- Pick the Spell you wish to cast.
- Only Spells you have formally learned can be attempted.
- You cannot be wearing armor with the Heavy quality.
- Wearing armor of any sort may affect the Difficulty Rating when attempting to cast.
- Remember the 4 Golden Rules for casting:
- Can you see the target?
- Do you have at least one hand free?
- Can you speak?
- Do you have the required Reagents on you?
- Determine initial Difficulty Rating:
- Petty - Routine (+10%)
- Lesser - Standard (+0%)
- Greater - Challenging (-10%)
- GM adjusts the Difficulty Rating for casting the spell based on circumstances.
- Are you in combat? If so, spend the appropriate AP for the spell being cast: Petty - 1, Lesser - 2, Greater - 3.
- Are you already Concentrating on a spell? If so, you may not cast another spell which requires concentration without also ending the first.
- Will you Channel Power? If so, spend 1 AP and decide whether to raise the Difficulty Rating by up-to 3 positive steps. You immediately suffer Corruption equal to the amount of steps you chose, and must roll the same number of d6 Chaos Dice after the casting to see if a Chaos Manifestation is triggered, regardless of success.
- Roll 1d100 to cast the Spell.
- Did you succeed? Great! Execute the effects of the Spell as described in its entry.
- Otherwise you fail. Consult the description of the Spell to determine adverse effects.
- Roll Chaos Die if needed, and determine Chaos Manifestations or Divine Punishment as required (page 293).
- Decide whether to Unfetter the Spell to extend its duration. Lower your condition on the Peril Condition Track a number of steps based on the spell: Petty - 1, Lesser - 2, Greater - 3.
- Immediately after rolling a d6 Chaos Die, spend a Fortune Point to treat it as a face value of 6.
On Combat -> Attack Actions -> 7
Where it says:
Exceeds by 1+, adjust by -1
Exceeds by 6+, adjust by -2
Exceeds by 12+, adjust by -3
Exceeds by 18+, the defender is instantly slain!
It should say:
Exceeds by 1+, adjust by -1
Exceeds by 7+, adjust by -2
Exceeds by 13+, adjust by -3
Exceeds by 19+, the defender is instantly slain!