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Andrew Kidoo kustomzone

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@pfrazee
pfrazee / videos.js
Created May 27, 2021 01:28
Script for encoding & compressing MP4s in the browser
import bytes from '../../vendor/bytes/index.js'
const MAX_WIDTH = 600
const MAX_HEIGHT = 600
const { createFFmpeg, fetchFile } = FFmpeg
let ffmpeg
export async function compressAndGetThumb (file, maxVideoSize, progressCb) {
const objectUrl = URL.createObjectURL(file)
const videoEl = document.createElement('video')
videoEl.addEventListener('error', console.log)
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 26, 2024 01:53
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d