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@piscisaureus
piscisaureus / pr.md
Created August 13, 2012 16:12
Checkout github pull requests locally

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@mattratleph
mattratleph / vimdiff.md
Last active April 24, 2024 11:28 — forked from roothybrid7/vimdiff_cheet.md
vimdiff cheat sheet

vimdiff cheat sheet

##git mergetool

In the middle file (future merged file), you can navigate between conflicts with ]c and [c.

Choose which version you want to keep with :diffget //2 or :diffget //3 (the //2 and //3 are unique identifiers for the target/master copy and the merge/branch copy file names).

:diffupdate (to remove leftover spacing issues)

:only (once you’re done reviewing all conflicts, this shows only the middle/merged file)

@coolaj86
coolaj86 / how-to-publish-to-npm.md
Last active April 2, 2024 20:18
How to publish packages to NPM

Getting Started with NPM (as a developer)

As easy as 1, 2, 3!

Updated:

  • Aug, 08, 2022 update config docs for npm 8+
  • Jul 27, 2021 add private scopes
  • Jul 22, 2021 add dist tags
  • Jun 20, 2021 update for --access=public
  • Sep 07, 2020 update docs for npm version

Screencapture and animated gifs

I say "animated gif" but in reality I think it's irresponsible to be serving "real" GIF files to people now. You should be serving gfy's, gifv's, webm, mp4s, whatever. They're a fraction of the filesize making it easier for you to deliver high fidelity, full color animation very quickly, especially on bad mobile connections. (But I suppose if you're just doing this for small audiences (like bug reporting), then LICEcap is a good solution).

Capturing (Easy)

  1. Launch quicktime player
  2. do Screen recording

screen shot 2014-10-22 at 11 16 23 am

@bkeating
bkeating / howto-filemerge-git-osx.md
Created March 11, 2010 21:36
HOWTO: Using FileMerge (opendiff) with Git on OSX

HOWTO: Using FileMerge (opendiff) with Git on OSX

FileMerge (opendiff) can really come in handy when you need to visually compare merging conflicts. Other times it's just a nice visual way to review your days work.

The following method works by creating a simple bash script (git-diff-cmd.sh) that sets us up with the proper command line arguments for Git to pass off files to FileMerge.

/* normal flexbox */
.flexbox .flex-container {
display: -webkit-flex;
display: -moz-flex;
display: -ms-flex;
display: flex;
}
.flexbox .flex-container.vertical {
display: -webkit-flex;
display: -moz-flex;
@trevmex
trevmex / bst.js
Created February 11, 2011 05:38
A simple binary search tree in JavaScript
/*
* File: bst.js
*
* A pure JavaScript implementation of a binary search tree.
*
*/
/*
* Class: BST
*

(a gist based on the old toolmantim article on setting up remote repos)

To collaborate in a distributed development process you’ll need to push code to remotely accessible repositories.

This is somewhat of a follow-up to the previous article setting up a new rails app with git.

For the impatient

Set up the new bare repo on the server:

@jonraasch
jonraasch / jQuery.support-transition.js
Created April 21, 2010 14:32
Extends the jQuery.support object to CSS3 transition
// jQuery.support.transition
// to verify that CSS3 transition is supported (or any of its browser-specific implementations)
$.support.transition = (function(){
var thisBody = document.body || document.documentElement,
thisStyle = thisBody.style,
support = thisStyle.transition !== undefined || thisStyle.WebkitTransition !== undefined || thisStyle.MozTransition !== undefined || thisStyle.MsTransition !== undefined || thisStyle.OTransition !== undefined;
return support;
})();
@REAS
REAS / WaveWorm.pde
Last active September 27, 2020 15:30
Rainbow software simulation of mechanical sine wave machine, written at the Exploratorium
// I think there's a bug in here
float magnitude = 0;
float baseAngle = 0;
int lineSpacer = 4;
int yOffset = 80;
float cx;
float cy;
float newcx;