I no longer mantain this list. There are lots of other very comprehensive JavaScript link lists out there. Please see those, instead (Google "awesome JavaScript" for a start).
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// All navigation that is relative should be passed through the navigate | |
// method, to be processed by the router. If the link has a `data-bypass` | |
// attribute, bypass the delegation completely. | |
$(document).on("click", "a[href]:not([data-bypass])", function(evt) { | |
// Get the absolute anchor href. | |
var href = { prop: $(this).prop("href"), attr: $(this).attr("href") }; | |
// Get the absolute root. | |
var root = location.protocol + "//" + location.host + Application.root; | |
// Ensure the root is part of the anchor href, meaning it's relative. |
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// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating | |
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel | |
// MIT license | |
(function() { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; |
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Handlebars.getTemplate = function(name) { | |
if (Handlebars.templates === undefined || Handlebars.templates[name] === undefined) { | |
$.ajax({ | |
url : 'templatesfolder/' + name + '.handlebars', | |
success : function(data) { | |
if (Handlebars.templates === undefined) { | |
Handlebars.templates = {}; | |
} | |
Handlebars.templates[name] = Handlebars.compile(data); | |
}, |
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// Source: https://groups.google.com/forum/#!topic/angular/hVrkvaHGOfc | |
// jsFiddle: http://jsfiddle.net/pkozlowski_opensource/PxdSP/14/ | |
// author: Pawel Kozlowski | |
var myApp = angular.module('myApp', []); | |
//service style, probably the simplest one | |
myApp.service('helloWorldFromService', function() { | |
this.sayHello = function() { | |
return "Hello, World!" |
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function go() { | |
var userId = prompt('Username?', 'Guest'); | |
// Consider adding '/<unique id>' if you have multiple games. | |
var gameRef = new Firebase(GAME_LOCATION); | |
assignPlayerNumberAndPlayGame(userId, gameRef); | |
}; | |
// The maximum number of players. If there are already | |
// NUM_PLAYERS assigned, users won't be able to join the game. | |
var NUM_PLAYERS = 4; |
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// api/controllers/AuthController.js | |
var passport = require('passport'); | |
var AuthController = { | |
login: function (req,res) | |
{ | |
res.view(); | |
}, |
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var fs = require('fs'), | |
url = require('url'); | |
module.exports = function (rootDir, indexFile) { | |
indexFile = indexFile || "index.html"; | |
return function(req, res, next){ | |
var path = url.parse(req.url).pathname; | |
fs.readFile('./' + rootDir + path, function(err, buf){ |
2015-01-29 Unofficial Relay FAQ
Compilation of questions and answers about Relay from React.js Conf.
Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.
Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).