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3x3 Rotation matrix with an angle and an arbitrary vector
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// Rotation with angle (in radians) and axis | |
float3x3 AngleAxis3x3(float angle, float3 axis) | |
{ | |
float c, s; | |
sincos(angle, s, c); | |
float t = 1 - c; | |
float x = axis.x; | |
float y = axis.y; | |
float z = axis.z; | |
return float3x3( | |
t * x * x + c, t * x * y - s * z, t * x * z + s * y, | |
t * x * y + s * z, t * y * y + c, t * y * z - s * x, | |
t * x * z - s * y, t * y * z + s * x, t * z * z + c | |
); | |
} |
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