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@kyubuns
Created December 9, 2015 07:20
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using System;
using System.Collections.Generic;
using UnityEngine;
public class JsonTest : MonoBehaviour
{
void Start()
{
var json = Serialize();
Desirialize(json);
}
string Serialize()
{
var enemy1 = new Enemy()
{
Name = "MonsterA",
Hp = 10,
Mp = 5,
};
var enemy2 = new Enemy()
{
Name = "MonsterB",
Hp = 9,
Mp = 6,
};
var enemy3 = new Enemy()
{
Name = "MonsterC",
Hp = 8,
Mp = 7,
};
var stage = new Stage()
{
StageName = "DummyStage",
Enemies = new List<Enemy>{ enemy1, enemy2, enemy3 }
};
return JsonUtility.ToJson(stage);
}
void Desirialize(string json)
{
var stage = JsonUtility.FromJson<Stage>(json);
Debug.LogFormat("StageName: {0}", stage.StageName);
foreach(var enemy in stage.Enemies) Debug.LogFormat("Name: {0} | {1}/{2}", enemy.Name, enemy.Hp, enemy.Mp);
}
}
[Serializable]
public class Stage
{
public string StageName;
public List<Enemy> Enemies;
}
[Serializable]
public class Enemy
{
public string Name;
public int Hp;
public int Mp;
}
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