I hereby claim:
- I am klaseskilson on github.
- I am klas (https://keybase.io/klas) on keybase.
- I have a public key ASBFHyqRH5765Gwdb2yEgWosbEeuoVTdatQdAd3qc7pQfgo
To claim this, I am signing this object:
#!/bin/bash | |
# gfucc = git fixup commit chooser. needs fzf and git. | |
# Present a list to choose a commit | |
selected_hash=$(git log --pretty=format:"%C(auto)%h%Creset -%C(auto)%d%Creset %s (%C(green)%cr%Creset)" --color=always | fzf --ansi --preview 'git show --color=always {1}' --exit-0 | cut -d ' ' -f 1) | |
# See if something was selected and commit to that hash | |
if [ -n "$selected_hash" ]; then | |
git commit --fixup=$selected_hash "$@" |
#!/bin/bash | |
bundle exec rspec $(git diff --name-only develop | grep spec) | |
# Modified from | |
# https://coderwall.com/p/usrhyq/running-modified-specs-with-git |
I hereby claim:
To claim this, I am signing this object:
# | |
# | |
# this cmakelists places the binaries in the folder bin/ in this | |
# folder. | |
# | |
# | |
% A simple illustration of the scrum process | |
% Klas Eskilson | |
\documentclass{article} | |
\usepackage{tikz} | |
\usetikzlibrary{arrows,positioning} | |
\begin{document} | |
\begin{figure}[h!] | |
\centering | |
\begin{tikzpicture} | |
\node |
[ | |
{ "keys": ["super+ä"], "command": "next_view" }, | |
{ "keys": ["super+ö"], "command": "prev_view" }, | |
{ "keys": ["super+]"], "command": "next_view" }, | |
{ "keys": ["super+["], "command": "prev_view" }, | |
{ "keys": ["super+'"], "command": "next_view" }, | |
{ "keys": ["super+;"], "command": "prev_view" }, | |
{ "keys": ["super+backspace"], "command": "run_macro_file", "args": {"file": "res://Packages/Default/Delete Line.sublime-macro"} }, |
These are written from a OS X perspective. To use them on a Windows/Linux machine, replace ⌘
with CTRL
in most cases.
This is a work in progress.
for n = 1:50; | |
tempAudioObj = audiorecorder; | |
disp('Recording part'); | |
disp(n) | |
recordblocking(tempAudioObj, 0.05); | |
disp('Done with part'); | |
disp(n) | |
tempAudioData = getaudiodata(tempAudioObj); |