019 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:32.019 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:32.019 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:32.019 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:32.019 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:32.019 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:32.019 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:32.019 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:32.019 27188 27228 I Unity :
07-30 11:22:32.544 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:32.544 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:32.544 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:32.544 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:32.544 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:32.544 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:32.544 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:32.544 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:32.544 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:32.544 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:32.544 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:32.544 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:32.544 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:32.544 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:32.544 27188 27228 I Unity :
07-30 11:22:33.364 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:33.364 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:33.364 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:33.364 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:33.364 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:33.364 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:33.364 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:33.364 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:33.364 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:33.364 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:33.364 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:33.364 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:33.364 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:33.364 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:33.364 27188 27228 I Unity :
07-30 11:22:33.532 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:33.532 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:33.532 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:33.532 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:33.532 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:33.532 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:33.532 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:33.532 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:33.532 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:33.532 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:33.532 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:33.532 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:33.532 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:33.532 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:33.532 27188 27228 I Unity :
07-30 11:22:41.022 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:41.022 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:41.022 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:41.022 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:41.022 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:41.022 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:41.022 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:41.022 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:41.022 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:41.022 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:41.022 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:41.022 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:41.022 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:41.022 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:41.022 27188 27228 I Unity :
07-30 11:22:41.074 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:41.074 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:41.074 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:41.074 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:41.074 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:41.074 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:41.074 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:41.074 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:41.074 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:41.074 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:41.074 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:41.074 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:41.074 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:41.074 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:41.074 27188 27228 I Unity :
07-30 11:22:44.385 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:44.385 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:44.385 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:44.385 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:44.385 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:44.385 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:44.385 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:44.385 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:44.385 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:44.385 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:44.385 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:44.385 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:44.385 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:44.385 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:44.385 27188 27228 I Unity :
07-30 11:22:44.700 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:44.700 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:44.700 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:44.700 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:44.700 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:44.700 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:44.700 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:44.700 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:44.700 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:44.700 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:44.700 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:44.700 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:44.700 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:44.700 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:44.700 27188 27228 I Unity :
07-30 11:22:46.759 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:46.759 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:46.759 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:46.759 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:46.759 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:46.759 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:46.759 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:46.759 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:46.759 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:46.759 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:46.759 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:46.759 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:46.759 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:46.759 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:46.759 27188 27228 I Unity :
07-30 11:22:46.967 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:46.967 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:46.967 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:46.967 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:46.967 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:46.967 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:46.967 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:46.967 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:46.967 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:46.967 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:46.967 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:46.967 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:46.967 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:46.967 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:46.967 27188 27228 I Unity :
07-30 11:22:56.454 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:56.454 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:56.454 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:56.454 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:56.454 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:56.454 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:56.454 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:56.454 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:56.454 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:56.454 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:56.454 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:56.454 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:56.454 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:56.454 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:56.454 27188 27228 I Unity :
07-30 11:22:56.457 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:56.457 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:56.457 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:56.457 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:56.457 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:56.457 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:56.457 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:56.457 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:56.457 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:56.457 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:56.457 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:56.457 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:56.457 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:56.457 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:56.457 27188 27228 I Unity :
07-30 11:22:58.501 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:58.501 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:58.501 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:58.501 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:58.501 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:58.501 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:58.501 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:58.501 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:58.501 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:58.501 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:58.501 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:58.501 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:58.501 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:58.501 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:58.501 27188 27228 I Unity :
07-30 11:22:59.961 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:22:59.961 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:22:59.961 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:22:59.961 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:22:59.961 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:22:59.961 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:22:59.961 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:22:59.961 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:22:59.961 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:22:59.961 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:22:59.961 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:22:59.961 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:22:59.961 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:22:59.961 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:22:59.961 27188 27228 I Unity :
07-30 11:23:00.703 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:00.703 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:00.703 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:00.703 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:00.703 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:00.703 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:00.703 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:00.703 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:00.703 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:00.703 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:00.703 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:00.703 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:00.703 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:00.703 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:00.703 27188 27228 I Unity :
