Game Development:
- Design
- Procedural generation:
- Physics:
Graphics:
- A trip through the graphics pipeline (2011)
- Metal API (Apple)
- Game tutorials
- 2D effects in shaders
- Text rendering
- Khronos resource format
- Bungie publications
- Physics Based Rendering (2014 course on PBR)
AI:
Coding:
- Rust Guidelines
- Aspect-Oriented Programming
- Обзор языка Idris
- Monad Transformers
- Data-oriented Design
- What have we learned in 20 years of L4
- Mathematical language
- Amir's Game Programming
- Principles of anti-fragile software
Operating Systems:
Art:
- Code+Paint
Social:
Parenting:
Game-Dev assets:
- IGS competition
- 3D model search
- Claymore
Leisure: