Created
July 18, 2009 17:22
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static void addRoundedRectToPath(CGContextRef context, | |
CGRect rect, | |
float ovalWidth, | |
float ovalHeight, | |
int i | |
{ | |
float fw, fh; | |
if (ovalWidth == 0 || ovalHeight == 0) { | |
CGContextAddRect(context, rect); | |
return; | |
} | |
CGContextSaveGState(context); | |
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect)); | |
CGContextScaleCTM(context, ovalWidth, ovalHeight); | |
fw = CGRectGetWidth(rect) / ovalWidth; | |
fh = CGRectGetHeight(rect) / ovalHeight; | |
CGContextMoveToPoint(context, fw, fh/2); // Start at lower right corner | |
#pragma mark change the corner size below... | |
if (1 == i) { | |
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 0); // Top right corner | |
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 0); // Top left corner | |
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner | |
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 0); // Back to lower right | |
} else { | |
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 0); // Top right corner | |
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner | |
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 0); // Lower left corner | |
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 0); // Back to lower right | |
} | |
CGContextClosePath(context); | |
CGContextRestoreGState(context); | |
} | |
+ (id)createSingleRoundedCornerImage:(UIImage*)image size:(CGSize)size { | |
// the size of CGContextRef | |
int w = size.width; | |
int h = size.height; | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); | |
CGRect rect = CGRectMake(0, 0, w, h); | |
CGContextBeginPath(context); | |
addRoundedRectToPath(context, rect, 10, 10, 0); | |
CGContextClosePath(context); | |
CGContextClip(context); | |
CGContextDrawImage(context, CGRectMake(0, 0, w, h), image.CGImage); | |
CGImageRef imageMasked = CGBitmapContextCreateImage(context); | |
CGContextRelease(context); | |
CGColorSpaceRelease(colorSpace); | |
image = [UIImage imageWithCGImage:imageMasked]; | |
CGImageRelease(imageMasked); | |
return image; | |
} |
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