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@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2024 12:32
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@lelandbatey
lelandbatey / whiteboardCleaner.md
Last active April 25, 2024 02:01
Whiteboard Picture Cleaner - Shell one-liner/script to clean up and beautify photos of whiteboards!

Description

This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.

The script is here:

#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"

Results

@natecook1000
natecook1000 / NSTimer+Closure.swift
Last active January 6, 2024 07:23
Scheduled NSTimer with a Swift closure
extension NSTimer {
/**
Creates and schedules a one-time `NSTimer` instance.
- Parameters:
- delay: The delay before execution.
- handler: A closure to execute after `delay`.
- Returns: The newly-created `NSTimer` instance.
*/
@raphaelschaad
raphaelschaad / RSTimingFunction.h
Last active March 21, 2023 08:40
All the cool animation curves from `CAMediaTimingFunction` but not limited to use with CoreAnimation. See what you can do with cubic Bezier curves here: http://netcetera.org/camtf-playground.html To get started just "Download Gist", throw the .h and .m files into your Xcode project and you're good to go!
//
// RSTimingFunction.h
//
// Created by Raphael Schaad on 2013-09-28.
// This is free and unencumbered software released into the public domain.
//
#import <UIKit/UIKit.h>
@ZevEisenberg
ZevEisenberg / resetAllSimulators.sh
Last active November 30, 2022 09:27
Reset all iOS simulators with this one weird trick
osascript -e 'tell application "iOS Simulator" to quit'
osascript -e 'tell application "Simulator" to quit'
xcrun simctl erase all
@romainl
romainl / _rnb.md
Last active August 12, 2021 21:56
RNB, a Vim colorscheme template
@andymatuschak
andymatuschak / CollectionViewDataSource.swift
Last active February 12, 2021 09:44
Type-safe value-oriented collection view data source
//
// CollectionViewDataSource.swift
// Khan Academy
//
// Created by Andy Matuschak on 10/14/14.
// Copyright (c) 2014 Khan Academy. All rights reserved.
//
import UIKit
@praeclarum
praeclarum / ArrayDiff.swift
Last active January 8, 2021 06:10
A generic diffing operation that can calculate the minimal steps needed to convert one array to another. It can be used to generate standard diffs, or it can be used more creatively to calculate minimal UI updates.
//
// ArrayDiff.swift
//
// Created by Frank A. Krueger on 6/30/15.
// Copyright © 2015 Krueger Systems, Inc. All rights reserved.
// License: MIT http://opensource.org/licenses/MIT
//
import Foundation
@cabeca
cabeca / simulator_populator
Created September 23, 2014 21:30
This script removes and recreates all simulators in Xcode 6.
#!/usr/bin/env ruby
device_types_output = `xcrun simctl list devicetypes`
device_types = device_types_output.scan /(.*) \((.*)\)/
runtimes_output = `xcrun simctl list runtimes`
runtimes = runtimes_output.scan /(.*) \(.*\) \((com.apple[^)]+)\)$/
devices_output = `xcrun simctl list devices`
devices = devices_output.scan /\s\s\s\s(.*) \(([^)]+)\) (.*)/
Your goals are to reduce the number of things that you have to keep in your head at any given moment, and to rely as little as possible on your own ability to consistently do things right.
If you make a thing immutable ('let' in swift), you never have to think about what happens if it changes, or what other parts of the code you'll effect if you change it.
If you split complex functions into several smaller functions that only interact by passing arguments or getting return values, then you limit the amount of code you need to consider when hunting for a bug, and you can test each small piece separately.
If you understand what things must be true in your code (aka invariants, for example "a person's age must be greater than 0"), and either provide no function that can cause them to be untrue, or check and crash immediately when they're untrue, then you don't have to debug issues caused by incorrect assumptions.
If you remove possibilities (for example, Swift removes the possibility of things being nil unless