07-30 11:23:00.812 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:00.812 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:00.812 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:00.812 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:00.812 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:00.812 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:00.812 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:00.812 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:00.812 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:00.812 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:00.812 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:00.812 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:00.812 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:00.812 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:00.812 27188 27228 I Unity :
07-30 11:23:02.867 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:02.867 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:02.867 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:02.867 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:02.867 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:02.867 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:02.867 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:02.867 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:02.867 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:02.867 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:02.867 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:02.867 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:02.867 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:02.867 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:02.867 27188 27228 I Unity :
07-30 11:23:02.880 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:02.880 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:02.880 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:02.880 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:02.880 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:02.880 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:02.880 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:02.880 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:02.880 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:02.880 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:02.880 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:02.880 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:02.880 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:02.880 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:02.880 27188 27228 I Unity :
07-30 11:23:07.047 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:07.047 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:07.047 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:07.047 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:07.047 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:07.047 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:07.047 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:07.047 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:07.047 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:07.047 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:07.047 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:07.047 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:07.047 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:07.047 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:07.047 27188 27228 I Unity :
07-30 11:23:07.706 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:07.706 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:07.706 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:07.706 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:07.706 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:07.706 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:07.706 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:07.706 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:07.706 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:07.706 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:07.706 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:07.706 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:07.706 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:07.706 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:07.706 27188 27228 I Unity :
07-30 11:23:09.572 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:09.572 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:09.572 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:09.572 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:09.572 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:09.572 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:09.572 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:09.572 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:09.572 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:09.572 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:09.572 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:09.572 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:09.572 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:09.572 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:09.572 27188 27228 I Unity :
07-30 11:23:09.786 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:09.786 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:09.786 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:09.786 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:09.786 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:09.786 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:09.786 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:09.786 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:09.786 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:09.786 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:09.786 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:09.786 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:09.786 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:09.786 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:09.786 27188 27228 I Unity :
07-30 11:23:10.496 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:10.496 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:10.496 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:10.496 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:10.496 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:10.496 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:10.496 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:10.496 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:10.496 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:10.496 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:10.496 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:10.496 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:10.496 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:10.496 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:10.496 27188 27228 I Unity :
07-30 11:23:11.733 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:11.733 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:11.733 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:11.733 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:11.733 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:11.733 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:11.733 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:11.733 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:11.733 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:11.733 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:11.733 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:11.733 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:11.733 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:11.733 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:11.733 27188 27228 I Unity :
07-30 11:23:12.272 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:12.272 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:12.272 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:12.272 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:12.272 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:12.272 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:12.272 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:12.272 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:12.272 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:12.272 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:12.272 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:12.272 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:12.272 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:12.272 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:12.272 27188 27228 I Unity :
07-30 11:23:13.060 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:13.060 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:13.060 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:13.060 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:13.060 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:13.060 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:13.060 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:13.060 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:13.060 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:13.060 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:13.060 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:13.060 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:13.060 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:13.060 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:13.060 27188 27228 I Unity :
07-30 11:23:15.177 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:15.177 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:15.177 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:15.177 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:15.177 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:15.177 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:15.177 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:15.177 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:15.177 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:15.177 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:15.177 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:15.177 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:15.177 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:15.177 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:15.177 27188 27228 I Unity :
07-30 11:23:19.496 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:19.496 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:19.496 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:19.496 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:19.496 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:19.496 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:19.496 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:19.496 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:19.496 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:19.496 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:19.496 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:19.496 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:19.496 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:19.496 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:19.496 27188 27228 I Unity :
07-30 11:23:22.290 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:22.290 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:22.290 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:22.290 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:22.290 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:22.290 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:22.290 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:22.290 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:22.290 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:22.290 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:22.290 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:22.290 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:22.290 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:22.290 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:22.290 27188 27228 I Unity :
