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@OrionReed
OrionReed / dom3d.js
Last active May 3, 2024 22:21
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@akihikodaki
akihikodaki / README.en.md
Last active April 20, 2024 02:43
Linux Desktop on Apple Silicon in Practice

Linux Desktop on Apple Silicon in Practice

I bought M1 MacBook Air. It is the fastest computer I have, and I have been a GNOME/GNU/Linux user for long time. It is obvious conclusion that I need practical Linux desktop environment on Apple Silicon.

Fortunately, Linux already works on Apple Silicon/M1. But how practical is it?

  • Two native ports exist.
@sivinnguyen
sivinnguyen / wsl2_200915_fix_dns_resolution.md
Last active April 12, 2024 07:30
Fix DNS resolution in WSL2

Error

$ sudo apt-get update
Err:1 http://archive.ubuntu.com/ubuntu focal InRelease
Temporary failure in name rerolution

$ host google.com
;; connection timed out; no servers could be reached
@d7samurai
d7samurai / .readme.md
Last active April 11, 2024 09:53
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Also check out Minimal D3D11 pt2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 pt3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.

@jamesmontemagno
jamesmontemagno / IRemove.cs
Last active November 16, 2021 08:46
A simple and Intuitive Xamarin.iOS + MvvmCross TableView swipe to delete implementation. This will allow you to have any number of ViewModels simply implement IRemove.cs and all you need is MvxDeleteStandarTableViewSource and implement the interface in your viewmodels! I should say that these are edited classes, you should implement some of the …
public interface IRemove
{
ICommand RemoveCommand { get; }
}