Awesome PHP has been relocated permanently to its own Github repository. No further updates will made to this gist.
Please open an issue for any new suggestions.
/* | |
* This work is free. You can redistribute it and/or modify it under the | |
* terms of the Do What The Fuck You Want To Public License, Version 2, | |
* as published by Sam Hocevar. See the COPYING file for more details. | |
*/ | |
/* | |
* Easing Functions - inspired from http://gizma.com/easing/ | |
* only considering the t value for the range [0, 1] => [0, 1] | |
*/ | |
EasingFunctions = { |
Awesome PHP has been relocated permanently to its own Github repository. No further updates will made to this gist.
Please open an issue for any new suggestions.
Debian Jessie (w/ gnome3) uses the "synaptics" xf86 input module as a default. It is very precise but doesn't support "resting thumb" behaviour that you're used to from OSX.
xf86-input-mtrack is an enhancement of xf86-input-multitouch which is configurable. I built it from source from here: https://github.com/BlueDragonX/xf86-input-mtrack But i see that it's also in the debian package repo. So you probably only need to do:
sudo aptitude install xserver-xorg-input-mtrack
I created an override config in /etc/X11/xorg.conf.d/50-synaptics.conf (create the directory if it doesn't exist) which looks like this:
// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
// Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
// License : MIT | |
uniform sampler2D tex0; | |
varying vec2 tcoord; | |
varying vec4 color; | |
/* | |
Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
{ | |
"emojis": [ | |
{"emoji": "👩👩👧👧", "name": "family: woman, woman, girl, girl", "shortname": ":woman_woman_girl_girl:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F467", "html": "👩‍👩‍👧‍👧", "category": "People & Body (family)", "order": ""}, | |
{"emoji": "👩👩👧👦", "name": "family: woman, woman, girl, boy", "shortname": ":woman_woman_girl_boy:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F466", "html": "👩‍👩‍👧‍👦", "category": "People & Body (family)", "order": ""}, | |
{"emoji": "👩👩👦👦", "name": "family: woman, woman, boy, boy", "shortname": ":woman_woman_boy_boy:", "unicode": "1F469 200D 1F469 200D 1F466 200D 1F466", "html": "👩‍👩‍👦‍👦", "category": "People & Body (family)", "order": ""}, | |
{"emoji": "👨👩👧👧", "name": "family: man, woman, girl, girl", "shortname": ":man_woman_girl_girl:", "unicode": "1F468 200D 1F469 200D 1F467 200D 1F467", "html": "👨‍👩&z |