07-30 11:23:22.453 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:22.453 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:22.453 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:22.453 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:22.453 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:22.453 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:22.453 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:22.453 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:22.453 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:22.453 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:22.453 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:22.453 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:22.453 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:22.453 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:22.453 27188 27228 I Unity :
07-30 11:23:24.043 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:24.043 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:24.043 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:24.043 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:24.043 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:24.043 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:24.043 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:24.043 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:24.043 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:24.043 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:24.043 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:24.043 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:24.043 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:24.043 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:24.043 27188 27228 I Unity :
07-30 11:23:25.412 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:25.412 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:25.412 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:25.412 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:25.412 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:25.412 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:25.412 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:25.412 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:25.412 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:25.412 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:25.412 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:25.412 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:25.412 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:25.412 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:25.412 27188 27228 I Unity :
07-30 11:23:28.427 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:28.427 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:28.427 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:28.427 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:28.427 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:28.427 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:28.427 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:28.427 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:28.427 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:28.427 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:28.427 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:28.427 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:28.427 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:28.427 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:28.427 27188 27228 I Unity :
07-30 11:23:28.815 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:28.815 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:28.815 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:28.815 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:28.815 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:28.815 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:28.815 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:28.815 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:28.815 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:28.815 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:28.815 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:28.815 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:28.815 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:28.815 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:28.815 27188 27228 I Unity :
07-30 11:23:30.816 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:30.816 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:30.816 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:30.816 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:30.816 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:30.816 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:30.816 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:30.816 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:30.816 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:30.816 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:30.816 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:30.816 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:30.816 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:30.816 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:30.816 27188 27228 I Unity :
07-30 11:23:30.977 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:30.977 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:30.977 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:30.977 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:30.977 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:30.977 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:30.977 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:30.977 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:30.977 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:30.977 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:30.977 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:30.977 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:30.977 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:30.977 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:30.977 27188 27228 I Unity :
07-30 11:23:31.958 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:31.958 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:31.958 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:31.958 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:31.958 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:31.958 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:31.958 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:31.958 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:31.958 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:31.958 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:31.958 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:31.958 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:31.958 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:31.958 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:31.958 27188 27228 I Unity :
07-30 11:23:32.788 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:32.788 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:32.788 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:32.788 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:32.788 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:32.788 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:32.788 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:32.788 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:32.788 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:32.788 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:32.788 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:32.788 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:32.788 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:32.788 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:32.788 27188 27228 I Unity :
07-30 11:23:33.636 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:33.636 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:33.636 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:33.636 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:33.636 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:33.636 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:33.636 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:33.636 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:33.636 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:33.636 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:33.636 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:33.636 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:33.636 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:33.636 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:33.636 27188 27228 I Unity :
07-30 11:23:34.941 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:34.941 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:34.941 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:34.941 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:34.941 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:34.941 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:34.941 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:34.941 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:34.941 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:34.941 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:34.941 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:34.941 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:34.941 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:34.941 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:34.941 27188 27228 I Unity :
07-30 11:23:36.398 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:36.398 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:36.398 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:36.398 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:36.398 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:36.398 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:36.398 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:36.398 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:36.398 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:36.398 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:36.398 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:36.398 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:36.398 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:36.398 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:36.398 27188 27228 I Unity :
07-30 11:23:37.445 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:37.445 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:37.445 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:37.445 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:37.445 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:37.445 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:37.445 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:37.445 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:37.445 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:37.445 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:37.445 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:37.445 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:37.445 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:37.445 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:37.445 27188 27228 I Unity :
07-30 11:23:39.099 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:39.099 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:39.099 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:39.099 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:39.099 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:39.099 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:39.099 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:39.099 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:39.099 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:39.099 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:39.099 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:39.099 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:39.099 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:39.099 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:39.099 27188 27228 I Unity :
