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kerkkoh / blender-to-dayz-workflow.md
Created October 31, 2021 12:31
Blender to DayZ workflow for 3D models

This is a quick look into how to easily get a model from Blender to OB.

This is what it looks like when you export an FBX from OB and then re-import it into OB:

image

What you should notice here is the naming scheme for objects. It is as follows:

componentName_LODname

@kerkkoh
kerkkoh / DOESNOTWORK-AnimatedTextureBuildingSuper.c
Last active May 14, 2023 13:06
[BROKEN DOES NOT WORK] DayZ Animated texture class for animating textures directly from config.cpp without any scripting
/**
* BROKE WITH A DAYZ UPDATE YEARS AGO, DOES NOT WORK!!
*
* Title: Hiddenselection Animated Texture and Material 1.0.0
* Author: Kerkkoh
*
* Brief: Animates singular hiddenSelection's texture and material based
* on a constant interval and pre-defined animation phases. Performance
* impact is dependent on m_interval and m_render_distance. Configurable
* within the cfgVehicles class of your object with a single line script
@kerkkoh
kerkkoh / readme.txt
Created September 26, 2018 08:12
Super hard labyrinth (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@kerkkoh
kerkkoh / readme.txt
Created September 19, 2018 09:04
Simple Block Pushing Game (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
class RPF_licensesModule {
licenses[] = {
{ "Drivers License", "<t color='#ffffff'>%1<br />Permit to operate motor vehicles</t>" },
{ "Weapon Permit", "<t color='#ffffff'>%1<br />Permit to carry a concealed weapon</t>" },
{ "Ass Eating license", "<t color='#ffffff'>%1<br />Permit to eat ass</t>" },
{ "Prostitution License", "<t color='#ffffff'>%1<br />Permit to sell one's ass</t>" },
{ "Idiot license", "<t color='#ffffff'>%1<br />Permit to be an idiot</t>" }
};
};
This file has been truncated, but you can view the full file.
{ "_id" : { "$oid" : "52af48b5d55148fa0c199643" }, "sender" : "rosalee.fleming@enron.com", "recipients" : [ "sherri.reinartz@enron.com" ], "cc" : [], "text" : "Ken will attend both meetings.\n\nRosie\n\n\n\nSherri Reinartz\n01/12/2000 03:30 PM\n\n\nTo: James M Bannantine/ENRON_DEVELOPMENT@ENRON_DEVELOPMENT, Cliff \nBaxter/HOU/ECT@ECT, Sanjay Bhatnagar/ENRON_DEVELOPMENT@ENRON_DEVELOPMENT, \nRick Buy/HOU/ECT@ECT, Richard Causey/Corp/Enron@ENRON, Diomedes \nChristodoulou/ENRON_DEVELOPMENT@ENRON_DEVELOPMENT, James V Derrick@Enron, \nAndrew S Fastow/HOU/ECT@ECT, Peggy Fowler/Enron@Gateway, Mark \nFrevert/LON/ECT@ECT, Kevin P Hannon/HOU/ECT@ECT, Ken Harrison/Enron@Gateway, \nDavid Haug/ENRON_DEVELOPMENT@ENRON_DEVELOPMENT, Joe Hirko/Enron \nCommunications@Enron Communications, Stanley Horton/Corp/Enron@Enron, Kurt S \nHuneke/ENRON_DEVELOPMENT@ENRON_DEVELOPMENT, Larry L \nIzzo/ENRON_DEVELOPMENT@ENRON_DEVELOPMENT, Steven J Kean/HOU/EES@EES, Mark \nKoenig/Corp/Enron@ENRON, Kenneth Lay/Corp/Enron@Enron, Rebecca P \nMark
@kerkkoh
kerkkoh / changelog.txt
Last active April 28, 2018 07:28
RPFramework Changelog
7.0.2
- Commented testing code out. I don't know how I forgot to do this.
7.0.1
- Reverted ShopSystem's positions back to positionATL
7.0.0
- Major security overhaul:
- Removed "call compile" from where it didn't belong
- Interaction initialization is now on the server side and then transferred to the clients upon init
- Removed hotkey system
- Modified the ShopSystem module to be more secure
@kerkkoh
kerkkoh / Readme.md
Last active December 12, 2016 18:33

DISCORD TRELLO GitHub release GitHub commits

@kerkkoh
kerkkoh / asd
Created May 29, 2016 18:27
asd
["Assault Pack (Khaki)",
"Assault Pack (Digi)",
"Assault Pack (Green)",
"Assault Pack (Sage)",
"Assault Pack (Black)",
"Assault Pack (Coyote)",
"Assault Pack (MTP)",
"Assault Pack (Hex)",
"Kitbag (Green)",
"Kitbag (MTP)",