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TestButton
using UnityEngine;
using System.Collections;
public class TestButton : MonoBehaviour {
[SerializeField] string imageUrl;
UITexture texture;
void Awake()
{
texture = GetComponent<UITexture>();
}
IEnumerator Start()
{
WWW www = new WWW(imageUrl);
yield return www;
texture.mainTexture = www.texture;
}
}
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