07-30 11:23:39.825 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:39.825 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:39.825 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:39.825 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:39.825 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:39.825 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:39.825 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:39.825 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:39.825 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:39.825 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:39.825 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:39.825 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:39.825 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:39.825 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:39.825 27188 27228 I Unity :
07-30 11:23:40.684 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:40.684 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:40.684 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:40.684 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:40.684 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:40.684 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:40.684 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:40.684 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:40.684 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:40.684 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:40.684 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:40.684 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:40.684 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:40.684 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:40.684 27188 27228 I Unity :
07-30 11:23:42.776 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:42.776 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:42.776 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:42.776 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:42.776 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:42.776 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:42.776 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:42.776 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:42.776 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:42.776 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:42.776 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:42.776 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:42.776 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:42.776 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:42.776 27188 27228 I Unity :
07-30 11:23:42.937 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:42.937 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:42.937 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:42.937 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:42.937 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:42.937 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:42.937 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:42.937 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:42.937 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:42.937 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:42.937 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:42.937 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:42.937 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:42.937 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:42.937 27188 27228 I Unity :
07-30 11:23:47.804 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:47.804 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:47.804 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:47.804 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:47.804 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:47.804 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:47.804 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:47.804 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:47.804 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:47.804 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:47.804 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:47.804 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:47.804 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:47.804 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:47.804 27188 27228 I Unity :
07-30 11:23:49.046 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:49.046 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:49.046 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:49.046 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:49.046 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:49.046 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:49.046 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:49.046 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:49.046 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:49.046 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:49.046 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:49.046 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:49.046 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:49.046 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:49.046 27188 27228 I Unity :
07-30 11:23:53.293 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:53.293 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:53.293 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:53.293 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:53.293 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:53.293 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:53.293 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:53.293 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:53.293 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:53.293 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:53.293 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:53.293 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:53.293 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:53.293 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:53.293 27188 27228 I Unity :
07-30 11:23:53.346 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:53.346 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:53.346 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:53.346 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:53.346 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:53.346 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:53.346 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:53.346 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:53.346 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:53.346 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:53.346 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:53.346 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:53.346 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:53.346 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:53.346 27188 27228 I Unity :
07-30 11:23:53.985 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:53.985 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:53.985 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:53.985 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:53.985 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:53.985 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:53.985 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:53.985 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:53.985 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:53.985 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:53.985 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:53.985 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:53.985 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:53.985 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:53.985 27188 27228 I Unity :
07-30 11:23:54.094 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:54.094 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:54.094 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:54.094 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:54.094 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:54.094 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:54.094 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:54.094 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:54.094 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:54.094 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:54.094 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:54.094 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:54.094 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:54.094 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:54.094 27188 27228 I Unity :
07-30 11:23:55.071 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:55.071 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:55.071 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:55.071 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:55.071 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:55.071 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:55.071 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:55.071 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:55.071 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:55.071 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:55.071 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:55.071 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:55.071 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:55.071 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:55.071 27188 27228 I Unity :
07-30 11:23:55.351 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:55.351 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:55.351 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:55.351 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:55.351 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:55.351 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:55.351 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:55.351 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:55.351 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:55.351 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:55.351 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:55.351 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:55.351 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:55.351 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:55.351 27188 27228 I Unity :
07-30 11:23:56.421 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:56.421 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:56.421 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:56.421 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:56.421 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:56.421 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:56.421 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:56.421 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:56.421 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:56.421 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:56.421 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:56.421 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:56.421 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:56.421 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:56.421 27188 27228 I Unity :
07-30 11:23:56.685 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:56.685 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:56.685 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:56.685 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:56.685 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:56.685 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:56.685 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:56.685 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:56.685 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:56.685 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:56.685 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:56.685 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:56.685 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:56.685 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:56.685 27188 27228 I Unity :
07-30 11:23:58.619 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:58.619 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:58.619 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:58.619 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:58.619 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:58.619 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:58.619 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:58.619 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:58.619 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:58.619 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:58.619 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:58.619 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:58.619 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:58.619 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:58.619 27188 27228 I Unity :
