Address | clib-2019-03-16.sym | idb-2020-07-14.sym | fireemblem8.sym | fe8-stan.sym | feb-2022-09-03.sym |
---|---|---|---|---|---|
02000000 |
gAISFrontLeft | gAISFrontLeft | - | - | - |
02000004 |
gAISBackLeft | gAISBackLeft | - | - | - |
02000008 |
gAISFrontRight | gAISFrontRight | - | - | - |
0200000C |
gAISBackRight | gAISBackRight | - | - | - |
0200005C |
gpBattleAnimFrameStartLookup | gpBattleAnimFrameStartLookup | - | - | - |
02000064 |
gpProcEkrBattle | gpProcEkrBattle | - | - | - |
02000068 |
gpProcEkrGauge | gpProcEkrGauge | - | - | - |
0200006C |
gpProcEkrDispUP | gpProcEkrDispUP | - | - | - |
CURRENTLY WORKS MOSTLY FOR LINUX, WINDOWS INSTRUCTIONS WILL BE WRITTEN EVENTUALLY
- mgba BUILT FROM SOURCE, this is because you need some changes that as of this writting, aren't present in the lattest version (0.9.3). They will only be present in a release in 0.10.0+
- Ghidra 10.0.3+ (you NEED 10.0.3+ due to fixes being applied that specifically impacts this process as well as a feature that allows to sync the static listing with the dynamic listing). I recommend however to install the lattest version at the time you are setting this up and upgrade as you feel like it (projects are usually upwards compatible, but the opposite isn't true).
- gdb-multiarch. You need the multiarch version because it has every targets enabled includring armv4t which is the one we care about here.
- GhidraGBA extension (you need to modify extension.properties in the zip to have the version say your ghidra's version (like "10.0.3" or "10.1") so it can be installed).
- If you want better step over experi
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#include <tonc.h> | |
/* | |
Self-contained example demonstrating flicker-free switching between the page-flipping display modes | |
of the GBA (i.e. the bitmap modes 4 and 5). | |
The problem: If done carelessly, switching between the page-flipping display modes can lead to essentially | |
random persisting flickering/screen tearing. | |
The solution: If we intend to switch modes by writing to REG_DISPCNT and the front page (vid_mem_front) is | |
the write-page (which is always pointed to by vid_page), then it is necessary to indicate the back page | |
should be the displayed one (and *not* the front page) by setting the DCNT_PAGE bits. |
- devkitpro-pacman.amd64.deb をダウンロード
# install
$ cd ~/Downloads
$ sudo dpkg -i devkitpro-pacman.amd64.deb
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#include <idc.idc> | |
static FuncDump(f, start) | |
{ | |
auto ea, str, count, ref; | |
auto end; | |
auto teststr; | |
ea = start; |
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# this is a set of functions to convert from a bitmap image and fnt to | |
# C++ compatible data streams for use by LargeFont | |
import png | |
# This requires a variable named font, which is the font name font='Arial11' | |
Basepath = '/users/mark/my documents/' | |
font = 'Arial11' | |
ClipPng(font) | |
FntToInfo(font) | |
# ------------------------------------------------------- |
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// Original source: | |
// https://github.com/commonsmachinery/blockhash-js | |
// Update for local file reading | |
// Update (loosely) for ES6 | |
// Removes dependencies from origina project | |
class Blockhash { | |
constructor() { | |
this.canvas = document.createElement( 'canvas' ); | |
this.canvas.style.visibility = 'hidden'; | |
this.canvas.style.position = 'absolute'; |
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window.AppView = class AppView extends View | |
constructor: (conf) -> | |
super(conf) | |
new Editor | |
parent: this | |
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#!/bin/bash | |
if [ $1 == "-h" ]; then | |
echo "Usage: " | |
echo "$(basename $0) <inputPath> <prefix>" | |
echo "generate png and fnt under <inputPath>/output" | |
echo "<inputPath>: path containing images" | |
echo "<prefix>: prefix of output file names" | |
exit 0 | |
fi | |
inputPath=$1 |
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0009 - Konami Wai Wai Racing Advance (Konami) | |
0012 - Power Pro Kun Pocket 3 (Konami) | |
0015 - Fire Pro Wrestling A (Spike) | |
0020 - Yu-Gi-Oh! Dungeon Dice Monsters (Konami) | |
0022 - J.League Pocket (Konami) | |
0024 - Monster Guardians (Konami) | |
0028 - Iridion 3D (Majesco Sales) | |
0030 - Ready 2 Rumble Boxing - Round 2 (Midway) | |
0031 - Konami Krazy Racers (Konami) | |
0033 - Tony Hawk's Pro Skater 2 (Activision) |
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