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@keijiro
Created July 29, 2011 04:40
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Particle attractor (Unity)
var target : Vector3;
var power = 5.0;
function LateUpdate () {
var particles = particleEmitter.particles;
for (var i = 0; i < particles.Length; i++) {
var rp = target - particles[i].position;
if (rp.magnitude < 0.5) {
// 近づき過ぎたパーティクルを消す。
particles[i].energy = 0.0;
} else {
// 加速処理。
particles[i].velocity += rp * (power / rp.sqrMagnitude * Time.deltaTime);
}
}
particleEmitter.particles = particles;
}
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