07-30 11:23:58.775 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:23:58.775 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:23:58.775 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:23:58.775 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:23:58.775 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:23:58.775 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:23:58.775 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:23:58.775 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:23:58.775 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:23:58.775 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:23:58.775 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:23:58.775 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:23:58.775 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:23:58.775 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:23:58.775 27188 27228 I Unity :
07-30 11:24:01.007 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:01.007 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:01.007 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:01.007 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:01.007 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:01.007 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:01.007 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:01.007 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:01.007 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:01.007 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:01.007 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:01.007 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:01.007 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:01.007 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:01.007 27188 27228 I Unity :
07-30 11:24:01.167 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:01.167 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:01.167 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:01.167 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:01.167 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:01.167 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:01.167 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:01.167 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:01.167 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:01.167 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:01.167 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:01.167 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:01.167 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:01.167 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:01.167 27188 27228 I Unity :
07-30 11:24:14.341 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:14.341 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:14.341 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:14.341 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:14.341 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:14.341 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:14.341 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:14.341 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:14.341 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:14.341 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:14.341 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:14.341 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:14.341 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:14.341 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:14.341 27188 27228 I Unity :
07-30 11:24:14.600 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:14.600 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:14.600 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:14.600 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:14.600 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:14.600 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:14.600 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:14.600 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:14.600 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:14.600 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:14.600 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:14.600 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:14.600 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:14.600 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:14.600 27188 27228 I Unity :
07-30 11:24:16.023 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:16.023 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:16.023 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:16.023 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:16.023 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:16.023 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:16.023 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:16.023 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:16.023 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:16.023 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:16.023 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:16.023 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:16.023 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:16.023 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:16.023 27188 27228 I Unity :
07-30 11:24:16.180 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:16.180 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:16.180 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:16.180 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:16.180 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:16.180 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:16.180 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:16.180 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:16.180 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:16.180 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:16.180 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:16.180 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:16.180 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:16.180 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:16.180 27188 27228 I Unity :
07-30 11:24:16.784 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:16.784 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:16.784 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:16.784 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:16.784 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:16.784 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:16.784 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:16.784 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:16.784 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:16.784 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:16.784 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:16.784 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:16.784 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:16.784 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:16.784 27188 27228 I Unity :
07-30 11:24:16.995 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:16.995 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:16.995 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:16.995 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:16.995 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:16.995 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:16.995 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:16.995 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:16.995 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:16.995 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:16.995 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:16.995 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:16.995 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:16.995 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:16.995 27188 27228 I Unity :
07-30 11:24:17.591 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:17.591 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:17.591 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:17.591 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:17.591 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:17.591 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:17.591 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:17.591 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:17.591 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:17.591 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:17.591 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:17.591 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:17.591 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:17.591 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:17.591 27188 27228 I Unity :
07-30 11:24:18.323 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:18.323 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:18.323 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:18.323 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:18.323 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:18.323 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:18.323 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:18.323 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:18.323 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:18.323 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:18.323 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:18.323 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:18.323 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:18.323 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:18.323 27188 27228 I Unity :
07-30 11:24:18.902 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:18.902 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:18.902 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:18.902 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:18.902 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:18.902 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:18.902 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:18.902 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:18.902 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:18.902 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:18.902 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:18.902 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:18.902 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:18.902 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:18.902 27188 27228 I Unity :
07-30 11:24:19.061 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:19.061 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:19.061 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:19.061 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:19.061 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:19.061 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:19.061 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:19.061 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:19.061 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:19.061 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:19.061 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:19.061 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:19.061 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:19.061 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:19.061 27188 27228 I Unity :
07-30 11:24:19.838 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:19.838 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:19.838 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:19.838 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:19.838 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:19.838 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:19.838 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:19.838 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:19.838 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:19.838 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:19.838 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:19.838 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:19.838 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:19.838 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:19.838 27188 27228 I Unity :
