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@Yonezpt
Yonezpt / YT RMV-AP-UN.user.js
Last active January 30, 2022 04:37
Removes the autoplay up next feature
// ==UserScript==
// @version 1.0.2
// @name Removes the autoplay up next feature
// @match *://www.youtube.com/*
// @run-at document-start
// @grant none
// @noframes
// ==/UserScript==
(function () {
'use strict';
@kbrougham
kbrougham / Vaccinator No-Wait
Last active November 25, 2023 18:12
Vaccinator No-Wait Specific Toggle Script
//The gist of this script is: we have three states. Bullet selected, explosive selected, and fire selected.
//When bullet is selected, we make the 'go to bullet' button do nothing, whereas the other two advance one, and update their current state.
//This way, you can continually hit a key, which will advance state, until you hit your current desired state, and it will stop advancing.
//We always start on spawn with bullet, so we set bullet blank, as to not change resist type
alias +go_to_bullet;
alias -go_to_bullet "-reload";
//Since we start on bullet, going to explosive is one use
alias +go_to_explosive "bullet_to_explosive";
@ChadyG
ChadyG / autoexec.cfg
Created October 30, 2010 18:10
TF2 cpu reduction config stuff
//Test networking reduction on CPU
cl_updaterate "40"
cl_cmdrate "40"
cl_interp "0.1"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "0"
cl_smooth "0"
cl_smoothtime "0"