Created
April 16, 2019 23:45
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Tile text across a canvas.
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function tileText(text, canvas, config) { | |
var fontSize = config.fontSize || 20; | |
var lineHeight = config.lineHeight || 1.2; | |
var fontFamily = config.fontFamily || 'sans-serif'; | |
var pad = config.padding || fontSize; | |
var lineHeightPx = lineHeight * fontSize; | |
if (config.lineSnap) { | |
var textRows = Math.floor(canvas.height / lineHeightPx); | |
lineHeightPx = canvas.height / textRows; | |
} | |
var x = -pad; | |
var y = (lineHeightPx - fontSize) / 2; | |
var w = canvas.width + 2 * pad; | |
var h = canvas.height + 2 * pad; | |
var cur = ''; | |
var yoff = 0; | |
var ctx = canvas.getContext('2d'); | |
ctx.save(); | |
ctx.font = fontSize + 'px "' + fontFamily + '"'; | |
ctx.textAlign = 'start'; | |
ctx.textBaseline = 'top'; | |
if (text[text.length - 1] != ' ') { | |
text += ' '; | |
} | |
var n = text.length; | |
var characters = 0; | |
var lines = 0; | |
while (yoff < h) { | |
cur += text[characters % n]; | |
var textWidth = ctx.measureText(cur)['width']; | |
if (textWidth > w) { // && Math.random() < 0.5 // good place to add randomness | |
ctx.fillText(cur, x, y + yoff); | |
yoff += lineHeightPx; | |
cur = ''; | |
lines++; | |
} | |
characters++; | |
} | |
ctx.restore(); | |
return { | |
characters: characters, | |
lines: lines | |
}; | |
} |
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