07-30 11:24:20.696 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:20.696 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:20.696 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:20.696 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:20.696 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:20.696 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:20.696 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:20.696 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:20.696 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:20.696 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:20.696 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:20.696 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:20.696 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:20.696 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:20.696 27188 27228 I Unity :
07-30 11:24:21.260 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:21.260 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:21.260 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:21.260 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:21.260 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:21.260 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:21.260 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:21.260 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:21.260 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:21.260 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:21.260 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:21.260 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:21.260 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:21.260 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:21.260 27188 27228 I Unity :
07-30 11:24:21.694 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:21.694 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:21.694 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:21.694 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:21.694 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:21.694 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:21.694 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:21.694 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:21.694 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:21.694 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:21.694 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:21.694 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:21.694 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:21.694 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:21.694 27188 27228 I Unity :
07-30 11:24:22.528 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:22.528 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:22.528 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:22.528 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:22.528 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:22.528 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:22.528 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:22.528 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:22.528 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:22.528 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:22.528 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:22.528 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:22.528 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:22.528 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:22.528 27188 27228 I Unity :
07-30 11:24:23.871 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:23.871 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:23.871 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:23.871 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:23.871 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:23.871 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:23.871 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:23.871 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:23.871 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:23.871 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:23.871 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:23.871 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:23.871 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:23.871 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:23.871 27188 27228 I Unity :
07-30 11:24:25.630 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:25.630 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:25.630 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:25.630 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:25.630 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:25.630 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:25.630 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:25.630 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:25.630 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:25.630 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:25.630 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:25.630 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:25.630 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:25.630 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:25.630 27188 27228 I Unity :
07-30 11:24:25.685 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:25.685 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:25.685 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:25.685 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:25.685 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:25.685 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:25.685 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:25.685 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:25.685 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:25.685 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:25.685 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:25.685 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:25.685 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:25.685 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:25.685 27188 27228 I Unity :
07-30 11:24:26.408 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:26.408 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:26.408 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:26.408 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:26.408 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:26.408 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:26.408 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:26.408 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:26.408 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:26.408 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:26.408 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:26.408 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:26.408 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:26.408 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:26.408 27188 27228 I Unity :
07-30 11:24:26.687 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:26.687 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:26.687 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:26.687 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:26.687 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:26.687 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:26.687 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:26.687 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:26.687 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:26.687 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:26.687 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:26.687 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:26.687 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:26.687 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:26.687 27188 27228 I Unity :
07-30 11:24:27.954 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:27.954 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:27.954 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:27.954 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:27.954 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:27.954 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:27.954 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:27.954 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:27.954 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:27.954 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:27.954 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:27.954 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:27.954 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:27.954 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:27.954 27188 27228 I Unity :
07-30 11:24:28.911 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:28.911 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:28.911 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:28.911 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:28.911 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:28.911 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:28.911 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:28.911 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:28.911 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:28.911 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:28.911 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:28.911 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:28.911 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:28.911 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:28.911 27188 27228 I Unity :
07-30 11:24:31.018 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:31.018 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:31.018 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:31.018 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:31.018 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:31.018 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:31.018 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:31.018 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:31.018 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:31.018 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:31.018 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:31.018 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:31.018 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:31.018 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:31.018 27188 27228 I Unity :
07-30 11:24:31.395 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:31.395 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:31.395 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:31.395 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:31.395 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:31.395 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:31.395 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:31.395 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:31.395 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:31.395 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:31.395 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:31.395 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:31.395 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:31.395 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:31.395 27188 27228 I Unity :
07-30 11:24:32.363 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:32.363 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:32.363 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:32.363 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:32.363 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:32.363 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:32.363 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:32.363 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:32.363 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:32.363 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:32.363 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:32.363 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:32.363 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:32.363 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:32.363 27188 27228 I Unity :
07-30 11:24:33.517 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:33.517 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:33.517 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:33.517 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:33.517 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:33.517 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:33.517 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:33.517 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:33.517 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:33.517 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:33.517 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:33.517 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:33.517 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:33.517 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:33.517 27188 27228 I Unity :
07-30 11:24:34.555 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:34.555 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:34.555 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:34.555 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:34.555 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:34.555 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:34.555 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:34.555 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:34.555 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:34.555 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:34.555 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:34.555 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:34.555 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:34.555 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:34.555 27188 27228 I Unity :
07-30 11:24:34.714 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:34.714 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:34.714 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:34.714 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:34.714 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:34.714 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:34.714 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:34.714 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:34.714 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:34.714 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:34.714 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:34.714 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:34.714 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:34.714 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:34.714 27188 27228 I Unity :
07-30 11:24:36.011 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:36.011 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:36.011 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:36.011 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:36.011 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:36.011 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:36.011 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:36.011 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:36.011 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:36.011 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:36.011 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:36.011 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:36.011 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:36.011 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:36.011 27188 27228 I Unity :
07-30 11:24:36.065 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:36.065 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:36.065 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:36.065 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:36.065 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:36.065 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:36.065 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:36.065 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:36.065 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:36.065 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:36.065 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:36.065 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:36.065 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:36.065 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:36.065 27188 27228 I Unity :
07-30 11:24:37.513 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:37.513 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:37.513 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:37.513 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:37.513 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:37.513 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:37.513 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:37.513 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:37.513 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:37.513 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:37.513 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:37.513 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:37.513 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:37.513 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:37.513 27188 27228 I Unity :
07-30 11:24:37.572 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:37.572 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:37.572 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:37.572 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:37.572 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:37.572 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:37.572 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:37.572 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:37.572 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:37.572 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:37.572 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:37.572 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:37.572 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:37.572 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:37.572 27188 27228 I Unity :
07-30 11:24:40.906 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:40.906 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:40.906 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:40.906 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:40.906 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:40.906 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:40.906 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:40.906 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:40.906 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:40.906 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:40.906 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:40.906 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:40.906 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:40.906 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:40.906 27188 27228 I Unity :
07-30 11:24:41.233 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:41.233 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:41.233 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:41.233 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:41.233 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:41.233 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:41.233 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:41.233 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:41.233 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:41.233 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:41.233 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:41.233 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:41.233 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:41.233 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:41.233 27188 27228 I Unity :
07-30 11:24:41.991 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:41.991 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:41.991 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:41.991 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:41.991 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:41.991 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:41.991 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:41.991 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:41.991 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:41.991 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:41.991 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:41.991 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:41.991 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:41.991 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:41.991 27188 27228 I Unity :
07-30 11:24:42.102 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:42.102 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:42.102 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:42.102 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:42.102 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:42.102 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:42.102 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:42.102 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:42.102 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:42.102 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:42.102 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:42.102 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:42.102 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:42.102 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:42.102 27188 27228 I Unity :
07-30 11:24:43.024 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:43.024 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:43.024 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:43.024 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:43.024 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:43.024 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:43.024 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:43.024 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:43.024 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:43.024 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:43.024 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:43.024 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:43.024 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:43.024 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:43.024 27188 27228 I Unity :
07-30 11:24:44.099 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:44.099 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:44.099 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:44.099 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:44.099 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:44.099 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:44.099 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:44.099 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:44.099 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:44.099 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:44.099 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:44.099 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:44.099 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:44.099 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:44.099 27188 27228 I Unity :
07-30 11:24:45.260 27188 27228 I Unity : OnPlayerVoiceDetected: F5FC9E4BB9C5BF65 : => member name: OnPlayerVoiceDetected : => source line number: 5679
07-30 11:24:45.260 27188 27228 I Unity : Game:Log(String, LogType, Nullable`1, GameObject, String, Int32)
07-30 11:24:45.260 27188 27228 I Unity : GameScene:OnPlayerVoiceDetected(String, ChannelId, Boolean)
07-30 11:24:45.260 27188 27228 I Unity : ParticipantValueChangedHandler:Invoke(String, ChannelId, Boolean)
07-30 11:24:45.260 27188 27228 I Unity : System.EventHandler`1:Invoke(Object, TEventArgs)
07-30 11:24:45.260 27188 27228 I Unity : System.ComponentModel.PropertyChangedEventHandler:Invoke(Object, PropertyChangedEventArgs)
07-30 11:24:45.260 27188 27228 I Unity : VivoxUnity.Private.ChannelSession:HandleParticipantUpdated(vx_evt_base_t)
07-30 11:24:45.260 27188 27228 I Unity : VivoxUnity.HandleEventMessage:Invoke(vx_evt_base_t)
07-30 11:24:45.260 27188 27228 I Unity : VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
07-30 11:24:45.260 27188 27228 I Unity : RunLoop:Invoke(Boolean&)
07-30 11:24:45.260 27188 27228 I Unity : MessagePump:RunOnce()
07-30 11:24:45.260 27188 27228 I Unity : MessagePump:RunUntil(LoopDone)
07-30 11:24:45.260 27188 27228 I Unity : VivoxUnity.<VivoxUnityRun>d__7:MoveNext()
07-30 11:24:45.260 27188 27228 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
07-30 11:24:45.260 27188 27228 I Unity :
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